MvC3: Magneto: Questions (and Answers) Thread

SOLOMON GRUNDY

I do, and I use the left shoulder buttons for my air dashes and the right shoulder buttons for my assists. It makes his hyper grav loop and tri dash mixups smoother.

What are the easiest setups for the tac infinite from up and side.
I’ve seen aliounes video but the up on seems to not be working and the tac infinite thread was outdated from my understanding.
Thanks in advance.

For the up TAC I just do a j.:h: hypergrav as soon as possible, then I wait a tiny bit and then I airdash down forward, j.:h: xx fly, LMH xx unfly, jump up and infinite. I TAC after just a j.:h: from Spider-Man so the timing and the magneto combo itself might have to be different depending on the height at which you TAC.

I have a question. I have a combo where Magneto shockwaves out of the corner. I then x factor, plink dash, and try to shockwave them back into the corner. When I plink-dash past the opponent, it seems as if the shockwave stops carrying them. Anyone know why this is? I’ve only tested it a few times (don’t have a lot of time to practice) but I was really confused by that. Also, I know it’s a huge waste of x factor to do this, it’s just a “swag” combo lol.

it doesn’t stop carrying them. it propels them the other way. kinda crazy.

Basically, shockwave always sends them away from magneto, no matter which way you started it. the best way is to not wavedash past them.

youtube.com/watch?v=KjK2usWfrdc

What am I doing wrong? Aside from the execution errors, why is the magnetic blast whiffing? Also, on the off chance that I get the third magnetic blast to hit, then the s. h misses, so can’t do the hyper grav.

Weird. Anyway, I have a combo that sends them corner to corner like 2-3 times. That’s why I want to plink dash past them; so I can send them back to the corner I just came from lol.

The reason it’s missing is because you have to pause after the H to let the opponent fall a bit before you blast, otherwise blast will whiff. Which also makes that a bad combo since you are forcing a delay fairly late into the combo. Instead of doing jH, l blast (the 2nd one you have in your vid), do H, l grav, S, jH, adf H, delay, l blast, jMH l blast, H, l grav. Even, then the only reason to do this is if you’re bored of doing grav loops cause I don’t think this does as much damage/builds as much meter.

So whats the opinion on the Magneto - Nova matchup? Personally I find it pretty difficult. After watching Northwest Majors and seeing Fchamp and Xsk lose their magnetos to nova air throws pretty much every game, it seems other magnetos have trouble against him. Human rocket super blowing up any Shockwave DHC is what kills me the most about the matchup personally.

Nova kicks my ass. Magneto has insane trouble anti-airing his dumbfuck hit and hurtboxes. Slide is relatively effective against magblast, and so is HumanRocketSuper.

What characters have dhc’s that TOD off of tempest. Dorm is one, spencer also busts mad ass.
Edit: Also vergil how’d I forget about him.

I have a bizarre, potentially un-solvable issue but its worth a shot. Please reserve judgements. Anyway, I play primarily online, for better or worse. It doesn’t seem to be a problem as far as movement and neutral. But as soon as I land my hit and then launch, even in a great connection, its like the game slows down and mag becomes harder to control. I know this isn’t news.

The question is if any other “online warriors” get some of these same symptoms (flies and unflies making TAC happen mostly, a little jLH after fly not catching) and if you’ve found any techniques to compensate? I will say offline I hit these bnbs 95+%, and I don’t do anything too fancy (standard H dash H dash H fly loop, no grav loops usually). Mag is prob my fav char to play, but this shit drives me insane (and drives me to Nova lol).

Again, I know online being suboptimal is about the oldest possible news about the game, the question is more about what, if anything, you guys have done about it. Sometimes ill do a weaker shittier combo, which I actually wouldn’t mind (ill sac 70-100k in casual to be 100%), except the undroppable cake combos don’t end with temptest, and corner shockwave is too lame even for me. Lol any thoughts that might be more enlightening than, “play offline,” “do optimal combos,” or “just practice?” I understand those may be the best bits of advice, but I’m looking to make proverbial lemonade, not Nova Tea.

When I play online I have more trouble with fly loops getting 2 h dash h’s in a row than with the most damaging mag blast combos but thats the extent of it.

Interesting. My usual ‘cant drop no matter what easy mode’ combo is just (after launch) jH dash jH xx blast, land, relaunch MMHS. Atrocious I know, but that’s kinda the point. But that’d be a-ok if there was a way to end it with a tempest.

I don’t have trouble with h dash h blast more with s h fly lh dash h and then after that it drops every single time fuck. I can’t even rom offline so double fuck.

Yeah, that’s what I mean. Though for me on that combo the trouble tends to come from the fly or unfly, it’ll give me a tac and I want to punch something. The sjH dash H xx blast, land relaunch is what I do when its particularly bad because that never drops. But then the problem is having to end with corner shockwave. And that sucks doubly because my go-to mag team right now is mag vergil frank, so not only am I losing dmg, but level-up hits.

Off line tho, the mag combo into level is gorgeous. Guaranteed level 5 on any hit, frank gets disruptor, vergil ends up in the back, I love the team. But when the online issues occur it just amplifies the problem because the whole team strat comes undone. Hence my initial post for potential alternatives that don’t rhyme with HOVA.

I know it sucks but after a while I just had to accept what the guys here have been telling me—Magneto is just a horrible online character. I mean think about it, his combos (even offline) require precision in regards to distance and timing. Making matters worse he basically has to rely on waiting for a mistake from the opponent and then timing a proper punish to get a hit if he doesn’t have them blocking an assist so that he can mix them up. He can’t just mash on high priority huge hitbox normals to simply beat out whatever his opponents are doing (see Nova, Vergil, Zero, etc.). That’s simply a horrible combination in an online environment. It’s basically a recipe for death.

With that being said, as someone who has tried playing him online I think the best bet is to rely on missiles. Missiles allow you to end basic combos in tempest if you are good about timing the assist call and the knockdown S. Basically you want to call missiles during the land relaunch portion of the combo you mentioned (I bolded it) and then mmhs. When the opponent lands on the ground wait for the body to stop bouncing and then immediately do a medium hyper grav and cancel into tempest. The issue you’re going to have though is that it’s going to be hard for you to hit 900K in damage unless you put Vergil, Spencer, or Hulk in the second spot.

Hey Bill, thx. Yeah I too have played a ton of online mag. Getting the hits isn’t a horrible problem, tho sometimes dealing with chicken blockers can get hairy due to lack of precision. But I can deal with his neutral, especailly in a good connection. Its post launch when suddenly mag enters a timing twilight zone where suddenly H xx fly and such becomes “hard.” Lol I like the idea of compensating w/ missiles (or gunshot), but if its reserved for combo extention, we lose it for neutral.

So maybe the ideal online mag squad is one where you have mag, doom/wesk, and a good neutral assist that either helps doom/wesk too or is helped BY doom/wesk. So vergil is out because rapid slash ain’t so great as a primary mag assist. So maybe something like mag doom dante. Neutral w/ jam/weasel, extention w/ missiles. Tho the main reason I needed tempest was for mag vergil frank. So I suppose, “the dream… is dead!” Lol

I noticed some players getting around 50 hits out of a mashed Gravity Squeeze. With Turbo I can get around 60 hits, but by mashing manually I can only get around 30.

How are you supposed to properly mash this super?