The mags nerfs really have taken the wind out of my sails with this game. He and dante were pretty much the only characters i really enjoyed playing with and i dislike changes being done to both of them. Worst yet is that so far it seem like they just kinda took tools away from some characters and redistributed them amongst the cast. All the people who complained about magneto complained about low level magneto online distruptor spam. Now capcom made magneto even more annoying in that respect. He was one of the least derpy characters in the cast but now they’re making spam an almost mandatory aspect of his play. Such a shame.
That’s what we get when we decided to main one of the only characters that requires a modicum of brain activity to play. They’re pandering to the casual people who won’t get in the lab and find out what beats what, they’ll just bitch and moan until Crapcom nerfs it.
Hello and welcome to Marvel vs. Capcom 3: No Skill? No Problem!
I’ve been practicing pretty hard on the fly loop for the past couple of nights and I can finally do 3-4 reps almost 100% of the time. So I take my Mags online for the first time tonight and I’ve only been able to pull it off once. Goddamn lag =\
is it just me or did magnetic blast get way better? I’ve seen Shady K throw those out constantly and I think it’s actually a better keepaway strat in Ultimate compared to his nerfed EMD. best part is that it gives you like +22 on block so unless your opponent has a fullscreen hyper you should be safe.
I do agree with the j.H and tridash nerf as stupid. magneto was fine as is. at this point I’m not really feeling the new moves he has. I’d take vanilla mags (minus DHC glitch) over UMvC3 anyday.
Do magnetic blast combos still work at all? if not then thats kind of sad… maybe they’ll give magnus back some of his stuff in the later builds… cause outside of the DHC glitch abuse, he was just plain solid, hard to block yes, but solid overall.
You can do the same thing with Magnetic Blasts in vanilla MVC3. You can just airdash up and throw a consecutive Magnetic Blast after you shoot the first one out.
ShadyK vs Genghis should be around 4:00 and displays this strategy. Although he hasn’t placed high in majors, I think ShadyK has one of the best, if not the best, Magnetos in the the fighting game community right now, along with Marn, Fanatiq, and Marlinpie. Although Filipino Champ and X-Ray brought the only Magnetos to EVO Top 8, I feel that Magneto didn’t play as pivotal of a role as their other characters did in their teams. Everytime I watch Shady play, I feel like I’m learning something new and practical that I can apply to my gameplay.
What I’m really wondering is how did Capcom actually go about deciding their nerfs/buffs? It sort of seems that they just took the complaint box from the cesspool of scrubbery called GameFAQs and submitted to all of their bitching. The nerfs were already in place in UMVC3 at SD Comiccon, which was before EVO and I’m assuming they started working on these nerfs about what, 2 months beforehand? There have been 5 Magnetos at Grand Finals of U.S. major tournaments and each time someone piloted him, their Mags got bodied. Of those 5 Magneto players, none of them won. RyRy was bodied by Justin, Rexor was bodied by Justin, Mine couldn’t even set up an offense against Justin, FChamp was beaten down by Viscant, and RyRy was the only one who really put up a fight with his Magneto against Chris G. 4 Magnetos might sound like a lot but there have also been 5 She-Hulks, 4 Dormammus, 4 Amaterasus, and 4 Sentinels at Grand Finals as well (and each of these characters have also WON!), and no ones about to claim that they are broken. If we were going by tournament results alone, She-Hulk should be nerfed into the ground moreso than Magneto since she’s won 4 majors, but she isn’t really getting anything big done to her in UMVC3. What do these empirical results show? It shows that Magneto is definitely a very powerful character but not so powerful that he is destabilizing the metagame at all and that he definitely should not be getting blasted with nerfs that completely change the character.
Magneto definitely should get some tweaks if the other great characters such as Wesker and Dante are getting minor nerfs, but making 90% of his BnBs unusable at full screen is fucking bullshit. His EM Disruptor being slower, for example, is perfectly understandable. The loss of DHC Glitch alone hurts Magneto far more than any of the other top tier characters since DHC Glitching IS Magneto’s game in vanilla. One more minor nerf on top of that like limiting HG loop reps, and I’d say he’d be perfectly fine. I saw a video of Marlinpie, known for high execution flashiness, playing UMVC3 and from full screen the best he could muster was j.H addf j.H into…nothing really. If Dante is still capable of confirming a s.L into a 15 second 600k+ meterless combo, we should be able to keep our combos as well.
