MvCI Meta and Tier Discussion

If one wants to theory fight in this game before the game even comes out… probably best to theory right on what the bes stones will be/shit like that.

Me personally I’m wondering what the best “assists” will be. Something long rage that covers a good amount of screen is my best guess. I’m wondering about a zero pattern:

In sougenmou, jump back release charged buster, land and call out stupid projectile flood, switch to character that can attack behind projectile flood.

Others that might be good are stuff like dp> switch.

Also, invincible super>switch

With Arthur a nice pattern might be do super, super jump and immediately call switch. This will probably cover a huge amount of the screen with Arthur projectiles and allow a rushdown a character a chance at getting in behind a falling Arthur who’s super will land and continue throwing our projectiles and serve as a lockdown against the ground.

How much or if any of this actually applies is anyone’s guess, but it’s atleast grounded in reality.

Like most pre Marvel theories, some of the stuff you and others said will be right on the money and others will be off or have some caveat to it. Marvel is the game to brainstorm in because there’s always something in a game this open ended. It’s not as much like SF where once spacing and reactions are established you have what controls most of the meta. An idea can turn into something huge in Marvel

From what I’m seeing though it definitely seems like putting shit on the screen and then tagging will be part of the meta from day 1 into the end of the game. The everybody gets to be an assist with everything thing opens up a lot more variables for what can be viable teams. You don’t just have to have a strong pre set assist, infinite or safe on block neutral clearing super to be a great support character anymore.

Yeah, I’m not sure but I’m also thinking that because of screen time of the assist, that it will be kinda imperative that both characters can support each other. Having one character support the other but not go the other way leaves a big hole in the strategy to me. Like if zero supports someone and tags them in, but they don’t have great access to tags themselves… then zero is kinda assed out trying to get back in safely or at advantage.

Getting in safely might be good enough, but if you are going up against a team that can usually tag back and forth at advantage, not just safely… that’s a huge discrepancy. To put it in streetfighter terms, imagine two players both get two v trigger pops per round, but one players v trigger pop is always +3 on block and the others is always -2 on block… that’s a big mixup and damage discrepancy.

Moving on from that though, I think every character will be at least ok with every stone. I don’t think that that makes every character viable with every stone though. “Ok” is not ok in marvel. Ok is wack in marvel. You need busted ass shit in marvel to stand a chance.

my picks for stones with characters are:

Chun… she’s hyper pixie rushdown…I think that broken things are always better in marvel rather than all around things… so for chun I would give her a stone that augments her rushdown ability. For me those stones would be time with the teleport dash for left/right mixups to go with her already good high/low mixup… or I would pick the anti pushblock stone for her since pushblocking is going to be one of the primary ways of dealing with her crazy speed upclose.

A stone that allows her to get in easier would also be pretty good depending on how useful it is at doing that… and here the teleport stone would help also since it can port through moves (I think)

For Arthur right now I also like teleport stone because of the ability to airdash backwards… that’s going to up Arthur’s mobility and keepaway much more. Reality also looks good as a kinda projectile homing assist AGAINST characters looking to get in, especially when augmented with Arthur’s own keepaway projectiles. I don’t see reality being that great for offense because of the slow speed of the projectile and it’s limited range. It seems best used to just take up space.

If this is true that would mean that reality is best put on total keepaway teams and it may also mean that having a team where one character is a zoner and one is rushdown may not be optimal since the stones to support them probably will be less than optimal for one of the characters.

A property of regular characters that will probably be really good at least at first is the ability to waste time. This will allow the tag to cool down so you can use the tag feature again safely. I do think that the tag will be extremely prominent and I know that the first 2-6 months this the game is out I’m basically going to be trying to tag as much as possible in the most abusive and obvious ways possible and have people find counters for me… it’s what I did with skullgirls, it’s what I’m going to do on marvel.

An interesting thing about the tag mechanic is will it be dependent on imbalanced tag options, or will it be more based around revolving tag mixups to keep the opponent guessing as to what kind of tag will come?

My personal theory is that the stronger the team, the more it will be able to simply rely on really strong tags whereas weaker teams will be forced to mix it up a lot more.

Like everyone else I’m going to be looking for the cheapest shit the game has to offer me, so I’m going to looking for the most abuseable tag situations available and let the game speak for me.

