MvC3: I'm Doing This For Mutantkind: The Magneto Team Thread

Ika, you’re like, the only guy putting out jill videos right now,a ren’t you?

I love these reset videos, because they are those actual setups for 50/50s and shit, not just “Hey, am i throwing you or meatying you!?!?!?!”

Good stuff.

Thank:D

There’s a few other Jill users who put out stuff, but they only post flashy combos:rofl: then they try to tell me how to use my sexy bitch(do this combo, do that combo talk), and then…I body em>:( and then… they become my groupies:lovin: pretty sure I’m the best Jill in the USA and maybe the world, but getting top Jill status wasn’t hard at all since no one uses her.:rofl:

Have you seen that ragin tyrant jill guy? What do you think of his Jill?

(Sorry for the off topic guys)

I like doing both… But I like Doom more than just his assist so I guess I’ll just have to work on my Ammy. Thanks for the advice guys!

nah, never heard of him. is he supposed to be the best Jill or something? I’ll take a look:coffee:

Dormammu 2nd is not hard at all… seriously shockwave->disco ball… use pilliars and missiles, charge up, throw another ball… teleport disrupter crossup…???.. Profit.
Vergil in 2nd or 3rd is derp as hell, lets magneto have ToDs (dhc glitch style) and 2 installs to give you a nice DHC out.

I wouldn’t say that xD he’s just a UK player. it’s Raining Tyrant actually only mentioned him cuz he’s like… the only jill player i’ve ever seen : I

I’m planning to use Mags in a Mag/Dante/Sent(Or ammy) team for now. I want to learn and get better with mags first before I can be confident with him on anchor. And then I plan to use him in my (soon to be) main team, Dante/Vergil/Mags. Or maybe even Dante/Mags/Ammy if it works out. Is this a good idea? Other recommendations for teams to use while learning this guy?

Vergil Wesker Magneto. Vergil with OTG and beam assists. Wesker with beam assist. Crackneto.

I can’t really learn Magneto if I have to rely on him being solo, and I probably won’t be able to practice him in a few games if vergil/wesker are enough to finish an opponent. Also, the pressure of having him in anchor will probably make me drop everything.

And I was gonna say “I’m gonna have to learn Wesker, too” but nobody drops wesker combos. :expressionless:

yeah how the fuck do you drop a wesker combo?

[media=youtube]Xgwg3Z9ynNM[/media]

Yeah it ain’t a bad idea

So I’ve been learning Magneto online (yeah…online) for the past few weeks playing Mag/Doom/Sent, and I love playing Magneto backed by missiles, but I just don’t need drones and I hate playing the robot. I see many people here have also asked who else can fit in a mag/doom shell.

I haven’t actually ever seen anyone play Mag/Vergil/Doom but it does sound strong, I’m not sure if I want to sell my soul and learn Vergil though. I’ve seen and love FChamps teams with phoenix and dorm and I think I’ll look into those for sure.

Mag/Doom/Ammy is kinda interesting (that THC!) but I just don’t know if Ammy is worth learning, I’m already having a tough time learning magneto and doom and ammy seems like a pretty deep character on top of that.

Any other cool options?

I’m gonna dick around with

Mag/Doom/Ammy
Mag/Vergil/Doom
Mag/Dorm/Doom
Mag/Doom/Phoenix

and hope one of them sticks. I just wanna rush shit down.

Shady K plays Mag/Vergil/Doom and has some pretty sick tech if you feel like digging through the FGTV archives. Doom anchor is pretty nice but you’ll run into some matchup issues and I don’t feel missiles covers all of Vergils bases.

Doom/Ammy is on that next level cheap shit, if solo Doom is a B-tier point character, backing him with Ammy support just about takes him to S-Tier, this is the issue that i’ve ran into with all of my Doom teams, if hes not on anchor ( where he has some significant issues ), then he just doesn’t feel complete without Ammy backing him.

Unfortunately, Ammy scales Magnetos damage significantly and it really hurts, especially when even a flawless TAC into Doom or reset wont land you a meterless kill if Ammy scales that shit. I also feel Missiles covers every aspect of Magneto, to the point where he doesn’t need a lockdown assist like Cold Star. However, if you just want to rush stuff down, and you’re confident in your ability to kill off a touch or your resets, go for it. Missiles+Cold Star lockdown is free hits for any character.

Personally I run Mag/Dorm/Doom since i’m a very defensive and zoning-esque player, also my execution is a bit shaky at times so I can’t rely on TACs and such to get my kills.

why don’t people running mag/dorm/doom order their team dorm/mag/doom? dorm with disruptor + missiles sounds SSS tier

if i was running magneto/vergil/doom i’d order it magneto/doom/vergil. XF3 vergil > vergil with missiles (sucks)

on another note, i tried to stick with sentinel but he’s really turning out to be one of the worst characters in the game imo. drones is probably magneto’s best assist, but doom adds TAC bullshit to your team and isn’t completely useless on point. also, no high/top tier character other than magneto has drones as their best assist imo (nova is barely high tier; magneto/nova/sentinel is ehh), so missiles usually ends up being the overall best assist for your 2 point characters (one being magneto).

