EDIT: Nevermind, this combo is already on the front.
Essentially, you’ve combined all three loops in one combo. lol
For the Rom combo when i air dash down forward and press H the Purple part doesnt seem to come out but i can hear magneto make the noise im not sure whats going on. Tips please
anyone know if its possible to DHC glitch from magneto to wesker using wesker’s counter hyper? seems too slow to continue the combo.
I think I saw someone do it but it involved the akuma tatsu assist after whiffed hyper.
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It is, just combo into Hyper Grav -> Magnetic Tempest and DHC into Rhino Charge before any hits from MT connect. Then start Wesker’s combo with OTG Samurai Edge.
alright thanks, i was trying to go straight from rhino charge into a :l: or cr.:l:
Pretty much. I just slopped that together when working on something else, but have stuck with it since the timing and inputs are comparatively easy.
edit: hyper grav loop is so beastly. Tack on another for 814k, single meter. 655 meterless and over two bar.
any tips for the Hyper Grav loop?
You can either super jump straight up or up back, then air dash down forward. Just do it really fast and get just enough height so the jH comes out (just like if you were normally triangle jumping) since the Hyper Grav will track to you both on the way up and back down. You need to be super jumping pretty much right when the hyper grav hits.
For the Ailioune combo, do I need to use the exact Magnetic Blast version posted in the video description?
[media=youtube]TSSvTkyCLz0#t=22m15s[/media]
Anyone messed around with DHC trick much? Someone linked a video earlier where a player comboed from a Hyper Grav to a hard tag. This appears to cause the untechable spiraling state just like the DHC glitch. Mags can do 600k+ meterless, so you could potentially end on a hyper grav and tag in someone like Ammy (she can combo from her hard tag because of the DHC trick) and do huge meterless damage. I’ll mess around with it a bit after work.
Yo for anyone who’s curious (cause I sure as fuck was) the here’s the music used in Alioune’s “Magneto combos vid 1” (i have to admit it’s a dope track and I bet Magnus would love it too lol):
[media=youtube]aZQh5PPZXIY[/media]
Since you mentioned it I’ll try to mess with it after I’m done with homework. Sounds dope as fuck so I can’t wait lol
thanks. I was wondering why I got a strange urge to spay and nueter my pets after watching that video.
i’m also having lots of trouble with the hyper grav loop. i get the ADDF :h: to s.:h:, but then they’re too low after that and my hypergrav whiffs.
I’ve been using as my BNB launch to jH-dash, MH fly, MH-dash MH-dash MH then end with S. (then otg super or whatever) Simple. Easy.
But when I try to do the H x n version (with just H’s, not M-H), they always drop right away. What is the speed/rhythm we want to hit the H-dash-H? I’ve tried just rapid-firing both back n forth, but that’s obv not correct. Ive tried hitting dash quickly, but delaying H, and vice versa. I have a feeling the answer is something really simple/easy, anyone else overcome the same issue?
I dont think I can handle the ROM quite yet, but I think the HHHHHH loop should be pretty easy once I get the rhythm, and far more damaging than the MH version. Thanks!
It’s H-Dash-pause-H-Dash-Pause. The pauses arent that long.
You are probably not jumping soon enough then.
Just found the damage for the sj.:h: addf sj.:h: loop from j.S cr.H S I think, it’s 550,800 not counting whatever ender you want to use, and about 1.6 meter.
So far it’s the best combo I can find that can go into the DHC glitch from midscreen, in the corner the best is probably the LHyperGrav super jump up back addf.:h: s.:h: LHyperGrav loop.