This could just be purely my saltiness talking though since Attraction and shit could open up better combo possibilities but I’m not gonna believe it til I see it.
Attraction seems like the only viable hope for a mid/high damage midscreen combo in UMvC3. I’d be perfectly fine if it was just the disruptor and dash distance but if attraction doesn’t open up midscreen combo possibilities, we’re just going to have to do :h::s: midscreen? Or does that not work either?
Fuck you Capcom, just fuck you.
I’m calling it right now, if we don’t have any GOOD midscreen combo options, I’m just going to drop Magneto and I foresee 90% of Magneto players dropping him as well, because rushdown IS Magneto. Magneto is RUSHDOWN. They’re giving him a space control tool to compensate for them crippling his combo options? This isn’t fucking Magneto.
We might still be able to do j.:h: addf j.:h: and then air dash under into s.:s: into comboing them onto the other side of the screen but I’m not sure if this still works. But yeah, if j.:h: adf j:m::h: loop is the only thing that works full screen and the new magnetism moves don’t open up better combo opportunities from fullscreen, I’m probably dropping Mags for Viper or Dr. Strange. Magneto with no swag is not Magneto.
I don’t see the logic behind nerfing j.:h: anyways. It didn’t get rid of HG loops so it’s kind of just there to piss us off.
Someone mind helping me with the ROM loop?
This version at around 2:55:
I can only get two before the character gets out of position to followup with sj. Up Dash Fierce -> DF Dash Fierce loop. They get too low. What am I missing?
I don’t wanna fucking drop Magneto >:T This shit keeps happening to me, they keep removing tools from the characters I play. god fuck dammit.
Anyways… We probably won’t even be able to do marlinPie’s out of corner and back in there combo (j:h: addf j:h: [land] dash under :s: > whatever into the corner) because of the increased pushback on j. :h:
I really don’t want to either but I’d prefer not to live in the past and use a watered down version of my favorite character if I’m actually trying to win. Especially if this nerf ends up making us feel like we wasted 9 months learning this character only for them to make 70% of everything only usable sometimes.
I don’t think Magneto can possibly fall past high-mid tier though. Where Storm is right now on the current general tier list is the lowest he’ll fall into with the currently announced nerfs.
Capcoms a bunch of idiots. i dont want to drop him in UMvC but… we’ll see. Fuck u capcom
Its pointless to complain really but this is the kind of shit that kills character loyalty. They keep making terrible design choices and don’t seem to understand that when someone spends literally months learning a character that completely changing him is NOT a good idea. That they in fact will probably be upset and will probably stop using him. Why cant capcom just fucking once…just ONCE do what people have been saying for the last 20 years. Buff the bad characters leave the good characters alone. Why is that so hard to implement? Are the people who make these decisions allergic to reason? What do i know…apparently a game full of mediocre characters is better then a game full of good ones.
At least this thread won’t be flooded with people asking why they’re fucking up the ROM in ultimate
Magneto is one of THREE characters I actually ENJOY playing in this game. I honestly probably would not have even bought this game if Magneto wasn’t in it or he was complete garbage like the ONE character besides him I was excited for (Hsien Ko). Magneto is just fucking fine as he is, maybe his disruptor speed could be toned down a little bit, but besides that, he’s just really solid. Shit, Magneto should be the golden standard for “powerful, but fair.”
Dr. Doom was just fine the way he was considering he has 3 godlike assists, and he’s not getting nerfed. He’s getting A LOT of buffs. Capcom is nerfing characters who don’t need nerfing and buffing characters who have absofuckinglutely no business getting ANY sort of buff (I’m looking at you, Taskmaster).