Your question has been answered in this thread ( or the other character forums thread ) a few times IIRC so i’ll give the simplified version

Mag/Dorm/Doom vs Dorm/Mag/Doom - Dormammu has horrible start of the round options, and gets straight mauled and bullied by much of the top tier. Dormammu is significantly less effective if he doesn’t have Stalking Flare/Missiles out on the screen. Starting Mag/Dorm/Doom allows you to Shockwave xx Stalking Flare, giving Dormammu the entire screen to work with, forces them to block Flare, you get missiles out, and probably a full stock of charges. You end up getting Dorm with Missiles/EMD anyway, just in a safe manner. Magnetos start of the round options are among the best

Mag/Vergil/Doom - Vergil gives Magneto 1m+ meter neutral/positive TODs off of a throw, and a safe DHC, and swords is 1 frame on DHC, so you can escape out of pretty sticky situations that Doom DHC wont give you. Also theres nothing wrong with Vergil+Missiles, it significantly improves his pressure strings and mixups, and lets his auto-pilot neutral game go into overdrive, plus combo extension and just overall what missiles does for everyone. XF2 Vergil+Missiles vs Doom with Rapid Slash+XF3 Vergil is a toss up, the difference is not that dramatic.

Mag/Dorm/Doom explanation makes sense. having one of Dorm’s assists fight before him makes the team way riskier than i’d previously thought (lose Magneto -> your Dorm isn’t complete) but it is still almost definitely the right move now that i think about Dorm’s poor start of the round.

still disagree about Mag/Doom/Vergil, which i’d definitely run in that order. Mag -> Doom DHC is usually safe…? and Doom gives Magneto meter positive TOD TAC combos that let Vergil come in with 4-5 bars as anchor. the team is pretty much Mag/Doom/Phoenix except with Vergil as the herpderp anchor of choice, which has its advantages. for one, the team isn’t nearly as variance-based because it isn’t completely boned if Magneto dies before landing a combo.

and i’d choose XF3 Vergil > XF2 Vergil + Missiles any day. if it was XF2 Vergil + Disruptor it’d be debatable.

Mag/Doom DHC doesn’t save you from full screen supers and Photon super has a blind spot that people can attack from. You can still TAC into Doom from Magneto even with Vergil in the middle by timing your RS extension to put Vergil on assist cooldown when you go for the TAC.

I’m not arguing which team is better, its preference. If you can rock with XF3 Vergil thats cool, if you wanna rock it with XF2 and Missiles behind you, that works too.

However, Doom will flat out lose matchups 9-1 if his only assist is Rapid Slash, whereas Vergil has no bad matchups if he is backed by Missiles or some AA assist. The difference between XF2 and XF3 is not that dramatic, you can still get the same amount of work done.

I don’t know how versed you are in Marvel at a higher level, but you’ll find out that the effectiveness of relying on an derp XF3 anchor quickly drops off as you fight better players. Whats the point in putting all your eggs in 1 basket if all it takes is 1 wrong guess on an incoming mixup ( For the record, Vergil has no options to escape incoming mixups ) and that entire gambit is just toast. If you rely on an XF3 anchor, you’ve already put yourself in a losing position before the match even start. If Vergil hits the floor and gets SS activated, thats sick too, but a good player isn’t going to let that happen very easily.

Your all living in the past, Infintes are the…FUTURE!!!

eh, Shockwave prevents them from reaching that blind spot. the DHC is usually safe, just don’t be careless with it. meh @ fullscreen super hitting Doom.

true @ TAC’ing to Doom 3rd by timing Vergil’s assist cooldown

by no means do i support having a herpderp XF3 anchor as a core part of a team’s strategy; i’m a much bigger fan of the (point character)/(point character)/(assist for both point characters) setup. but when a team cannot run that setup due to the assist (Missiles) being suboptimal for one of the point characters (Vergil), i prefer (point character)/(assist)/(XF3 anchor).

as i said, i don’t like this setup. it’s much more susceptible to variance, since it really sucks to not get the first hit with your point character, and your anchor has to do work during his XF time. i only consider it viable with Vergil, Strider, or Phoenix on anchor; the 3 characters who you can reliably expect to do work with during XF.

if you run Mag/Doom/Vergil, people will snap your Vergil in after they kill Magneto (as they should). why run Mag/Vergil/Doom and do the work for them?