Many of this generation are familiarity and usability is into less technicalities and the best basis is UMVC3, Skull Girls and GGX then a lot of anime games.
The problem is lot of things have been too restrictive and technical. It was not a innovative move.
**What should have been and should not have been IMHO : **
Return of DHC - It add mind games and it was a fun mechanic for strategies of faking.
**No more Bullets technicality **- No more restrictions and limitations in functionality of the bullets.
No projectile deflect - Messed up low tier characters and a mechanic that never been a Marvel or SF.
Even the Neo Geo Games that was the pioneer of that mechanic never bring it again in their future games. It change the fundamentals establish of characters that never meant to compromised to the deflect mechanic.
Removal of Proximity guard - Since many of this generation of players isn’t accustomed to that aspect of technicality
Return of Astral Vision - but nerf probably reduce time?
Replace Infinity Surge - with a whole new mechanic that is consistent to everyone else in game?
If Infinity Surge is replace by assist? I don’t know if it would be bad or good… but it feels like redundant to the new tag switch/free style tag…
The new tag switching/free style tag isn’t even bad either. It was great IMHO
M-vs-SF Assist? or MVC2 Assist? both have there give different depths and consequence in application.
So a M-VS-SF Assist would be fine? instead of the MVC2 assist?
… Variable counter or Snapbacks?
or what if characters can choose to carry “2” Infinity Storms…
**As for Infinity Surge : **
I think the Infinity Stones(Infinity STORMS) are fine and it was a great idea like the** free style tag mode** in the game…
But the problem was the Infinity Surge, it was too fancy and shouldn’t be there in the first place.
Surge really wreck the fundamentals. I dislike the Surge because it made to play characters meh and feels out of place.
It removes the individuality of a character.
I always like to see as STORMS base on