k, i havent seen any posts noting stuff from uMVC3 so I’m gonna post what i noticed when i tried x-23 out at EVO, keep in mind that i played around 30 matches, i did try to do everything more than once but i didnt get to do that with everything:
OTG timing:
its way more forgiving in umvc3, u dont even need to do the d+assist> df+M, u can simply tap assist then go into full ankle slice and u’ll get it pretty much everytime. guess its a buff coz it seems it’ll open the option for more assists to OTG into WXP.
Rage trigger:
i know they said its faster, but i didnt see or notice any differences in that tbh… all the combos i did before worked the same, i still got smacked when i did it mid-range against Magnetic shockwave… if it did get a speed/range buff its very minor and wont change anything.
X-factor:
now, im not 100% about this but it seems the difference between XF1,2 and 3 in ultimate is just the time limit? coz i tried the things listed below in all 3 states and didnt notice any difference. so whatever’s below is based on this assumption, I would like a confirm/de-confirm about this tbh coz it seems stupid to only have time limit as the difference between XFs
sadly it seems the XF she got is basically XF1.5, its sliiiightly faster than vanilla’s XF1 but it isnt fast enough to get the XF2 godlike-ness and infinites going.
neckslicer infinite did NOT work, i do that shit with my eyes closed in vanilla and could not get this to work in ultimate.
the OTG s.H loop (launch j.H xxL talon OTG s.H repeat) also didnt work, i got 3-4 reps with relaunching using s.M instead of H, did around 6-700k before they fall out.
air-Xfactor possibilities:
I wasnt too creative tbh when it came to the air-XF lol, but i did try a few things:
Rage trigger AXF M talon~ delayed j.S / s.M s.H >whatever combo works.
crescent Sycthe AXF L talon s.M > whatever combo works.
air combo xx L talon AXF d.H (whiff) / dirtnap works (Not sure if this is useful though, or worth the meter)
on block; L talon AXF d.H xxL talon works (also not sure if useful coz none of them overheads >.>)
couldnt think of anything else to try >.>’ but it seems like a buff for Laura.
neckslicer NERF:
k, I’m 100% sure about this coz this shit got me everytime.
her full charge neckslicer on block barely has ANY blockstun in ultimate, all the setups that i have in vanilla got punished by throws every.single.time.
if you try anything outside of backing off you’ll get thrown, when i did it with an assist covering me (doom beam, dante jam session) i BARELY had enough time to get a s.M out, and even then i got thrown a few times coz i mistimed it…
shit was mad annoying coz i use that shit alot and i had to stop using it for good unless i wanted to get thrown all day. recovery on whiff and hitsun is the same as vanilla though.
crescent scythe BUFF?:
i was using this move alot hoping to find some sort of change about it, and in the end i found out a few things:
-you can now BLOCK after Laura finishes the full flip animation on recovery
-after the flip animation you can do d.H, couldnt get anything else to come out though (normals, talon dives etc)
- if u use it to end a combo you can throw the opponent on the way down, this is a bit weird coz it seems if u mash H nothing would come out, but if theyre close enough theyll get thrown 0_O
-seems this is already known but you can cancel out of her air CS into any of the talon dives, should be useful for running away with air CS into H talon lol.
meh, hopefully some other Laura mainers were at EVO to confirm/de-confirm any of the things i listed. I was trying to test as much as possible but the fags i played against were making it really hard to test anything with all the Wesker/tron/Strider/Wolverine mashing going on >_>’
few edits: excuse the fucked-up grammar/missing words, it was 3 am when i was typing this XD