Going to Eurogamer tomorrow, any Laura stuff people want me to check?
Seems some of her longer loops no longer work due to hitstun
Please confirm that air qcf+ATK can be done after dp+ATK that started on the ground.
If you know the frame advantage on certain opponent moves, it might be nice to know exactly how much faster rage trigger is for punishment purposes.
I can’t really think of anything else specific. It’ll probably take a lot of time to re-research her best combos with the changes to HSD.
This does indeed work, but only after the initial Shoryuken (ie, once the active frames are ended and the recovery has begun, so it’s best to do after a light one)
I suspect you could loop a shoryuken into a dive kick into another shoryuken, but I’ll have to check that for myself.
You made sure to test specifically a grounded crescent?
When I played the evo preview I was pretty sure I was able to do that. But I don’t really trust my own memory from then.
Specifically grounded… hmm, my memory is already fuzzing up, sorry
I’ll make sure to check tomorrow, then.
With all the reports about Ghost Rider’s Hell Spire causing a surprising amount of blockstun, do you guys think there’s any chance X-23 can make use of that assist?
I’d have to see what it looks like I guess but any assist that does a lot of block stun is good for her H mirage feint high/low game.
Yeah, it works.
Hitstun scaling hurts her loops a little, but X-23 seems relatively untouched by UMVC3, to be honest.
So nobody has gotten any mileage out of talon attacks out of crescent scythe? Do they not combo or something (would be sad if you couldn’t get L talon after L-crescent scythe).
I mean the cancelling into L talon attack especially from a crescent scythe is a decent buff. It’s basically the same buff they’re giving Zero with the ability to cancel his DP (or any of his specials from what I’ve heard) into buster. Crescent Scythe is basically a quick 5 frame start up hit box that has a lot of priority. X-23 could have used it as somewhat of a get off me move except for the fact that she can’t block until she lands and if you dont tiger knee the motion or do it in the air she has like 10 plus frames of recovery when she lands. Making it so you could never really use the one move they gave you to protect yourself from getting hit.
5 frame start up special with the ability to cancel it into L talon attack at the least should make X-23 more of a threat defensively. All of her quick moves have short range compared to the other cast outside of her 9 frame s.H which covers half the screen but isn’t that scary unless you MFC it. If you can create combos off of it that would be nice but if its even just to have something that safely allows you to keep people in check with their offense that always works too. Too many characters like Wolverine and Zero that just never have to worry about what buttons they’re pressing at X-23.
Yeah that’s why it becomes important over her talon attacks sometimes because you don’t have to call the assist first before going for it. Plus you can still block and don’t have to worry about recovery that can be air thrown. I love jumping out the corner with it while calling an assist.
If they keep the same stats on L crescent scythe it’ll combo for sure though. Tiger Knee L crescent already links into st.L as is (although it’s a super tight link and you have to hit meaty scythe low to the ground lol).
Canceling Zero’s specials into buster will give him a shitload of cool tricks. Canceling CS into Talon Attack, assuming they combo, will make X-23 legitimately tougher. Can you imagine a Magneto running away just to tag him with the CS and bringing the fucker back down to the ground for a beating? And suddenly overcoming up+back won’t be nearly as much of a challenge.
But I do have some questions about it. Can you call assists after the CS and before the TA? I assume no, which will be a bit of a bother. And how delayed can the cancel be? Potentially, X-23 could eliminate pushblock with a well timed L Talon Attack.
In a somewhat unrelated note, goddamn is MFC unintuitive. I can do whatever in training mode, but the moment I’m holding S during an actual match it’s like I can’t even tell what I’m doing and what’s going on (I can’t even imagine how complicated it must be for Zero players). Maybe I’ll stick to good movement and complete MFs. Doing crescent scythe will definitely be easier and hopefully just as threatening.
you should try MFCing with doing L+S instead of holding S… thats how i do it anyway.
Yeah I tried the L+S method but I just dropped it too often in local tournaments early on to rely on it anymore. It’s like I was doing good 70 percent of the time but the 30 percent of the time that it would drop would mess me up. I didn’t think I would get used to the hold S input method but once I grinded it out I like it a lot since you don’t really need to use her air S or ground S separately much any way.
