I’ve taken the simple route and said this is on both companies as well. Capcom for giving this game no budget and thinking it’d sell on merit alone. Marvel giving it an ok despite being all about “quality” going forward in their licensed games. Funny enough, every Marvel licensed game in general had a bad 2017.
The OST was changed on the Marvel side because “the characters need to have themes that go along with their personality” according to a Marvel Games rep. Nearly most of the themes sound the same. Ghost Rider is one of the exceptions along with Gamora, Rocket Raccoon, and Captain Marvel. The Marvel guys actually brought their own guys in to work on the Marvel side, so they really insisted on this change. One of the main things about the MVC series that stood out was the OST. This game is lacking that feeling.
Pre-release, Capcom said they wanted to make it so both sides matched up since story was a huge emphasis on the roster choices. That’s probably why there’s no Viewtiful Joe, Phoenix Wright, or any wacky characters in general. Those guys could’ve easily been copy pasted, so there had to be something else keeping them from making the roster. Either that, or Capcom thought they’d include characters like Nemesis and Firebrand for release, and withhold characters like Wesker, Vergil, Phoenix Wright, or Ammy for future DLC.
I wouldn’t be surprised if it was a combination of both. Niitsuma made it clear as far back as 2011 that Marvel was rather…difficult to work with when it came to the roster. Marvel has only gotten bigger since then, so them dictating the look of a roster is not surprising. They needed Seth Killian just to get the most of the X-Men in the game.
The artstyle. This is what gets me. The game looks like Marvel Contest of Champions console edition. The similarity to that mobile game leads me to believe that there was really no way around this terrible look. Even with Chun-Li’s facelift, the game still looked awful. A lot of characters clashed with the system, while there were characters (Thanos, Nova, Iron Man) with the metallic attire that didn’t look bad at all.
Then you had others like Jedah, Venom, Monster Hunter, Sigma, and a few others that looked pretty good. The whole thing was a huge inconsistency and nothing like it was in MVC3. With the talk of the shoestring budget, the way the game came out looking isn’t much of a surprise. Once the PC modders began to mess with the game, you could see how much better characters looked with the right shaders and stuff. The MVC is all about being colorful. This game had none of that.
The silence. Even before this game began to fall apart in the eyes of the public, you could tell Capcom didn’t seem that confident in the game. gcyoshi said Combofiend told him at an event that they were “really trying to get things right” after the SFV debacle, so they weren’t sharing as much about the game until they were confident in revealing things to the public. In retrospect, we can see why they had nothing to share. The game barely had any new characters, and the main antagonist was immediately announced as DLC right after the 2nd trailer was released in April. They were likely hoping the gameplay would be **all **people cared about. Just bad decisions all around.
Capcom did everything possible to turn people off with their terrible PR of the game. “Functions” is only one example. Telling the fans that they’re more likely to remember the Guardians of the Galaxy than the X-Men was dumb. Look, we know Capcom couldn’t come out and say Marvel withheld the X-Men/Doom, but they could’ve went about getting the point across better than how they did. That showing at E3 was laughably bad, and the crowd didn’t even know how to react to that trailer. Someone really thought that was ok.
MVCI’s PSX trailer got a lot of people excited, was followed by months of silence, then a trailer showing us Sigma is DLC, to the entire roster getting leaked, to the terrible E3 showing and demo, becoming a living meme, and the remaining characters being revealed on comic covers on Twitter. The game was basically sent out to die because it had everything going against it sans gameplay. The project doesn’t even seem like it was anything more than a side one.
A lot of mishaps did this game in. Capcom thought they were the head honcho in team-based games and then DBFZ happened.