Thanks for the help guys. The time to take to consistently get down all of Magneto’s main combos and some situational combos was in a much shorter time than I thought. Also, easier than I thought. Well enough with vanilla, ready to move on to ultimate.
I always wondered why many pro Magnetos just go for a simple fly combo in the midscreen like c.:l::h::s: :h: adf
:h: fly :l:[:h:adf:h:]x5 :s: or c.:l:
:h::s: :h: adf :h: fly :l:
:h: [adf:h:]x4, which do around 450k. The combo Shady K does is much more efficient damage-wise and doesn’t take that much more execution to do.at c.:l:
:h::s: :h: addf :h: c.:h::s: :h: adf :h: fly :l: :h: [adf :h:]x4 :s: which does around 500-530kish
Because the second one doesn’t let you unfly into HG loop once you get to the corner? That’s most likely it.
Nah, you can still unfly or air dash down forward in a corner into HG loop. Plus this combo takes you further into the corner in cases that the usual fly combo wouldn’t.
I can’t do it with the unfly, but I can do it with the addf, you’re right (I hadn’t tested it when I replied to you).
It does seem better, but a bit (just a bit) harder if you’re not used to it. Then again, you’re not used to it
I had a question about the fly loop. What is the easiest/ most lenient version of it? I play online and my execution is not very good at all. Like to set up should I be doing j.H, ADF, j.L, j.H, loop or j.H, ADF, j.M, j.H, loop? And for the loop itself, should I be doing j.M, j.H, ADF or j.H, ADF? Any other tips are appreciated.
if it’s just j.H ADF xN then depending on the character you’re hitting, they might fall out of the combo. j.M, j.H puts them at the right height. but for average sized characters like ryu to big characters like dormammu, I just use j.H ADF since that’s what I’m used to, and execution-wise it’s easy since you pretty much only need two buttons for it (I think). I do my air dashes with LM always, but I’m pretty sure just double-tapping MH works as well.
I play with pad and I had alot of trouble with the fly loop at first too but how I started getting it right was c.:l::h::s: j:h: adf j:m:j:h: fly j:l:[j:h:adfj:h:]x5 j:s:. Using j:l: after the fly gives you more time to connect a j:h: after since it’s Magneto’s fastest air normal and will stabilize the opponent in the air faster. However, if they are too high, then you might dash too far ahead of them and they’ll drop out of the combo. In cases where you fly and they are at your head level, its probably better to do a j:m: instead if you are not used to dashing at a different pace. You can really just mash forward and :h: afterwards and when you feel that hitstun deterioration is kicking in too hard just end it with a j:s:.
I second this. My old BnB was :s: :h: adf :h: :l: magnetic blast c.:h::s: :h: adf :h: fly :l: :h: [adf :h:]x4:s:
This Shady K combo circumvents some of the trouble I’ve had dealing with the wonkier hitboxes on characters that wouldn’t be hit by the magnetic blast.
Every Magneto using fly combos should 100% learn this Shady K combo. It does similar damage to full ROM with much less execution needed. Granted we’re going to have to go back to the drawing board in November, but for now, go with this
Although it seems that with this shady K combo, the c.:h: misses certain characters if you addf. I’ve found that for the best combination of ease and corner carry abilities, upon :s: sj uf :h: wait quite a bit, add :h: then continue from there. Good shit Din0, I would not have tried this combo otherwise.
too much button/color
I actually used the exact same BnB as you before I saw ShadyK use this at Worlds Kollide.
I tried out the ShadyK combo at SDCC and it seems that it still works at midscreen since the * :l::h::s: j:h: addf j:h: c.:h::s: j:h: adf j:h: fly[SIZE=15px]*[SIZE=12px] *[/SIZE][/SIZE]*part will usually drag them far enough into the corner that the actual flying part of the combo will be in the corner. However, I couldn’t get it to work past about 60% of the screen away from the corner. I really never thought of Magneto’s fly combos to be overpowering at all so I don’t know why they nerfed it moreso than his Hyper Grav loop, which is really what makes Magneto ridiculous yet it’s still perfectly usable in UMVC3 but with a bit less reps.
In current MVC3 though, I agree the ShadyK combo is the best alternative for anyone who isn’t confident in their ROM execution.
Just stick another rep of the rom in the “ShadyK” combo. after 2 reps of the rom the timing gets too tight to connect after flight.
I don’t think they set out to nerf fly combos, but it was a side effect of the drastic changes to j.:h:, which honestly did not need to be changed anyway. It’s shit like this that makes me believe Capcom has NO IDEA what they’re doing with rebalances. Nerfing phoenix by xfactor nerf as a whole, 1 action per jump was just fine but then they nerfed her health too? That wasn’t the problem, Capcom. Sentinel was godlike when nobody knew how to fight him, then they nerf his health? Even if they didn’t nerf his health, Sentinel wouldn’t even be top 10 right now.
