MvC3: Magneto: Questions (and Answers) Thread

I just go into launch > sj H adf H xx Lblast. If I feel comfortable with the height I will go into a full blast combo if not. If I don’t feel confident with a blast loop, I’ll go land then relaunch > H adf H xxfly L H adf H xN.

Here’s a fun trick that I just found out recently.

You know how off anti air confirms if you use a combo with an air dash you can cross over and fuck up your confirms (ie: jH dash jH with the 2nd jH crossing up, or jM crossing up and you cant do fly). Well what you can do is use dash Magnetic Blast autocorrect properties to get a combo regardless of cross over or not.

Any grounded confirm into :s: or just raw :s: , j:h: adf :m: Blast, land j :m::m: xx :l: blast cr :h: :s: , not sure what the optimal ender is here, but if you are near the corner you can do j:h: adf j:h: xx L Blast and transition into hypergrav, but outside the corner I’m not sure what’s optimal, you can do jMMHS, but I’m sure there is more optimal stuff than that. You dont have to do jMMxxBlast if you don’t cross up though, and should go straight into crH.

It’s a very solid anti air confirm and very worth picking up if you can do jH dash Blast. It’s not an optimal combo by any means but since the blast autocorrects on it’s own it’s a very good confirm.

Cross under :s:, J:h:, :qcb::s:(fly), ADDF, J:h:, :s:(This will cancel the Magneto’s flight), :s:, etc

if you do it in the corner you can dash under sending the opponent back into the corner for better damage. Also, you have to come up with combos during that hit confirm, which I think is pretty sick.

Cross under :s:, cross under J:h:, :qcb::s: (reverse fly), fly loop, etc

easier than the one above, but does less damage.

What’s everyone’s buttons setting? I think I am tired of my default configuration and R1 and R2, assist 1 and 2 respectively. L1 L2 none. I think there might be something to make me more proficient but I don’t know where to start.

Pad or Stick? If it’s stick most people play

A B C
D A1 A2

Or

A B A1
C D A2

On pad Magneto requires specific set ups for optimization, 4 buttons + assists in any way you like, but since you get 2 free macros it’s ideal to use L+M for jH plink for your combos/tridash pressure, and M+H plink for jL tridash pressure and L Magnetic Blast. It’s team dependent, but on pad L+M macro is a must for Magneto, and M+H comes second to that for faster L blasts/jL’s. I use default mappings with L+M on one trigger and L+H for the other trigger( I use Taskmaster, and I use fraudulent jM hypergrav loops).

I play stick and when I play Magneto my setup seems a bit funky to me. Dante plays perfect like that but I suck with Mags with it. I guess I’m just weird… I don’t know. I dash with BC too if that would help someone diagnose my problems.

And for visual its like

A B A1
D C A2

Mine is

A B C
D A1 A2

On stick

thats the exact same setup i use :stuck_out_tongue: you could probably tryy the setup that the old guy(^) uses. i know a lot of people use that

I feel this is the best setup for mags for sure

Alright guys I feel pretty executionally retarded right now. I can somehow do midscreen rom but I can’t get the following combo to work:

I would’ve asked in the combo thread but I didn’t want to clutter it.

Also, how do you do the IAD magnetic blasts for the midscreen combos. I kinda have an idea but I can’t get it to work.

what part of the combo are you the most problems with pertho? also for the iad blast you just gotta hit the dash right after a j:h: so that you have enough time to land and continue the combo.

here’s a short example by rayray for a midscreen blast combo
[media=youtube]597eRoGJb98[/media]

For the first combo, I’m actually not a big fan of it. the jH itself is picky on smaller size characters, and you actually have to time your jH’s and blasts so you get them at the proper height and distance so the njuf jH xx L blast can hit, if you mistime it the jH will whiff, so that’s one thing I don’t like(jM xx Blast does similar damage btw but is more consistent due to the jM hitbox being larger). The IAD Magnetic Blast variant is a lot more consistent on the entire cast but is harder but you don’t have to delay jH’s or blasts before it unlike the jH version, I think you can also do sjuf tridash jH and it should work too.

For the IAD Magnetic Blast combos, hold up after jH adf jH xx Blast*hold up here, since you’ll land faster than you think, and you have to do the boxdash blast pretty quickly, it doesn’t matter what method you use as long as you do it quickly and buffer the jumping and blast properly, it takes some practice but it’s very viable.

So I intend on just using mag blast combos as my bnbs but I can’t find a full screen anything combo that can convert to hypergravs while still being consistent. I wanted to learn the anima midscreen combo but it only goes from mid to corner so is the alioune the closest thing I can get to an easy full screen loop? Thanks in advance.
Also I’ve been thinking about the magblast starter fly loops that champ does but how because I can’t tell if he’s doing the tokido ones or if he has his own.

there are no full screen mag blast loops combos that lead into hyper grav. youre going to have to learn ROM or a cross under in order to go corner to corner.

Thanks mang I figured I should probably learn them.

So errmmm. Occasionally when doing the alioune midscreen loop I can’t reach for the h blast or mh blast its rare but I dont know what I’m screwing up on tbh lol and are the loops (ali’s) even possible starting in corner.

Assuming you mean this one right?

Spoiler

[media=youtube]bmfaceOvh54[/media]

Guess just keep practicing until you figure out the right timing to get it consistently. If you want an easier corner to corner that ends in magnetic tempest then you can try:

Launch, j.H adf j.H, Mag Blast L, land dash relaunch into flight:
a. j.H xx Fly …
b. j.H adf j.H reverse Fly…

If you need video reference let me know and ill make it for you.

They shouldnt drop out lol…adjust your L to H timing. Make sure the j.H before the flight is hitting the feet.

Yeah that was my problem I did it too low. Thanks for all the help man. Shit that was embarrassing well I’m gonna go and delete that post because it never happened. :’)

Cross under :s:, sj :h:***, add :h:, j:uf: :h:, slight delay addf :h:, dash under :s:, sj :h:, adf :h:, flight combo

*** If done correctly, your opponent will be behind you. As you add :h: right after, they will move forward. They’ll be in the perfect position for the rest of the combo to work.

This is the best combo you can do after a cross-up :s: on an incoming character IMO. It puts them right back into the corner. I’m not sure if there’s a video out there of it, though. I’ll try to upload one today or tomorrow.

Hopefully this is my last question but when ending a combo I like to do sjc mh h hypergrav (the jank loop) but my combo doesn’t allow it so I tried ending it in sjc mh h light disrupter and it worked on x23 but I can’t do it again. How can I consistently get it?