IMO, high execution characters who aren’t very good without practice like Magneto, Viper, and Zero deserve to be as good as they are currently, since you have to put in immense amounts of work to make them top tier. They’re definitely far, far harder to play than the other top characters like Phoenix, Wolverine, Wesker, and to a lesser extent Dante, simply because Day 1 Dante is still effective enough to function perfectly well. All of these other top characters can really do a braindead ABCS BBS and do perfectly fine. Even Magneto’s simple jump loop takes a good bit of practice if you’re starting out since connecting the j.:h: of the second loop can get tricky at first. Hell, learning to connect a simple j.:h: addf j.:h: is already leagues harder than anything Wolverine and Wesker have. Yet, Viper and Zero are actually overall buffed in Ultimate [probably because not that many people want to invest time into high execution when you can be drunk as fuck and still learn to be a decent Wolverine in 5 minutes. The big reason a lot of people are willing to learn Magneto is because he’s a legacy character and one of the first things that come to mind when you hear Marvel Vs Capcom is Magneto locking you in a ROM infinite and resetting you 4x without you knowing what the fuck just happened]. Without access to DHC Glitch, Zero is already better than Magneto, since a Zero with decent execution and an assist may kill you with one meter and will definitely kill you with two meters without any need for DHCs the moment he touches you.
As a Magneto player, this is how I feel about the Magneto combo nerf as a whole: We invested in a junk bond. Learning Magneto has been paying out well the last couple of months but now this nerf drastically devalues all the effort we put in into the character, not because the character got* bad since he definitely won’t be a bad character in Ultimate, but* because 70% of the stuff we spent so much time practicing will not be possible anymore unless we are in a corner.** Which is bullshit. As far as I know, no other character got this treatment to their combo ability [except maybe Tron?] and it really just feels arbitrary that they targeted Magneto for this. I know some pros that tried him out said the new Magnetism moves make up for his losses, but even then I don’t think they have played with him enough to come to a viable conclusion. All the UMVC3 streams I’ve watched, I haven’t seen any neat tricks with Attraction, Repulsion, or Gravitation for me to believe it makes up for the losses yet.
Just want to mention incase people havent realized… in UMvC3 even if his midscreen combos are mediocre and he’s focused more on corner combos… just think of the potential for pushing a character to a corner and keeping them there with repel & a proper assist for it. People just havent been able to experiment with assists and practice to see the potential yet, but just think of how powerful the right assists are on characters that are able to control your opponents position. Instead of pushing to a corner with combos we’ll have a new tool for it, and players will be forced to “fight against gravity” while avoiding mixups at the same time - which effectively makes Mag’s mixup game stronger (therefore allowing more combos to hit & making rushdown stronger as a whole).
Don’t forget the huge potential for new resets with attraction/repel/gravity and the proper assist as well.
I think vanilla MvC3 got players too focused on big combos, when if you think about things in an old school 2d fighter mentality, control and mixup’s are where it’s at. I’d take mediocre day1 combos and some nasty mixups/screen control/new resets over rediculous mid screen combos anyday.
Also let’s be honest here, you could tell some form of nerf was probably going to come to a lot of the high end combos in vanilla MvC. If you play thru the missions you’ll see what Capcom intended to be used… if you found something that’s not explored in the missions and offers an advantage over what’s found there then it’ll probably be removed. If you go thru the chars you’ll see most of the things they removed werent in the missions. That’s why his grav combos havent been messed with much - they are intended.
I like most of the changes he got in Umvc3.
The airdash nerf is pretty minor, you can still do the same high/low mixups as now. It just doesn’t go as far. The airdash nerf really only nerfed flowchart magnetos, aka superjump then airdash randomly hoping for a hit. 90% of the Magneto players did that, which was sad.
Disruptor nerf was a good thing, herp derp zoning added nothing to the game. It’s still really fast and probably the best beam.
His new moves added a lot of good shit to his game. Pull down someone from the air to make them block an assist, makes his zoning a lot more interesting, opens up new resets possibilities, and so on. The DHC glitch being removed also means that resets will be a vital part of his games, which again will make him more interesting instead of 100%'s over and over.
As far as his combos, he can still do all his old stuff in the corner, so having learned them won’t be a waste. He can also do fly combos midscreen just has to start with M, not to mention the possibility of new combos.
all these people bitching about Magnus losing his midscreen abilities need to wait until november. there could be more changes (for better worse) by that time.
until then i’m still drop that swag on em. besides they’re bringing back mashing on the supers so the dhc’s shouldn’t be too much of a problem.
can’t wait to mash tempest again