I’m feeling characters like Arthur, Chris and Doemammu if their fireballs cannot be reflected, will be really really strong. Dorm already is looking like a problem. Doctor Strange is obviously going to be a synergy king with Bolts looking OD in a game with free tag. Regarding stones and characters, I’m really looking forward to Jedah plus space and A Groove. Got a strong feeling he’s going to be one of the best with custom combos and inescapable lockdown.

as long as its anything like marvel 3 best assist in this game is watch enemy try anything, mash lariat with haggar tag in and get a free combo.

makes sense to my brain anyway from what I know

Maybe, but you might be forgetting that you have to have haggar on point to do that… and that means getting in with haggar…

Granted he will have more help getting in now with stones, and he doesn’t have to deal with assist based keepaway that will be as good as mvc3… but you aren’t going to just be able to use a pixie and get in and make them deal with haggar assist like mvc3.

If you get him in with a tag in, then you won’t be able to use lariat to tag in since your tag will still be cooling down.
It’s going to be interesting how he will be used with the new super jump mechanics making moving around the screen less linear with controllable jump physics.

haggar can shotted the barrel now
haggar have the super short hop now
haggar still has pipe

haggar… is gonna be fine!!!

ed

Like I always say I ain’t no marveler but I have seen plenty of vid and it wasn’t too much of an issue to get in with haggar cause of pipe being so ridiculous he owned so much of the screen. That and its not like zoning teams are gonna own the day or nothing, people wanna get in on you too and that makes lariat into tag so scary because who the fuck wants to be near that.

Or so, at least it makes sense to me.

i definitely think people are underestimating the shit out of time stone. everyone’s talking about Soul/Space/Reality stones and tbh i think Soul will end up being a gimmick (due to the horrible scaling and tiny amount of life you get back) and Space will end up being mediocre (good against some characters, while others will still be able to do all sorts of bullshit from inside the shame cube). Meanwhile that time stone teleport will be really useful for getting in or out of situations plus the custom combos seems like it’ll open shit up for some crazy reset mixups.

Reality also seems very very solid to me. Free homing projectile to cover your approach or interrupt your opponent’s. the storm activation does basically the same thing but on steroids. I’m betting reality being the most used stone for a good while.

I forgot he’s got the barrel now, that should help him out a lot.

Barrel, + two stone projectiles if he wants them. He can also get a pull in special.

I’m definitely using Time Stone day one. Fits my style the most as it improves movement and I love movement in Marvel. Plus the no recovery on projectiles and other attacks in the storm will enable a lot of new bullshit for characters that I think people will start to see as the game launches. It’s definitely one of those stones with a storm that can make some characters entirely new characters.

I don’t know what I’m going to use yet, possibly Time as I like the idea of a character having more mobility and the ability to run where they otherwise couldn’t have. I also like custom combos. Also Hawkeye/Power sounds like a sick combination, high damage, no push back, Hawkeye can just go ham and not be manipulated by the opponents defence.

Haggar/Space. Not just for its synergy with grabs, but I want to tag out and pull people into the Lariat.

My first go tos…
Hulk/Nemesis (Soul) I love the idea of my big arse characters getting an airborne Horizontal projectile
Hulk/Nemesis (Reality) ^^^^
Firebrand/Dorm (Time)
Rocket/Jedah (Space)

I don’t know or care. I haven’t had a chance to play so basically day 1 for me is gonna startwell after the game is established. I don’t even know how to tag or use the gems. I barely have seen all the hypers and move list. So this is gonna be a brand new thing in all phases.

Sounds like fun!!!

https://youtu.be/D1KanbpndaI

Good footage of time surge being used to counter Zero zoning. Time might just be a really good counter to Zero in general, since he seems to have some recovery on his bs if you manage to avoid the hitboxes. I really like the stuff these PAX West vids are showing off. Dr Strange is looking god tier right now.

Time surge with tag cancels is probably the best option. Raw time surges have a good amount of recovery despite how fast they travel. You will likely need to tag into someone else to protect their recovery incase the opponent tries to punish.

Dr.Strange is definitely going to be top tier support at the minimum. Like Ultron if you add him to your team your point character is just going to have a shit ton of hit boxes to work with when they are tagged in after him.

It does have recovery but I guess you’re supposed to use it strategically, at which point the opponent will hopefullly be out of position to hit you and/or tag and try and catch you.

Yeah, Haggar was raw surging and landing hits, though we don’t know if he could have been stuffed/punished at those times.