I’ve noticed it never hurts to do the combo faster lol when you hit the C fast after the launcher it positions them above you which will make timing the rest of the combo easier. Only thing is after the C, air dash and delay the B a slight second and then the rest of the combo do it fast. I mean, that’s how I’ve made it work for me.
I have 3 combos in my magneto game:
basic bnb
- qcb E E, c.B, c.C, E, sj, [early j.C, adf, j.B, j.C] x3, into knockdown or mixup/reset.
Bnb to push into the corner
2) qcb E E, c.B, c.C, E, sj, early j.C, adf, j.B, j.C, fly, [j.B, j.C, adf]x5 end with j.E on the last rep.
Corner combo, hyper grab loop
3) qcb E E, c.B, c.C, E, sj, [early j.C, adf, j.B, j.C, fly, j.B, j.C, adf, j.B, j.C, unfly, j.C, land, C, hyper grab]x2, c.C, E, j.C, adf, j.C, j.E, land, OTG, Hyper Grab, *
*instead of going for a third hyper grab which you can’t, go for a knockdown with OTG into Tempest or Grab Squeeze. Combo does about under 600k without any super follow ups. I would just go for a reset or a mixup.
His corner game is pretty good. Mixup between c.A, fastfly overhead, fly unfly c.A, grab, etc.
This is what I use now. I’m constantly in the lab finding new stuff and testing how far I can go. I’m sure that this is subject to change.