I doubt they’d let you call assists during the recovery unless they allow you to block and recovery instantly. If the CS is just typical special cancellable then probably not. You’re kinda forced to use wall jump to for aerial movement that you can call assists during. Though that could open up wall jump, assist call CS shenanigans also.
Overcoming u+b isn’t that much of a problem imho. There are ways of dealing with it.
Get frame advantage > dash up xx jump xx instant down+forward Talon Dive (the command normal, not the special move). If they jump, it’s a throw that they have to tech, if they don’t jump and you do it early it’s a fake cross-up that gives frame advantage, and if you do it late it’s a real cross-up that gives frame advantage. Also if you’re confident that your opponent will sit there and block long enough, you can aim the dive at the direct center of their hurtbox, making the move ridiculously ambiguous, to the point where random side switches occur and whatnot.
The whole trick with X-23 is getting that first H to connect on their block. After that you can go wild with advantaged strings and throw/dive option selects or hop/command grab option selects. Not to mention being able to call assists all the while for crossups, unblockables etcetc.
Also imho learning to MFC your H’s is the most important thing you’ll ever do as an X-23 player. I found the holding S method simply impossible to incorporate into my game, so I just cancel manually. After playing Viper in SF4 for 2 years it’s really not that hard. Grind it out in training mode for a couple of days and it becomes second nature.
edit. @Ryuga I ran into your X-23 tutorial thread on some other forum. Good stuff! and thanks for giving me credit for the FG overhead, I appreciate it.
Haha, a good chunk of the times I get noticeable frame advantage, I botch it up and do something stupid like dash on people’s faces. Hell, there have been times I got hit after a blocked, fully-charged Neck Slicer because I simply didn’t press cr.L fast enough.
If I could play as well as you, Traumatisch (by the way, I’m Azemle on XBL), I definitely wouldn’t have half the worries I have. I seriously thought I was good until I got to fight you, but on the other hand it reinforced some ideas I had and made me play better afterwards. I do think I’m going to change the way I play in Ultimate and go for a more complex-setup oriented playstyle. Right now my setups are very simple and not particularly safe or tight in timming. I’m not exactly a guy with nerves of steel, though, I just know I’m going to choke hard most of the times. A good X-23 player really does need those nerves of steel.
Haha damn you flatter me so much dude. A bit much but I appreciate the sentiment. I just try and find stuff that works, and I try to play a footsie game where applicable. Sometimes I get a little lucky but who doesn’t :).
X-23 is definitely underrated though, her reset potential as well as her corner game is through the roof. Getting into perfect spacing with her is a bit of a chore, but my god does it taste good to keep someone guessing in blockstun for 10 seconds only to get opened up, reset, combo’d to death into Dirt Nap setup on the second.
Mirage Feint M should have invincibility frames. I just wanted to say that.
No, it’s fun to get air grabbed out of it. Wait, no it isn’t.
If they don’t give her at least some very slight projectile invincibility on something, I feel like she’s going to just drop in the tiers hard, with all the strong zoners and pokers Ultimate will have.
Hey, no problem haha. Planning to credit DevilJin and the rest too.
When it comes to UMVC3, I think it all depends on the assists X-23 can make use of. Well, first off, Akuma’s Tatsu assist got nerfed, but I also heard one of Strange’s assists getting called the new Drones lol. Well, if Akuma’s assists can still blow through projectiles, that’s helpful, and hopefully X-23 can still hitconfirm off it into a combo. If not, then Strange/someone else it is.
Aside from Strange, Vergil, slightly wary about Ghost Rider, I’m confident about fighting the new chars revealed…so far. My main concerns are whether X-23’s loops will suffer from increased histun decay this time around, possible nerfs to meter building, and the nerfing of level 1 X-Factor, which means no more killing a character, getting 3 bars and sniping off the the next character lol. But that’ll just mean having to use resets this time around. Could put her in the 2nd slot for a stronger XF I guess but I like having access to two assists when it comes to X-23.
If X-23 can still do her usual stuff from old MVC3, her meter gain remains unchanged, and certain assists can still function with her, I think she’ll be fine.