MvC3: You are Defeated: The Magneto Combo Thread

Please note that A2 refers to Akuma’s Tatsumaki assist.
Video 1 (http://www.youtube.com/watch?v=-wjPFOp57wc)
C.:h:, :s:, sjuf, :h: ADF :h:, :u::uf::f::l:, j.:m:, j.:h:, :u::uf::f::l:, :h:, :d::db::b::l:, :a2:, c.:m:, :h: :d::db::b::h:, :d::db::b: :atk::atk:

Meter Spent: 1.
Meter Gained: 1.1 (1.2 with C.l and c.m appended to beginning)
Dmg: ~729k
Damage with C.L, C.M appended to beginning: 689k

Video 2 (http://www.youtube.com/watch?v=mii1W5bjTaY&feature=related)
C.:h:, :s:, SJUB, :h:, ADDF :h:,land :h:, :d::db::b::l:, :s:, SJUF :h: ADF :h: :u::uf::f::l:, :h:, :d::db::b::l:, :a2:, c.:m:, :h:, :d::db::b::h:, :d::db::b::atk::atk:
Meter Spent: 1
Meter Gained: 1.45 (1.55 with C.L and C.M appended to beginning)
Dmg: ~733.7k
Damage with C.L, C.M appended to beginning: 712.4k.

Video 3 (http://www.youtube.com/watch?v=Vt53bqQs1-o&feature=related)
C.:h:, :s:, SJUF, :h: ADF :h: :u::uf::f::m:, j.:m:, J.:h:, :u::uf::f::m:, j.:m:, j.:h: :u::uf::f::m:, j.:m:, j.:h:, :u::uf::f::l:, :h:, :d::db::b::l:, :a2:, c.:m:, :h:, :d::db::b::h:, :d::db::b::atk::atk:.
Meter Spent: 1
Meter Gained:1.5 (1.6 with C.L, C.M appended)
Dmg: ~728.7k
Damage with C.L, C.M appended to beginning: ~728.2k

I know that any beam assists that shoot upward helps put them in hit stun so you could possibly grab them if they’re blocking.

Straight up Swagneto type shit, I like it. Might make the 3rd one my new BnB carry to corner to hypergrav loop. Anyone test yet how many hypergrav loop reps you can get from that? My friend begged me to leave my hori last night and now I’m regretting it…

You’ve given me more fap to fap with tonight. I finally got that normal bnb rejump down with him. With a pad too, baby. Quite amazing. I’m sitting there for over an hour ready to throw my pad at the TV…and all of a sudden I get it once. And then I kept getting it. Then I tried it midscreen and kept getting it, where as before they would always tech out on the 3rd rejump.

To anyone who has a problem with this, the SECOND rejump is the most important. You need to do it as fast as you can and keep them up higher. The 3rd and 4th are honestly the easiest. If they are too low because you jumped late on the second, launch them with S and do a regular air combo. If they are high enough because you were quick with the rejumps, you can do a landing H into qcb L xx qcb atk atk.

As for the video, I had no idea you could AFTER ALL THAT LOOPING do a fucking hyper grav loop. Faps have been had sir. I thank you.

For some reason though, I cannot get that ROM loop down. The df airdash H always whiffs by a mile it seems no matter how fast I hit H. I’ve delated the airdash after the initial j.H and gotten it. Not sure if that’s what you need to do…or if this one is just completely impossible on a pad. Never thought I’d say there was something I need a stick for…

[media=youtube]fYceOK9_hTU[/media]
two more reps of hyper swag and it kills every body under thor. thank mr.misogi for the idea

Yo man, how much meter does that hyper swag build?

And I’m totally taking the name of “Swagneto” and running with it.

Also, @Aerial Screw = If the combo doesn’t carry them to the corner, you can end it with a launcher after the last magnetic blast into aerial Magic Series (MMHS).

It builds 3 bars and has the potential to build 3 more if you can wavedash up to them [s.:h: 214:l: sjc u/b addf j:h: s.:h: 214:l: sjc u/b addf j:h: s.:h:~n] after the squeeze.

Sorry for the bad quality, heres a magneto > taskmaster DHC glitch set up.

[media=youtube]1EdYAwLGtqM[/media]

I don’t finish the combo because it was too long to record, but after taskmaster finishes dmg is easily above 1.2 mil.

Another variation (Personal favorite :D)

[media=youtube]PqQBliOo0CQ[/media]

Edit: Better BnB: rom variation + taskmaster assist (~830,000)
[media=youtube]lozFaH2AZOY[/media]

all of these work midscreen :slight_smile:

It doesn’t carry as far as :s: :h: adf :h: :l: Magnetic Blast, land, c.:h: :s: :h: adf::h: fly :l: :h: adf:h: x4 but GOD DAMN it is some swag

let all the shards hit first then let them drop just a little bit, then do task’s parabolic super. tony masters on crack

Can I get any tips/advice on how to time the Rom loop

I drop it every time on the air dash back to the ground
Sent from my PC36100 using Tapatalk

at that point you’re going to want to sjc up back and do a medium instead of a heavy to stabilize the weight of the other character then proceed to do it normally. Save for when you may have to do it again when you’re not doing the combo fast enough.

Don’t take this the wrong way, but Mag’s can do more damage than that solo. ROM + hyper grav loop, ending on tempest does over 850k.

Yea. I realize this, but its an easy way to get a hyper grav set up midscreen. It also works with dormammu dark hole assist.

To qualify my statement, I guess the way I see it, there isn’t much need to do hyper grav midscreen. ROM carries about 2/3s of the screen. The other one third you can still corner carry by crossing under on the crouching C. So, for example, you can hit a jumping C, land, dash, 2A, 2C, (cross under) S then ROM loop right back towards the corner. However, this won’t work on some of the wider hitboxes so you have to reverse directions by the walk forward hyper grav method.

I understand this also. But what’s the point of posting stuff that’s already known?

http://i143.photobucket.com/albums/r150/L1m1t/gravitysqueezedemov.jpg

Motion to start a petition to make this a DLC costume

didn’t know nakoruru’s bird liked magnetism

My problem is that the dummy falls out after 4 reps, never less.

To be more accurate, the initial sj H on the 5th rep whiffs.