MvC3: Hsien-Ko Combo Thread

In the first combo, what happens in between Chireitou and the 2C?

Basically you backdash and cancel some of the movement with the Chireitou. Then about 3blades should hit. Giving you recovery time. Then as soon as possible do 2c and they should land on it. I could show you online maybe if you have a PS3.

Ah, okay, that makes sense. Nah, not necessary, but thank you.

One mistake is it’s 3 blades should hit. One off screen should hit as well.

Slight variation on the corner loop combo; in my opinion it’s actually easier to pull off than the original version I posted. Builds just about 2 and a half bars:

Before supers 495,200k
After 1st super estimated 674,200k
After 2nd super estimated 853,200k
As always you can drop as many Tenrai Ha supers on the opponent as long as you have super meter stocked. I’ve done well over 1.3mil by dropping 5 bars using this combo.

j :m::s: | :m::d::h::f::h::rdp::m: | :d::h::f::h::rdp::m: | :d::h::f::h::rdp::m: | *:d::h::s: | sj :m::m::s: | :rdp::m::qcb::atk::atk::rdp::m::qcb::atk::atk: - repeat as necessary.

  • You can actually fit in a standing :m: here before going into :d::h: but the link is really tight and they have to have practically hit the ground for it to work.

Good luck!

You know, after thinking about and doing her Gongrai Ha loops today, I think her biggest buff is going to be mashavke TRH. Granted, she really only got two buffs, and they’re pretty minor, but the raw damage output from TRH increasing will kill the opponent faster, which means you might get to save more meter for Lei Lei and her team. The command normal cancel will help her midscreen, but the corner is where it counts. We’ll wait to see how much faster Chireitou starts up.

Any specific timing between Cr. H, F. H and M Gong? I remember trying this ages ago but the victim usually always recover before the M Gong hits on the 2nd rep for me. And holy shit, this combo builds up 2 and a half meters?

It’s a bit touchy, but typically you want to get the Cr. H to hit the opponent just as they’re about to hit the floor. Just keep practicing, you’ll get it down.

Try to time the cr.H just as your opponent touches the ground. This combo is actually easiest to do on sentinel, iron man, and V.joe and doesn’t require much timing. It’s also easy on ammy, hsien-ko, wolvie but you need some timing at the 3rd rep. These are the only characters I know off the top of my head. I know that against task, it’s really hard to do and shuma requires you to be not too close to the corner or it just won’t work at all.

Yeah I did my combo practice on Iron Man and it was pretty easy to hit.

Shuma’s hurtbox is funky, but I wonder why Task? He’s pretty bulky.

Because Task needs everything. Surprised he doesn’t have a teleport!

Been working with Lei-Lei in ultimate and found a lot of potential with her new :f::h: jump cancel.
Mid Screen Combos:
st.:m: :d::m:st.:h: :d::h: :f::h: j.:h: j.:s: st.:m: (st.:h: :d::h:)st.:s: j.:m: j.:m: j.:h: j.:s:-otg assist-st.:s: j.:m: j.:m: j.:s: Tenrai gong Tenrai. Is hitting over 800k no problem.
Without the assist it is still dealing750k.

st.:m: :d::m:st.:h: :d::h: :f::h: j.:h: j.:s: st.:m: :f: :h:(assist to juggle) j.:h: j.:s: :rdp::l:-(Assist hits)-st.:s: j.:m: j.:m: j.:s:Tenrai Gong Tenrai

You can do
st.:m: :d::m:st.:h: :d::h: :f::h: j.:h: j.:s:(Land)j.:m: j.:m: j.:s: :rdp::l: (assists)- launcher-etc

Corner loop feels a lot easier to do, and easily reaches 800k afterTenrai gong Tenrai.

st.:m: :d::m:st.:h: :d::h: :f::h: j.:h: j.:s:can easily drag into the corner, but I have only been able to get 1 rep of the corner loop off before going to st.:s:

So far it is pretty cool.

That damage output is pretty sick. Is it possible to do j.:m:j.:m: after the jump cancel instead, or does j.:h: scale just fine? And what OTG assist are you using?

j.:m:j.:m: juggles a little too high from what I can tell, it is hard to land the j.:s: outside of corner. j.:m: - j.:s: does work though. I am using Ghost Rider’s Hellfire assist, but any otg should work fine I believe.

Oh yeah I was also able to do:
st.:m::d::m:st.:h::d::h::f::h:j:h:j:s:st.:m::d::h::f::h:j.:h:j.:s:st.:m: st:s: j.:m: j.:m: j.:s: Tenrai :rdp::m: Tenrai for almost 800k.

Lovely. Thanks for the combos Jux. It seems people ARE gonna get hurt now. Hyper Vyper Tenrai ha is looking pretty good.

I don’t suppose you took note of meter gain in those combos, Jux?

Unfortunately not, when I get home today I will post their meter gains.
EDIT:
st.:m: :d::m:st.:h: :d::h: :f::h: j.:h: j.:s: st.:m: (st.:h: :d::h:)st.:s: j.:m: j.:m: j.:h: j.:s:
Generates almost 1 meter, with the otg assist it is closer to a meter and maybe 10%?

st.:m::d::m:st.:h::d::h::f::h:j:h:j:s:st.:m::d::h::f::h:j.:h:j.:s:st.:m: st:s: j.:m: j.:m: j.:s:
Generates almost 1 meter.

Corner Loop Generates pretty much 1 meter.

st.:m: :d::m:st.:h: :d::h: :f::h: j.:h: j.:s: st.:m: into 1 rep of corner loop.
Also generates almost 1 meter.

Been working with those combos you posted Jux. They’re reliable for the most part - can’t wait to see what else we can do with our handy new tools!

the midscreen jump cancel loop is hype stuff, I was pulling it off during some casuals last night. It’s gonna take some time to get down the timing, but it looks like it could be quite practical.