[LEFT]Hey everybody I am going to be playing in a tournament today! Tune[SIZE=3] into twitch.tv/gameunderground to watch my Cap destroy some people! Please root for me![/SIZE][/LEFT]
Wow guys. . . .this thread is dead! Lets liven things up in here! BE JEALOUS OF MY AMAZING BIRTHDAY CAKE I GOT A MONTH AGO BUT JUST NOW DECIDED TO POST!
Join us over in the combos/resets thread where we are currently discussing something OTHER than combos thankfully.
Btw, Ken…eff you sir, that cake is freakin amazing!
Kei
So just curious, hows Cap as an anchor? Ive been thinking about trying him out because of his shield slash assist.
**Happy New Years Guys! Its been a good year, and I salute you all! MAY A CAPTAIN AMERICA PLAYER WIN A MAJOR IN 2012! **
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http://img210.imageshack.us/img210/5640/captainamericao.jpg
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what do you guys think of CAP getting his vanilla shield slash back(and keep the OTG)? it’s not like CAP is considered even mid tier. He kinda deserves more
If he got his vanilla shield slash back, he would be extremely top tier lol. He would be able to kill in one hit. lol I wish, but they gave him hit stun on his shield for a reason.
I’m totally agreed, he already does excellent damage without having the old shield from the first game. I loved the first Cap (obviously as I’m still here), but I don’t miss him in comparison to the new one…not even one tiny bit. This new Cap is freaking amazing in my book. If he didn’t have the hitstun on his shield now, then he’d be doing easy 1mil damage combos from a single meter…which would be utterly ridiculous, and make him a lot less fun to play. (for me)
As it stands I’m MORE than happy with being able to get 7-800k damage of a clean hit from anywhere on screen assists or not. Heck, even random hits give you 700k or more if you play it right.
Kei
I’m having trouble in the corner with a Ground series, Air series, then using my Assist with the OTG Shield Slash to get another relaunch. I’m running Arthur Daggers and Frank’s Shopping Cart. Both should be able to “hold” the opponent after the OTG S.Slash long enough for me to get another s.S in, but I’m having real trouble getting it. Anyone know if it’s possible, or do I just have to work on the timing?
Is it usually a thing where you have to hit the Assist button, and then quickly OTG, or do you delay the OTG after the Assist?
I used to use the air l shield slash and hcs to punish sentinel/doom assist calls but one of my friends has been playing smarter and covering his assist call with normal jump or super jump gun with Chris. If it hits then my shield won’t hit sentinel. I’m having a shitload of problems against zoning teams and I even feel like it should be my best matchup. I play cap/spencer/doom against those teams. Any help?
The main reason why cap players usually don’t do so well against zoning teams is that you have this notion in your mind that if you do a charging star it has to hit your opponent. That is wrong. If you have the chance to cancel a projectile and hit your opponent then by all means take it, but if you don’t have the luxury of hitting your opponent then fine lol don’t hit them. The charging star is made to cancel projectiles, so use it to cancel projectiles.
Use a M charging star with an assist call to cancel out the drones and clear the path for a horizontal assist (doctor doom plasma beam) to make its way to your opponent. Or if you time it right, you can even just do a light charging star and allow the beam to deal with the last drone. Only use H charging start when you know its going to be safe or its going to hit.
If you use this tactic i guarantee fighting zoning teams will be easier because slowly but surely you are pushing them to the corner and rendering their projectiles useless. Hope this helps!
I’m am a VERY firm believer in this logic Ken. I use that a lot even against teams that aren’t looking to zone me with projectiles the whole match. It’s good to mix up your approaches instead of just doing the same CS strength with an assist. You can condition people to look for the usual M star, and then fake with either an L star or cartwheel which will both allow you to follow up/react super easy and probably kill a character.
I really feel that a really good Cap absolutely HAS to master use of the Charging star for both projectiles/punishing AND movement. It’s probably his most important move in my book with shield slash being in 2nd spot. I’m not at home now, but I was working on a quick way to get an air throw/reset setup with my IronMan assist at the end of a combo. I’ll try to remember to get some video of it once I get a chance. It’s made to catch people off guard using the long recovery time of the M or H charging star moves with IronMan’s beam assist (while airborne). If you’ve got the timing, it looks like it could be a really sweet backthrow into hyper setup for a quick 900-950k or so.
Kei
Interesting look at things. I’ll need to take using the M CS more. I tend to stick to the L and H versions, mainly for mobility and to close distances quickly. To compensate for whiffs/blocks I usually spend meter/x-factor to attempt another opening.
For me, I tend to use CS more as something like a dragon punch. While not the most effective, the general speed and hitbox of the attack is enough to justify use.
Also, to answer a month-old question that wasn’t quite answered:
Running Cap as anchor has both it’s good points and bad points. He’s not going to be an ideal anchor, but he’s pretty solid. Due to his four buffs (OTG Shield, Invincible frames on Cartwheel, Double Jump, mashable Hyper CS) he has the tools to deal with most the things the cast can throw at him. Conveniently, they also complete the basis of an anchor (able to convert off most random hits from any position, mobility, defensive + offensive tools). To compensate for any drawbacks he has (i.e., much harder to open up people without an assist), he is ridiculously strong in XF3.
Fun fact: Lvl3 X-factor Cap can knock 800k from a ground throw, OTG SS, Hyper CS.
My team has nk way to keep charging star safe since i rarely throw it out. im going to try using doom beam just for that particular match. will mean less swag Spencer combos and cap combos but oh well. in hindsight i probably should use wavedaashes and charging star to slowly close the distances
My most under utilized tool in general is the back wavedash, and that’s because I don’t know how to do as a pad player. But I’ve learned how to control zoning teams over the past week or so. If you use Caps shield slash combined with his double jump, you have a way to nullify the zoning. Once in, mix-ups on zoning teams typically are successful and lead to 1-2 touch kills. I’m running Cap, Taskmaster and Spencer so my team can nullify that problem typically easy, I just had to stop thinking like I need to use melee and not runaway during X-Factor because I felt like I could just force threw it. New mindset, new found success.
Here is my combo video preview! Enjoy!
[media=youtube]MMmZB5iQCSE[/media]
Sorry for the double post lol, but here is the actual video! Enjoy! And lets liven this place up, its so dead in here!
[media=youtube]445xXmAa-w8[/media]
Thumbs up soldier! Alright then, let’s get this thread rolling again!
What is the most practical way of doing a happy birthday after doing a Charging star into Hyper Charging star and you only have less than 1 meter after doing it?
Where are you on screen? lol
Let’s say corner just because I was in that situation.
Spoiler
[media=youtube]b9ie2KxkW0o[/media] 7:50