MvC3: You are Defeated: The Magneto Combo Thread

it’s actually possible to get a c.H > S for a midscreen relaunch, i was gonna post a video showing it, i just can’t get it consistently yet lol.

to do it you gotta UNFLY (no addf) after the 4th or 5th rep, before flight mode ends,(flight mode actually lasts for 6 reps max: [media=youtube]syk6EOuB6UI[/media])

so on the 5th or 6th rep unfly instead of adf then you can hit an extra j.H as you’re coming down into H or c.H, S relaunch

EDIT: ok i made a quick video showing it:

[media=youtube]b9mkZi_K6VE[/media]

theres a lot of combo possibilities from that but like i said i sill can’t get it consistently

nice combos…

is it possible to do that combo without the medium in there…?

So S sj H airdash forward H fly [H Airdash forward] x 6

well, you could do C xx fly addf C, adf C. but if the timing and spacing isnt just right you’ll be too low to airdash.

pegaso, i know this works with storm, and i think it works here-- can you do the fly heavy loop until fly ends, then falling heavy instead of unfly heavy?

Ugh, from my experience Magneto has some of the hardest to accomplish combos on MVC3. The thing is I can pull them off 50% of the time now roughly, but the second I step online i’m lucky if I manage to get to the second part of the loop…

How do you guys manage to pull this stuff off with lag?

I too am having serious issues with this should-be-easy combo, and had a few more questions about the timing…

  1. After launch, do you want to hit the first H as fast as possible? or let him fly up a bit first?

  2. Should the H-A-M (A being ‘air dash fwd’) be rapid fired as fast as possible? or more like rythmic taps? ratatat or bum-bum-bum? Funny typing this stuff out lol

  3. You said on re-jump to hold upfwd the whole time… wouldnt that make him airdash upfwd? Im at work so am just theory-asking, but if up-fwd works that could make this a hell of a lot easier. In fact, after the first adf, could you theoretically just hold up-fwd until the entire combo completes, only needing to time the button presses? That would be ril’ nice.

I noticed that you preferably want to hit H as quick as you can, because if the opponent is too high when you hit it you wont be able to continue the loop, however I’ve noticed I keep hitting it too early now instead of too late lol. (Causing it to not come out at all)

As far as I can tell, holding up forward would make you dash upforward, which you don’t want to be doing.

I’ve noticed the most important thing in this loop is how quickly you leave the ground every time you have to super jump. I’ve noticed not jumping instantly can mess up the loop alot easier than being slow with the attack button inputs.

As for myself, my main problem with this B&B is I keep hitting buttons too early and vital moves don’t come out. I can still do the combo somewhat consistently though atleast.

  1. launch and yes hit H asap. You want to be somewhat under him.

  2. After H, you want to dash asap then pause a little, then while falling press M H just a split second apart

  3. you would dash up forward, so just for the dash, leave the stick in neutral, thats how i do it.

I will make a vid of my hands today and I will press the buttons hard so you can hear my timing.

I was under the impression each jump (aside from after initial launch) was a normal jump. What a pain if they’re all super jumps? I was just holding up-forward for the re-jump portion then switching to forward for the adf. Sad thing is I play on pad so I have an air dash button (which I’m calling ‘A’), and still can’t get this : / That’s why I wanted to confirm the specific timing, because how hard is tapping a 4 button sequence? Launch into H-A-M-H should be cake. I’m missing something!

I’m trying to work a strategy that involves free overhead + Wesker assist unblockables, and am trying to decide who gets to be the overhead. I’d really like it to be Magnus, but what good is a free combo if it doesn’t do any damage? If I can master this loop I’m all set. If not, I guess it’s all about Storm lol

Edit: Read your response after posting this, MMDS, thanks! Hopefully that should clear this up.

I’ve noticed it never hurts to do the combo faster lol when you hit the C fast after the launcher it positions them above you which will make timing the rest of the combo easier. Only thing is after the C, air dash and delay the B a slight second and then the rest of the combo do it fast. I mean, that’s how I’ve made it work for me.