Personally I don’t think Magneto needed any nerfs or buffs; he’s great the way he is and now they’re just changing things because well, why the fuck not? I can’t possibly imagine why they’re nerfing our j.:h: yet Taskmaster gets to keep everything he has? No fuck that, he’s getting MORE? Dr. Doom as well? Keep in mind, I have had a real soft spot for Hsien Ko since the VS days, so I’m extra salty when it comes to Capcom.
Honestly, I think they just put up pictures of all the characters on a wall and wrote character changes on darts, and proceeded to throw them blindfolded.
Yeah Capcom seems like they want every character in this game to be mid-tier aside from some exceptions from the higher mid tiers/low high tiers like Taskmaster and Doom. They were working on all the changes long before EVO so I’m not really sure what they were basing their decisions off of…it sorta seems that if your character was on a Grand Finals in a major, you can expect him/her to be nerfed into the ground. But who knows, maybe the new magnetism moves will give us a stronger combo. In the beginning of UMVC3, I’m probably gonna have to switch to a Magnetic Blast loop or j.:h: adf j. j.:h: loop for a full screen combo since pretty much nothing works from full screen anymore.
But yeah, its pretty bad when the only thing making me semi-okay with the j.:h: nerf is that I’m glad I’m not a Tron player. Those poor, poor Tron players…
Ok, I’m struggling with the rom loop. I think my timing is off but on my addf I’m able to clip the opponents foot but on my sj.H its not hitting them at all. Like I’ve seen vids of the combo and what it looks like and every. I’m not sure what I’m doing wrong just know its something so maybe some can help me with this…thanks for any advice
People are saying that his new gravity manipulation push/pull move MORE than makes up for what he lost, so I’m hopeful at least. It was kinda sad to see Shady K playing at SDCC and having to do a midscreen combo of :s: :h: adf :h::s: because NOTHING else worked.
You’re right though, we could be Akuma players. Or Wolverine players. Or Phoenix players. My heart goes out to them.
The changes are bullshit (IMO). He was not easy to execute with, not only that, he was not a broken character (though I believe him to be the 3rd best character in this game, for several reasons).
The only thing Magneto had that made him really stand out was his ability to get you in the corner, WHICH IS NOT BROKEN AT ALL, except when you add the DHC glitch to the equation. If you remove it, he becomes a good, but balanced character.
Now they’re removing his BnBs and giving us zoning tools?.. why?
Not only that, but I’m looking at Strange and I’m wondering why he has some of the stuff he has, not to mention Iron Man’s changes… I’m starting to feel like Mags is the new “Why would you play him when you could play X who is much better?”
So i was watching Marlinpie’s stream the other day, he was mentioning tips for the ROM. If you think the opponent is too high, you delay your addf H. If you think your opponent is gonna fall out, use super jump M instead of H. And with certain characters like Zero, using SJ. H is impossible and you should stick to M.
And then he showed some neat variation of his step ladder combo. Instead of a ladder it looked like a diamond.
Absolutely not broken at all. He’s just really, really solid. What’s wrong with that? A lot, apparently.
We get these retarded changes and characters who are just as good get to keep what they have? And get more?
When was the last tournament where the top 8 was all Magnetos dominating everyone else? Yeah, that’s what I thought. I’m definitely picking up Dr. Strange day 1. I’m still very hopeful that Magneto hasn’t been hit THAT bad. I’m sure we’ll find something in the lab with his new moves once the game comes out.
Magneto is about as good as a character gets without being broken. He’s pretty much on the same level as Dante and Wesker; I’d probably say Dante is slightly better than him and Wesker is slightly worse. Just really solid characters that don’t have any weaknesses and marginal things that people will call “broken” (mainly cause they just like to complain about anything that’s good). Magneto was only ridiculous because he was the best character to abuse the DHC Glitch mechanic, which is already taken out of Ultimate. That being said, WHY THE FUCK does Dante only get minor hitbox and invincibility frame nerfs while getting a Devil Trigger buff and becoming dumb as bricks to play with no more double motion inputs and Wesker only gets a health nerf and slightly slower teleports while Magnetos, the one character out of these three that actually require a functioning brain in all levels of play to be effective (Magneto under the hands of a player that doesn’t know what he/she’s doing is complete ass while newbie Weskers and Dantes can still dominate low level play), gets a whole revamping of his playstyle?
Then again we’re talking about Capcom, the same company that agreed on making half of their cast ass for no reason while introducing a new character that blows every fucking other character out of the water in SSF4: Yun/Fei-Long Edition.