I think itâs useful to know. this makes it risky to go for that adv. guard on the first hit if youâre chicken blocking⌠and iâm sure various other scenarios resulting in your waking up with some undesirable buttons.
Chris Schmidt plays this team online a lot with mind stone. Basically uses the meter to be super oppressive with sougenmu and random nova hypers. It can be very hard to deal with.
Mind Zero/Nova definitely sounds pretty cheap. Both characters that donât really need a surge to oppress in the neutral and then give them meter and you canât really go near them safely anymore.
When youâre thoroughly outplayed in this game, how do you learn from it? Just faced a 10th rank Dante/Frank/Time and was soundly beaten. My opponent didnât even seem concerned in the second game and yet battered me quite easily.
Same way you do in all fighting games. Watch the replay, see how you got hit, replicate the situation in training mode to find a counter (or in marvelâs case, an auto pilot for your character that beats their autopilot)
Depends on which characters you play as neutral in Marvel varies wildly depending on who youâre using. Dante Frank is really good IMO so not surprised you had trouble with it. He probably made some clear mistakes that you could have capitalized on if you had a replay to show. Maybe try to save one or 2 of the games in your profile and someone could look them up and see.
Itâs not really âoh lol iâm right you are wrongâ. There are valid reasons for people (like me) to consider âCapcom might not have a Season 2â and capcom could dispel this notion easily simply by saying âyeah thereâll be more stuff comingâ like they said at SF V launch and repeated a lot each time there was a DLC.
While they stayed really silent in comparison with MvCi and getting the characters out 3 by 3âŚone of the reason for this rush could simply be that theyâll stop having a paid team to integrate new patches for mvci by early 2018âŚ
as for the best FG nominationâŚthereâs been only what 2 FG that arent indie low low budget stuff out this year.
Whatâs sad is that they could easily just have a news saying âmore char will be coming stay tuned, see you guys in 2018 xoxoâ on capcom unity or some shit.
Adapt refers to learning how to deal with things that are considered âCheapâ or âTop Tierâ.
Not âRecent patch fucked shit up across the boardâ.
RayRay showed off what was happening and explained it.
Basically one of the changes made it so the input buffer when youâre getting hit effectively goes into overdrive and stores the input which then has priority over tech rolls. So in this example while getting hit RayRay inputs QCF.K but then holds forward, trying to tech roll forward. He is forced to neutral tech and then the game uses the stored input and performs the QCF.K.