MvC3: Claws and a Bra. X-23 Thread

Well this is the general X23 thread so you can say whatever whenever really.

The problem with She Hulk is mainly that her air H beats basically everything X23 has except for L talon attack. The problem being that L talon attack from the air doesn’t convert to combos well without being previously followed up with air normals that She Hulk’s air H beats for free. She Hulk has no reason not to jump forward with H in that match unless you perfectly time a dash up air throw or find a way to dash behind it. When she has the j.H covered by strong assists especially there’s not much you have that can reliably stab at it from a range and convert to combos that isn’t s.H.

so her talon attack has invincibility now?

idk but her air crescent scythe is cancellable into other attacks.

the dude in the video freaks out lol. I wonder if her other air specials are cancellable too? Makes me think of how ammy can cancel into other air headbutts and stuff. Probably good for runaway and positioning.

Whoa, that’s pretty cool. Tiger knee the Crescent Scythe and Talon Attack H to get the eff out lol.

It’s not like that buff is moving her up the tier list or anything but ill take it LOL.

Heh, I guess I saw right during the SDCC stream. This is going to be good because of two reasons. First is how her air defense is going to be much better (or defense in general), because her DP might be her highest priority attack and now it won’t be unsafe. Second reason is that this might make her damage output much bigger. 600k or so per solo combo was a bit meager, after all. I can’t wait for LMH xx CS xx M. Talon Attack, X-factor, L. Talon attack, LMHS, etc. I wonder what the new crazy combos will look like.

Scratch that, air resets may even be easier now. People won’t be able to just do those obnoxious air normals or air jump out of trouble.

Yeah the one thing i forgot is that X23 can’t block as soon as the animation for the crescent scythe ends. Which means some characters can take advantage of even the air based version if it whiffs before she lands. Now she can cancel into talon attacks which talon attacks allow you to block in mid air and perform another action as soon as you recover.

Maybe scythe cancelled into L-talon + juggle with ground normals will work? X-23 can already link L-talon into ground juggles from almost any height, as long as you hit the lower part of the opponent’s hitbox in the air. Might depend on how early you can cancel scythe, though. Wishful thinking?

I will be sad if it turns out you can only cancel into H-talon.

At the Evo panel, the guy translating said, “Her aerial qcf attack can cancel out other aerial moves” or something like that. I think that was misconceived as her Talon Attack getting more priority or some sort of invincibility. But as we can see through that video, we now know he actually means that you can cancel any of her special aerials into, conceivably, any Talon Attack. In any case, it’s a little strange since she only has 2 specials in the air… lol, and canceling a Talon Attack into another Talon Attack seems weird, so I doubt that can be done.

talon attack M xx talon attack L nah mean?

It would definitely be useful. I don’t see why she can’t do it, Ammy can do similar things with her headbutts.

As much as I would love it, there’s not a chance in hell that they allow us to cancel crescent scythe into talon attack L. Think about how broken that would be. Cancelling safely from a high priority upward attack into a high priority downward attack which is not only safe but has massive frame advantage would be ridiculous. In the corner, you could lock someone in block stun indefinitely by just going back and forth between the two (push blocking probably won’t help since talon attack has so much forward momentum). If you manage to connect a hit in this situation, it would be an easy loop unless the hitstun on one or the other is drastically reduced, especially since the startup on CS is so fast.

I guess we don’t know all the details of this change, so it’s all speculation, but I can’t see that happening. Being able to cancel into talon attack M or H though makes total sense though, since both crescent scythe and those talon attacks need buffs to be on par with similar moves that the rest of the cast has.

I agree with DevilJin, in order to bring out the best in X-23, MFC is a must.

killasasa’s team is weird. somebody/iron man/x-23 anchor?! he has doing pretty well with it. X-23 was just around for lvl3 X-factor comebacks, and the lvl3 trap…

i shoulda played marvel. my pool was at 8am and I was too tired & hungover to drag my ass out of bed and go play in it. kinda regret not trying, at least.

Yeah, it was a weird team haha. I can’t remember who the third char was, maybe Tron? Not too sure…

Sucks about you missing your pool though, would’ve liked to have seen you on stream. :slight_smile:

Yeah I remember Tron being on that team also. X-23 anchor is pretty random factor like weak super skrull but…it’s still somehow better than Chun Li anchor I guess.

spider-man! that’s who it was. spider man/iron man/x23
very japanese team.

not seeing me play is no big loss. i still suck at this game.

So yeah, has anyone mentioned her fuzzy guard instant overheads yet?

If not, here’s me mentioning it.

Edit. I’ll elaborate, since I don’t have anything better to do at the moment anyway.

So everyone knows about the instant overhead on Sentinel, because of his hitbox. This got me looking for other setups and I actually found a pretty good use. Turns out, X-23 has instant overheads on a lot of members of the cast by making use of fuzzy guard.

For people who don’t know what fuzzy guard is, it’s a hitbox issue where characters that go from standing block to crouching block often still have a standing hitbox for a number of frames (the duration of blockstun imparted by the high/overhead move), even though the game recognizes the character in “crouching” status.

