I had an idea and this what came out…
Idea best assists for kitty super pressure
Fel, doom, sent
roll b, hid m, sent f ©
I think the best way to play this team is fel sent doom, but since i’m online mostly, I abuse sent’s l3xfactor…
Fel/doom does not do much outside of the corner, but doom is good to call on right before you super. If you mess up the helper and get the auto combo, missles keep you safe-ish. When you corner the opp, you can call doom and command run into the corner right before missles drop which gets kitty helper out as fast as possible and during your first string call sent to command run back out… Rush down characters won’t want to deal with kitty helper super and will super jump around, doom limits this… If fel gets pushed out to the point where the screen unzooms, switch her out…
Doom/fel dooms mobility helps you get back in but fel as an assist allows you to abuse his scharacter specific ability of dash cancel ground normals… His ground dash cancels into jump which iad forward j. Medium is a two hit easy mode setup for unblockables… Easiest one I found is light+fel,mid,dash cancel,jumpcancel iad forward, j.mid (hit unblockable)… The only other thing is when you super jump, fly call fel and unfly so that pixie characters aren’t dancing circle under you when you’re tryin to land…
Fel/sent is your primary presure, at the start of any ground combo or block string call sent and command run behind opp right before the first drone crosses/touches the opp and kitty helper super for the fastest possible pressure. Kitty helper let’s you unblockable or jump around the opp but sent let’s you command run around which helps you corner the opp. If and when the opp breaks out of pressure sent lets you chase them down… Most smart players will start to aim for sent, you have to recognize when this happens, fel’s best way to cover her assist is to command run behind the opp… If you are too far for this you should be calling doom…
Sent/fel I suck as sent and just spam alot of crap… I see the potential for fly unfly unblockables but I’m still working on fel and doom stuff… L2xfactor with fel low assist is a great way to mix up your opp from mid unzoomed screen… If they xfactor back and just block, command grab them…
Doom/sent while not as weak as sent/fel, sent/fel feels like they work easier together… The problem with doom, sent is knowing when to call sent. Drones are too slow when dealing with characters that keep doom out and drones come out to slow when he’s getting rushed down… Play smart, use drones to cover ground movement and if you have fel, get two meters, call sent, super jump, air super, dhc kitty super, and start pressure…
Sent/doom some how the opposite is true of this team, doom makes spamming relatively safe and missles cover tons stuff but most importantly uncancelable moves like blocked launchers or wiffed drones when you don’t have meter… The trick to beating sent/doom is to kill doom assist or snap him in and play YOUR game… Avoid this by being a bit more defensive. Light chip, light pressure and punish everything even if it’s just with a mouth laser… A small bit of info is that missles hit on the way up so fly call doom is ok…
Notes, being assist heavy, this team is gonna have trouble with beams/beam supers. If your opp has a character with a problem tool, snap them in with fel and kill them… If that character is actually giving you trouble, doom has enough mobility to get close enough but not enough to get in. So use doom to dhc kitty super from the air, call sent first if you can… Fel can build more than one meter during the kitty helper super and can build two with assists… Sent is a better second character than doom and maybe even better than fel as first, well what I mean is doom should probably be last…
It feels like I’m trying to make a new strider doom, but my intent was just kitty helper abuse…
What do you think?