Mvc3 patch: Let's get system direction in there

For the record, I doubt capcom will do shit. Doesn’t mean you guys aren’t giving the most moronic advice ever.

Against practically any point character, if Sent sees an assist, there’s practically no reason for him not to do HSF if he can find a hole, it’s that simple. Calling an assist while you’re in the air is even dumber since you’re not covering him at all. Good job, 1 character dead for free, or at least incapacitated for the next 20 seconds.

Frankly, that’s all I needed to hear. You guys obviously have no idea what you’re talking about. Can’t say I’m suprised.

calling assists to punish sentinels cr.B?

are you fucking kidding me? are we even playing the same game?

he will just call out HSF on reaction and kill your assist, good job.
you can’t punish his his super armor moves, you can just hope not to get hit by them.

SRK, where you come NOT to take advice?

heh i see what you did there…not sure if you do tho lol

Explain so i can laugh too :frowning:

Master Mold

How is crying on a non-Capcom ran or funded site “getting shit done”? Not sure how waiting for Capcom to do something is more productive than actively looking for ways to fuck Sentinel up, I wouldn’t mind if you explained to me how it is though.

SRK: where we immediately hate on strategies without even bothering to test them.

Haggar will stuff Sentinel’s clean and spin through HSF if he manages to do it. Maybe he gets hit by one.

both HsienKo and Tron do multiple hits fast enough to break the super armor on the crouch B. Sent can’t cancel launcher into HSF.

Certain aerial moves also break super armor quickly (Tron j.L, Morrigan S immediately come to mind).

Also, plenty of characters can beat HSF after the super flash.

Not to mention if Sentinel has to resort to using a meter as his basic aerial defense, that’s not a good thing.

Out of curiosity, where is this news of Capcom patching the game post-Evo 2k11 coming from?

And I’m positive that if Mag/Sent/Storm were not in this game, we wouldn’t be having this discussion. Tell me I’m wrong.

FWIW I’d rather there not be a patch, just a sequel in 2 years, based on where players take the game.

Verbal diarrhea: (i’ll edit this into a cohesive statement, bc i’m on the verge of actually forming a legit point)

Obviously the reset sciences have been mucked up entirely, it’s just one of the balls dropped though. This engine was obviously a product mostly of fear concerning what could go wrong in building a Marvel 2 style game, rather than the result of understanding and paying homage to what made 2 so exciting to play and watch.

What the mvc2 heavies loved was the stress factor/hype of 1 touch/reset/kill, strong zoning capabilities with assists, double snaps, and cheap, unblockable shit. But none of these people made the game, so what all that translated to was a simplified version where everyone can kill with one hit and a dhc or two, most everyone is a zoning machine (solo oftentimes).

So the combos are just as big, the damage is still high, and stuff is as cheap as ever. The only problem is, too much of the gameplay is by design. There was a sweet spot (inadvertently) achieved in 2 that is hard to replicate. 2 gave you combo rules based on character and dummy states that you figured out how to break, whereas 3 doesn’t place the same kind of limits. You can continue your combos regardless of the player states. On top of that, 2 had a dizzy counter that was nearly infallible-- at some point, regardless of whether or not you broke your combo, the dizzy counter would trigger. Now you are able to combo without regard to a dizzy counter, provided that you direct your combo effectively.

Under the MvC2 system, the check to these types of combos was the dizzy counter. However now, after considering the stun scaling, its an obvious conclusion that the official archetype for the best mvc3 combo is: C,C,C,C,C,C,C,C,C,C,C,C, Super. This is a good time to mention that there is no good reason to punish a character who hits you with a flurry of light attacks. The stun scaling in one swoop, prevents you from doing loops of low damage normals, while encouraging you to loop the less stun-susceptible, high damage normals.

This is the only thing in your post that’s right and I never said otherwise. Most good level 3’s can get around it. Sadly most characters can’t punish it fullscreen (yeah, fullscreen, you know, where Haggar, Hsien Ko and Tron can’t hit).

Emphasis on most characters (wouldn’t want you to have to read between the lines). If I could I’d use a crayon-like font to help you understand a little better.

You can’t break the armor on his launcher btw. If he’s using cr.M, he’s should have his own assist covering him in case it doesn’t work out.

Calling assists willy nilly against him is still stupid. Relying entirely on assists to get around him will just lose you the match every time. Baiting assists isn’t that tough. If he catches you calling Haggar once and has 2 levels on meter, Haggar is dead.

This. Haggar owns Sent. The Pipe has a much longer range then the frying pan, plus his lariats. Haggar can super jump in on Sent and even do Pipe crossups seen here. [media=youtube]GKTFLxbmhII[/media]

How is that different from Ryu? Akuma? Storm? Dormammu? Hulk? Ammy? Hell, if you can make the point character block it, why not Jackpot?

So…don’t call an assist when it can’t possibly hit? I don’t really understand what argument you’re trying make here.

He’s pointing out the obvious situations it doesn’t work in to keep the idea that Sent is broken alive. Mention Arthur being able to out zone Sent and he’ll mention how Arthur has no dash and can’t do shit up close and ignore the many other characters this applies to so it appears Arthur only has that problem vs Sent.

wait wait wait wait… wtf…? ok. I know i don’t play SF4 and might not follow the news as closely as ST or MvC3… but… this is definitely something I think I would know about… am I that far out of the loop?

Isn’t gouken considered a bad character?

Your honestly deluding your self if you don’t think that sent’s damage is way too fucking much. I deal with that shit, but you know what? I don’t have to like to deal with something that should have been obvious o the devs as well. He is a dead character now. All life and incentive to learn ANY new creative combos with sent are pointless, and I mean POINTLESS. I mean, an unblockable reset would probably also be useless, becuase he can kill just as efficiently with out one. You can’t just respond deal with it to every question, becuase I don’t hate the strategy, i friggin hate what capcom did to sent.

This started off as a classy thread. Could people griefing over tiers or Chuck Norris Sentinel give it a rest? Thanks.

Already made my patch requests, I got no more business here.

Okay, Zero, you come into every single topic and say that “SENT SUCKS HE IS BORING I HATE HIM AND CAPCOM FOREVER AND EVER”

Shut up.

On topic: I have little doubt that they will patch something with x-factor. Everything else may or may not be icing on the cake.

Haha, 1 sec. I suppose I did it in that general discussion, or the 10 years topic, or the netcode topic, or any other topic besides the ones that actually you know, mention sent. (The Patch topic, and the problem topic, and I think that old x factor discussion topic) I requested my patch, and stated my reasons, i have nothing more to say here.

Seriously, if your gonna reply, send it to me in a PM.

Obviously, your attempts to belittle me make you look SO PRO

  1. Why would you need to call assists or really want to beat HSF full screen? Just super jump and he’s wasted a meter.
  2. I know you can’t beat the super armor on Sent’s launcher. Too bad a)he can’t cancel that into HSF b)it’s unsafe c)tron/HK/haggar still beat it. So, safer sentinel play would normally call for low B+assist and cancel… which CAN be beaten from the air.
    3.In this hypothetical jump in, sent needs an armored move+assist and maybe a meter just to have a safe air defense? That’s not very good, IMO.

Seriously. Sent does a ton of damage for basic launch BBC OTG super. But he can’t really kill decent health characters w/o using 2-3 supers or XF. And 90% of the cast can do that. And sentinel has a MUCH harder time to land that hit. It’s not like he has mixups or anything.

I’m gonna make a video on how to lame sentinel out.

Bottom Line:

This game doesn’t need patched. It’s way too new, and nothing seems super dominant at decent levels of play. I’d tone down XF a **little **bit and that’s it.