Now what this does is essentialy give a lot of character a Sentinel sized hitbox in this situation.

The easiest way to do it is using qcb + H and then use her j.B as late as possible to get as much blockstun as possible. Then do an instant jump forward B cancelled into Talon dive (j.d+H) and then cancelled into L Talon dive. When performed correctly, the fuzzy guard will make the jump forward B connect as an overhead, which lets you combo into the Talon attacks for a 3 hit combo, and any desired B&B aftwards.

This tech only works on characters with average or above average height, and then there are a couple exceptions (plus I havent tested on everyone)

Notable characters that it works on are ; Dante, Wesker, Dormammu, Trish, Magneto, Dr Doom, She Hulk, **Phoenix, **Thor, Viper, Hulk, Haggar, Taskmaster, Spencer, Akuma (not sure about the last two)

Notable characters that it (obviously) doesn’t work on ; Ammy, V. Joe, Wolverine, Felicia, Morrigan.

Oh wow, that IS good tech. I do late j.Ms from her H mirage feint all the time. The hard thing will be getting people on the ground and making sure they block the j.M high first (as it by itself is a 50/50 situation) and if they don’t, hitconfirm into something else instead.

Her command grab is godlike in xfactor… til it wiffs of course. Less recovery frames, please Niitsuma. :3

Hey, it’s Marvel. “Let’s go crazy!” “Wanna take you for a ride!” is what this game is all about. IMO it sounds like something X-23 could use to bump her out of B tier. If she’s got more options after crescent scythe such as D+H, that would be nice. Hell, if she could block right afterwards and call an assist before doing a talon attack, oh we are in there…

k, i havent seen any posts noting stuff from uMVC3 so I’m gonna post what i noticed when i tried x-23 out at EVO, keep in mind that i played around 30 matches, i did try to do everything more than once but i didnt get to do that with everything:

OTG timing:
its way more forgiving in umvc3, u dont even need to do the d+assist> df+M, u can simply tap assist then go into full ankle slice and u’ll get it pretty much everytime. guess its a buff coz it seems it’ll open the option for more assists to OTG into WXP.

Rage trigger:
i know they said its faster, but i didnt see or notice any differences in that tbh… all the combos i did before worked the same, i still got smacked when i did it mid-range against Magnetic shockwave… if it did get a speed/range buff its very minor and wont change anything.

X-factor:
now, im not 100% about this but it seems the difference between XF1,2 and 3 in ultimate is just the time limit? coz i tried the things listed below in all 3 states and didnt notice any difference. so whatever’s below is based on this assumption, I would like a confirm/de-confirm about this tbh coz it seems stupid to only have time limit as the difference between XFs
sadly it seems the XF she got is basically XF1.5, its sliiiightly faster than vanilla’s XF1 but it isnt fast enough to get the XF2 godlike-ness and infinites going.
neckslicer infinite did NOT work, i do that shit with my eyes closed in vanilla and could not get this to work in ultimate.
the OTG s.H loop (launch j.H xxL talon OTG s.H repeat) also didnt work, i got 3-4 reps with relaunching using s.M instead of H, did around 6-700k before they fall out.

air-Xfactor possibilities:
I wasnt too creative tbh when it came to the air-XF lol, but i did try a few things:
Rage trigger AXF M talon~ delayed j.S / s.M s.H >whatever combo works.
crescent Sycthe AXF L talon s.M > whatever combo works.
air combo xx L talon AXF d.H (whiff) / dirtnap works (Not sure if this is useful though, or worth the meter)
on block; L talon AXF d.H xxL talon works (also not sure if useful coz none of them overheads >.>)

couldnt think of anything else to try >.>’ but it seems like a buff for Laura.

neckslicer NERF:
k, I’m 100% sure about this coz this shit got me everytime.
her full charge neckslicer on block barely has ANY blockstun in ultimate, all the setups that i have in vanilla got punished by throws every.single.time.
if you try anything outside of backing off you’ll get thrown, when i did it with an assist covering me (doom beam, dante jam session) i BARELY had enough time to get a s.M out, and even then i got thrown a few times coz i mistimed it…
shit was mad annoying coz i use that shit alot and i had to stop using it for good unless i wanted to get thrown all day. recovery on whiff and hitsun is the same as vanilla though.

crescent scythe BUFF?:
i was using this move alot hoping to find some sort of change about it, and in the end i found out a few things:
-you can now BLOCK after Laura finishes the full flip animation on recovery
-after the flip animation you can do d.H, couldnt get anything else to come out though (normals, talon dives etc)

  • if u use it to end a combo you can throw the opponent on the way down, this is a bit weird coz it seems if u mash H nothing would come out, but if theyre close enough theyll get thrown 0_O
    -seems this is already known but you can cancel out of her air CS into any of the talon dives, should be useful for running away with air CS into H talon lol.

meh, hopefully some other Laura mainers were at EVO to confirm/de-confirm any of the things i listed. I was trying to test as much as possible but the fags i played against were making it really hard to test anything with all the Wesker/tron/Strider/Wolverine mashing going on >_>’

few edits: excuse the fucked-up grammar/missing words, it was 3 am when i was typing this XD