I have 3 combos in my magneto game:

basic bnb

  1. qcb E E, c.B, c.C, E, sj, [early j.C, adf, j.B, j.C] x3, into knockdown or mixup/reset.

Bnb to push into the corner
2) qcb E E, c.B, c.C, E, sj, early j.C, adf, j.B, j.C, fly, [j.B, j.C, adf]x5 end with j.E on the last rep.

Corner combo, hyper grab loop
3) qcb E E, c.B, c.C, E, sj, [early j.C, adf, j.B, j.C, fly, j.B, j.C, adf, j.B, j.C, unfly, j.C, land, C, hyper grab]x2, c.C, E, j.C, adf, j.C, j.E, land, OTG, Hyper Grab, *

*instead of going for a third hyper grab which you can’t, go for a knockdown with OTG into Tempest or Grab Squeeze. Combo does about under 600k without any super follow ups. I would just go for a reset or a mixup.

His corner game is pretty good. Mixup between c.A, fastfly overhead, fly unfly c.A, grab, etc.

This is what I use now. I’m constantly in the lab finding new stuff and testing how far I can go. I’m sure that this is subject to change.

Wait firstly I’m using pad aswel and what is the air dash button? lol Hold macro’d A+B together? Is this meant to make it easier? Havnt tried it you know!

Also can someone clarify that after MH land do you need to do a superjump to do the next rep?

This is a 100% corner combo without the use of meter. The only drawback is that it uses LVL1 XFC and an assist. In my case Wesker’s OTG assist. It’s a slight variation of a combo posted before, but it’s easy to do and if you want sentinel out here you go.

c.L, c.M, c.H, [S, j.m, j.H. addf, j.H, land, H, L Hyper Grav, c.H]x2, c.H, S, j.m, j.H, adf, j.H, j.S, Wesker’s OTG assist, H Hyper Grav, c.h, S, j.h, j.S

You have to XFC the first Hyper Grav.

The combo does 1.351.700 dmg and builds a little more than 2 and a half meter.

I tried it out on a few different characters and got it to work on anybody besides Viewtiful Joe.

Depending on the character you have to vary the timing on the j.h, j.m or the addf, j.h after the launcher, or the H will miss during the second rep.

It’s a normal jump, abbreviated nj in the tutorial.

Can you guys actually pull off Magnetos B&B online? I can do it 9/10 offline now, against live opponents but the second I step online I’m lucky if I manage to loop it once.

Yeah, well more of a dash button than air dash button. Though oddly enough I tend to hit fwd fwd to dash when on the ground. Force of habit I guess. But yeah, I just have a L+M macro for dashes.

[media=youtube]4s_sD2HVxfc[/media]

I’m trying to use as a corner BnB: cr.ABC S [sj.H addf sj.H s.HxxL.HyperGrav cr.H S]x2 sj.BBCS with the option to use an OTG assist to tack on a Hyper Grav Tempest at the end.

The combo I listed does 520,900 meterless from cr.ABC, is there anyway to improve it?

EDIT: And it can go up to 570,500 meterless if the cr.ABC is replaced with j.S cr.C.

i was checking that flyunfly loop, is that better than the rom loop?

also, in the corner, whats better the rom or the hyper grab loop? i only use the rom midscreen,because of its reset potential, but what about the corner???

Am I the only one having trouble with the 6 fierce loop? My fingers just seem to get confused if I do this too fast :(… I eventually got 6 loops, I’m only consistent with 4-5, but damn its a dope combo.

edit: nvm I can get 6 pretty consistent now, good ol’ practice makes perfect. Now the real test, doing it online… lmao

first class ticket to the corner via magneto airlines lol:

[media=youtube]rFR2sYQ775o[/media]

This may sound like an odd question, but what is the most lag friendly method of doing Magnetos B&B (the j.H, dash forward, J.M, JH loop)

I’m finding the hardest part to be hitting with the J.H, is there anyway to ensure I jump at the earliest possible moment? I heard someone mention holding up throughout the entire thing, but wouldn’t that cause me to air dash up forward?

I can time it offline pretty easily, but varying levels of connection speed make this a bitch to pull off online consistently.