If you’re wanting to run RR 2nd, I would personally recommend a hori/lockdown assist that people can’t duck under so you can abuse his teleport game more easily but I think he could get away with bolts. (Cold Star***/Unibeam/Plasma Beam/Cart)
As far as Dr. strange assists go, Log is AMAZING but doesn’t hit full screen so I would recommend bolts to give you a little more range on your pressure. RR already has issues with short limbs and his RS tri-dash pressure crosses up really well and sets up really great follow-up mixups so I don’t think he’ll mind people ducking the beams, he just won’t be able to use it to teleport in on people. (You could probabaly do Bolts + TK spitfire > teleport for your teleport pressure outside of sj. tri-dash pressure, though.) I don’t think he would be able to abuse Eye outside of reset situations since it’s hard for him to get in on people without assists, meters, or XF.
If you have FoF loops down, I can see that team doing decently since RR can DHC into them easily and it would help with his damage issues. You should be able to get ~1 mil off a clean hit from X23 with 2 extensions, probably 1.1/1.2 with the DHC. Having RR behind X23 lets you get full combos off WXP punishes with WXP > Mad Hopper > hard tag back to X23 s.S > combo (or I assume you could probably hard tag to strange and FoF loop, too.)
There’s probably a lot that team could get away with and tech to build. Optimal X23 has an infinite character with her, IMO, but she’s still effective without it if she has double relaunch assists so I wouldn’t worry about it too much.
Been doing some more research on optimal Double Dirt Nap teams with my recent understanding of how meter gain works during infinites.
I was looking at through the characters that have 10% damage scaling and an infinite. Everyone in that group should get 5 meters during an infinite on all but the baby health characters. (120k scaled damage/meter as opposed to 240k/meter on the 20%ers.)
That list is a bit underwhelming. A few of these have 20% scaling on their specials, and I think the SRK wiki may have been wrong on a few.
Iron Man, Mags, Nemesis, Phoenix, Spencer, Storm, Tasky, Thor, Sent, V.Joe, Morrigan, Ammy, Chun.
Nemmy seems like he should be at least a 20% since he’s a heavy (didn’t actually check though, and I think he makes more sense as a point which means wierd hard tag setups or double TACs to use his infinite) and Thor only gains 2 meters during his infinite doing 1mil damage, though most of his damage comes from spark on his infinite and he’s supposed to have 20% scaling on his specials (Decent, albeit slow assists and a ton of health, but I have trouble seeing him as anything but a point character, too).
A few of those don’t have reliable or multi-way infinites or their loops are too short to be useful in long matches. (Spencer, Task, Nem.)
Phoenix’s is too short in it’s current version and she’s too much of a liability to have along-side X23, IMO. Plus you can’t really call her in neutral safely. If you’re insane, I could see there being some fun stuff here. Just not easy or reasonable. I think you have to use TK Trap to OTG after a dirt nap, but I didn’t look at doing the late assist call trick with her psycho crusher assist.
Sent is worse than IM imo. After a dirt nap, you might be able to work some way to have drones work, but you’re stuck with rocket punch otherwise. I haven’t spent much time looking into it, but if you can do a super early drones call and use it to OTG after a dirt nap, Dante/X23/Sent might be worth looking into.
Storm and Mags don’t have an assist that helps neutral AND picks up after a dirt nap (I tried everything I could think of to get EMD to work and the closest I got was maybe 2 or 3 frames away from being able to use it if you get the OTG to hit once. I wish that worked, though. Dante/Mags/X23 or Dante/Mags/X23 would be so good if it did… T.T) I haven’t gone back and checked whirlwind with the late assist call trick so it might work, I’m just not crazy about Storm, in general.
Joe might get a pass with shocking pink, but it’s one of those assists that takes a lot of work in neutral and he’s def. more of a point character so it would be hard to infinite with him often (possible delayed bomb hard tag setups might make it possible, though.)
Chun has Legs, which can pick up after a dirt nap, but it’s pretty short range, and Ideally you would need to pair it with JS or CS and X23/Chun/(Ammy or Dante) seems like it would be a hard sell in my book. Might be worth looking into other synergy options, though. It seems like there’s probably some tech worth exploiting with her somewhere. Might be able to abuse THC stuff with Chun/Ammy or Chun/Dante?
Ammy might be a solid possibility, her infinite isn’t as reliable as the flight ones, but if you can get it down, X23/RR/Ammy (assuming there’s a good combo to TAC past RR from X23) would be a really solid team.
That leaves Morrigan with Soul Fist (meh, though it does pick up after a dirt nap if you call it late) or DH, but to make DH work, you would have to have a team that can just stall and run away while gaining meter, then have some persistent attack that sets up a free dirt nap (Round Harvest, Stalking Flare, Round Trips, Hailstorm, etc.) Vergil(RS)/Morrigan(DH)/X23(LowTG) seems like it could have some promise if you could find some way to use round trip to set up a dirt nap or maybe switch the order so you can abuse dimension slash > dirt nap. I assume Vergil can probably DHC past X23 easily enough and I’m sure there’s a Sword Belt unblockable with X23 somewhere.
IM looks to be the ideal character for the situation. Either running Dante(JS)/X23(LowTG/CS)/IM(Unibeam) (DapVip’s team), Strong-point-with-post-dirt-nap-pick-up-assist/X23(LowTG/CS)/IM(RB), or X23(CS)/IM(RB)/RR(log) or other strong anchor with a neutral assist that picks up after a dirt nap and helps IM. (Not sure who that is. Maybe drones?)