HSS off of cartwheel isnt meant to be thrown out like candy, I see it more as just to let people know that its there, tested it at a session and it isnt viable unless im point blank.
the thing about task and cap is that they both have good mid range offence, task is better suited to run away, cap suffers when he is full screen. The point I was trying to make is that if ur gonna play cap you might as well play a character that can do what he can better and more effectively. They have varied play styles but task can do just about everything cap can. With the speed of this game is really hard for him to keep someone in that sweet spot.
The H slash loop getting found out makes him more viable because he can now 1 touch kill big characters if you tack it on the end of a 450k combo and end with an unscaled level 3. The timing is more difficult than it looks in the vids, but its worth geting it down.
and i wish people would stop complaining about lack of corner combos, i see it as a strength that he gets all of his damage mid screen. Players understand that being backed into the corner is a bad place to be so they are going to try to stay out. Since cap gets most of his damage mid screen, that plays in his favor, you want to stay out of the corner? fine eat this 700k combo. His corner game isnt 100% ass, cartwheel can cross up out of the corner for decent mixup, and he can also get air throw resets if you end your air combo with down C. People need to start thinking outside the box and work with what the character has.
EDIT: I think the thing people would be complaining about would be that while yes captain does good damage mid screen so does everyone else and they aren’t crippled in the corner without an OTG assist - at least most characters aren’t.
Most characters can also straight up combo you into the corner anyway haha
Everybody cant hit 700k mid screen with 1 bar, 1 assist no x-factor, 600-650k is the standard damage for most characters, if your character can hit 700 and up without x-factor you’ve got something good
gotta hit 700k with those bnbs man ill post my vids up later, i posted the notations for some of mine in the combo thread.
yay - people were already developing this and he wasn’t useless on point before!
anyway ready for the bandwaggon of people who’ll pretend getting that first hit with captain is easy? ready for the bandwagon of players who realize that you can’t really reliably do this online with the lag so they drop cap?
I’m ready to be laming it out in tournament on people with this shield slash infinite lol i feel silly for not realizing how quick those air shield slashes come out and adding that to the loops i was working on developing it in my free time.
That´s nice, how do you think it will affect the character? Is it really going to make him competitive, I assume we should go for it every time midscreen till level 3 and then kill, right?
the pattern is the second hit of the shield which hits the opponent’s neck.
After you see that second hit start inputing the quarter circle smoothly.
Always try to hit as late as possible with those shield slashes for maximum follow up shield slashes.
I tested the loop against the full cast.
against the following chars you have to relaunch after every 4th shield slash by jumping shield slash (medium version)
skrull
magneto
wesker
chris
doom
taskmaster
c.viper
cap
thor
trish
dante
spencer
dead pool
arthur
hagar
she-hulk
against these chars you can shield slash as long as your execution allows you to do
iron man
spider man
storm
amaterasu
hsien koo
morrigan
felicia
x23
phoenix
hulk
wolverin
akuma
chun-li
ryu
viewtiful joe
against zero you have to relaunch after the 3rd shield slash.
against stupid little fucked up motherfucker sentinel it doesnt work at all.
The loop is not that hard to do… after 2 hours of pmode with decent execution you should be able to do constantly
Your last sentence is very true; with proper training and the right assist, you can even apply his infinite in the corner. I use Captain/Dante and run anything into jM jM jH jdownH jS (dante) backdash HSS HSS HSS etc.
Is it just me or does his Shield Slash loop feel timing vary per character? I am usually trying to do c.l,s.m,c.h,h.ss,j.m.m,u…h,m.ss,j.m,d.h,m.ss,c.c,h.ss,s.c,l.chargingstar,chargingstar super. The 4th shield off of a c.h is the hardest to hit for me. Some characters I can do, some I can’t. Anyone can suggest an easier way to land 4 SS’s and works for everyone?
So far my general gameplan is to jump and low shield slash while calling in sentinel drones in to cover a huge amount of the screen. If I get a hit, that goes into some combo. This works really well against pretty much everyone because most projectiles are just straight horizontal, while shield slash can hit at any angle.
If I can catch them in blockstun from drones while close range, I try high/low/cartwheel mixups to try and get a hit in, and hopefully retreat to a more shield slash friendly range should they block right.
My problem comes from being under constant pressure. When my opponents get caught in near endless shield slash/sent drone pressure, I’m very comfortable. But when I have zero, wolverine, or some other rushdown character in my face, I’m not really sure what the best course of action is. They seem to be right back on me after I advancing guard, without even enough time to get out an assist.
Does the captain have a good way to escape pressure or does he have to weather whatever pressure string your opponent throws at you and hope for them to throw out a punishable move?