MvC3: You are Defeated: The Magneto Combo Thread

Whenever that happens (happened to me) that just means you’re not doing the super jumping fast enough. Also for whatever control scheme you have be careful not to hit m mh h as that will make you whiff doo doo stains(ADDF[:l:+:m:] j.:h:.

To the lab!

Personally, I find the super jump to be the most important part. Getting your sj.C out as soon and as low as possible makes the combo. However, it seems like a lot of different timings work for ROM.

Example:

My timing:

Another player’s timing:

So really, you just have to get in there and figure out what works for you.

I’m slowly getting the timing down, it is deceptively slow… one part of it I definitely feel like I need to work on is doing my H at the same time I super jump, I think I may be doing it a bit too late.

For anyone having trouble with the ROM, just take it to the corner and practice it while just doing air dash down instead of addf… I find it’s way easier to get the timing down that way (I was super jumping too early and a normal jump nearly always came out) then figure out how to maintain their height

I’ve also noticed in person that when other’s try the combo, they hold the stick in a certain way. Maybe try looking up different ways to hold on to it.

I forgot who gave this advice, but it worked for me.

For the Sj. C part of the ROM, you can think of it as a “no-charge” flash kick. (i.e. you should be pressing C simultaneously with the “up” portion of the super jump input (down, up))
The key to this combo can be broken down into 2 components (if that’s not obvious already): 1) being able to hit the juggle with Sj. C and 2) immediately cancelling into ADDF + C. I feel that once you realize the *immediacy *of this combo’s inputs, it makes it much easier.

What also helped me is getting used to the rhythm of it. Once I learned the basic rhythm of it, I concentrated less on what was happening on screen, and more on maintaining the rhythm.

This is some crack right here
http://comboimg.com/mvc3/air%20S%2C%20S%20sj%20H%20adf%20air%20H%20xx%20896%2BL%20%7Bland%7D%20j.M%20j.H%20xx%20896%2BL%20or%20M%20%7Bland%7D%20j.H%20addf%20j.h%20%7Bland%7D%20s.H%20%5B214%2BL%20sj%20ub%20addf%20j.H%20s.H%5D


That combo has god like swag and immense levels of flashy on it… wow

BTW I just got the ROM DOWN, you guys are the truth the comments really did help.

I could be mistaken, but on the CEO thread I thought I saw OMGitsANdre do a combo with someone else, then TAC in Magneto, then combo into an arial Grav Tempest (into DHC glitch). I know he can staircase to the ground and do that, but is there a simple way to hit that in the air? Doesn’t seem to have time to connect of an air jH. Did I see that wrong?

If you are in the corner and you a TAC, right as mags comes in and hits just do a L of M Hyper Grav and you can go straight into the DHC Glitch from there.Hope that helped out.

The way I do this is aerial combo with any character then TAC into magneto. You then need to prepare for an addf (air dash down forward) M hyper grav immediately after magneto comes in with the auto light kick. In most cases, magneto will enter from the opposite side of the screen, so the inputs would be opposite from the side you were originally on. The timing for the hyper grav is almost immediately after the addf. I have been able to successfully land the hyper grav very consistently with this method. From here, you can go into dhc glitch.

In the corner, you air dash down instead of down forward. You can also use the method in the post above.

Let me know how it works for you.

Mageneto has way too many combos. Which are the ones that one must learn if they wanna pick him up? My team has an otg assist but I don’t know if that actually can get more damage or if otgs only serve to create easier combos.

Magneto doesn’t really need the OTG assist, but of course, benefits from one. You can use it to set up a post-knockdown GravLoop (and possible DHC trick) or following up GravitySqueeze with a Tempest for that last bit of damage. You can also use the OTG assist for unblockables, in case you’re using She-Hulk, Wesker or X-23, for example.

The combos you NEED to know, are the Fly H/ROM loops. after you learn the ROM, which gets you easily into the corner after a series, you want to get in the Hyper Grav loop. Staircase is also good to know as it can get you a Grav loop or a DHC trick out of a TAC.

Yo I just did a dope combo with mags and webhead that does 1.1mil using 3bars and an xfactor.
-midscreen to corner-
: air :s: :s: sj :h: adf :h: 896:l: land j:m: j:h: 896:l: land j:m: j:h: 896:l: land j:m: j:h: 896:l: land s:h: 214:l: 214:atk::atk:, 623:atk::atk:{wait until last frame of animation} :xfc: 41236:l:otg Katana Rama 623:atk::atk:

I’ve got more setups in my head so this ain’t the only Spidey|Mags combo I got cooked up.

For the Rom combo, I can’t seem to connect the first loop. After c.L c.M. c.H c.S SJ.H, I can’t seem to hit add H. Any tips?

found a reset setup using UWT with magneto and spiderman using xfactor and 3supers. it’s “Only to be used if that nigga gon be ded” type deal. Tested it out on thor and it killed him.

:s: [sj :h: addf :h: sj:ub: :h: addf :h:] x18 land s:h: :qcb::l: xx Tempest xx DHC Crawler Assault :dp::atk::atk:, when you’re in the corner) XFC :hcb::l: OTG Samurai Edge :qcf::l: xx :hcb::atk::atk:

:u: Checked it out in training mode. So dirty.

Quick question, the transition from air dash loop to Rom, is after the first rep only, correct?

OK, maybe a silly question but… can Magneto DHC glitch into Taskmaster? I know Mag is a giver and Task a receiver (grow up), but I’ve fiiiinally got a Mag combo I can glitch from (ends with a grounded grav tempest if that makes a difference), but I’ve yet to be able to catch them with any Task moves after Counter super (mainly going for cL and cM).

I’ll keep workin at it if it’s doable, but don’t want to waste training mode time on something that’s not even possible. And if it is, anyone know of any players with Mag Task in the 1-2 spot I can use for reference? Thanks!

I cant get the first j.H after the air dash down in the hyper grav loop. The j.H never comes out is it. Am i doing something wrong?

correct.

@Guile: Yes you can, but the only thing is that when you’re doing the dhc on the ground and not in the air with the hypergrav’s, that you have to have an OTG move(think samurai edge, rocket punch, katana rama etc) to continue your damage reset with task. Other than that it’s not hard at all once you get the hang it.

BTW I play mag task and sent :stuck_out_tongue: and sometimes alternate with task was the anchor because of his lv3 xf loop.

@Ryken: if you can, then try to plink your buttons (or make it look like this; :l::m::h::h::df::ub:…) see if that helps.