This is correct, but keep in mind while you’re charging, you can let go on reaction after inputting the motion and essentially tap the button again allowing you to start your attack and super cancel on the first frame. So it’s essentially like canceling into super from a slicer if you time it correctly.
So uh, idk how relevant this is but.
While in X-factor (any level) X-23 can combo off of a grounded back throw with Ankle Slicer. In X-factor 1 it requires you to be in the corner before the throw (so it’s kinda useless), but in 2 and 3 you have time to squeeze a dash in before the ankle slice so you can get a full combo off of it.
Also note that if you don’t dash before doing the ankle slice, you’ll only hit with the last hit of it (meaning no bnb combo off of it, but you can still get Rage Trigger). I haven’t been having much luck adding assists into the mix because of how tight the timing is in x-factor 1 (in 2 and 3 you don’t even need the assist to kill everybody in the game so there’s little point experimenting here).
Another interesting throw tidbit. X-23 can do air down H really early after an air forward throw. I’ve been using this to combo off of air f-throw at super jump height (I’ve only tested it in the corner though, cause I was messing around with ghetto resets) It’d be interesting if this allows her to combo off of it outside of the corner though. I’ll try it out tomorrow night if nobody has tested it by then. (To be clear, I mean that I use air down H to cancel the backwards momentum of the air throw so that Iand closer to the opponent allowing me to reach them with Ankle Slice)
Stuff like that makes me realize how much of an XF based character X23 is. I’ll definitely be adding that to my game since she can ground throw people with her dash super easily.
I played X-23 in UMvC3 at comic-con and I’m happy to say that she’s pretty much the same. There might’ve been some little differences, but I couldn’t really tell.
That’s good to know. From the videos people were still doing the same basic stuff with her any ways. The only thing I would hope for is a faster command grab and maybe a bit more frame advantage on her non charged neck slice. Other than that I’ll just keep working on her mix ups and dirt nap setups and hopefully XF2 is still strong enough that I can crack her out in that also.
Hmm… I don’t usually do uncharged neck slices, but I’ll definitely play around with it when I play it again at evo. I need to experiment with X-factor as well. My MFC combos were in working order.
Oh, one thing I think I noticed was that her M talon dive might be less meaty. I use that move for my dirt nap set-up on oncoming foes, but they got out of it every time. I could’ve just been sucking though.
I think I noticed a random guy on the stream doing a Talon Attak after her DP (canceled), but don’t quote me on that, I wasn’t really paying attention at that moment. Regardless, air X-factor alone will give her lots of new combo opportunities.
What I’m concerned about is that Strider might make X-23 completely obsolete. Teleports to the air are always better than vulnerable hops that can’t really cover the opponent’s possibilities to escape, and his ground mobility seems to be almost just as good as X-23’s. I mean, compared to Wolverine, X-23 still has her strengths that he doesn’t have, but I’m beginning to think she might have no strengths that Strider does not match. This is not to mention the things Strider has that X-23 doesn’t have, like projectiles and a level 3 that can be easily put into combos.
Shes pretty obsolete against some characters if they use them right ex. magneto or zero. If she can still ToD with XF then shes going to be a viable threat even without DHC Because you get enough meter to dirtnap incoming next character or combo into it after xf1. Strider can have the better mobility, but if he gets touched he deserves to die. X-23 is exactly like wolverine, but she doesnt need to burn any meter to ToD if you do the right combos with XF1. Then you have enough meter to dirtnap kill the next opponent. Whoever tests the new ultimate check if you can still do XF loop combos. Those are really what makes x-23 scary. If they took those out shes going to suck a lot lol, but then again you can rely on assists to do those combos. But i think capcom is still going to tweak XF so i doubt anything will stay the same even with the current ultimate build.
Well Strider was always one of the most broken good characters Marvel has ever had so it’s no surprise he’s looking like a sure fire pick to take down teams with. It would pretty much be against the law for Strider to not be hella good.
When it comes down to it X23 was already struggling to be better than characters like Zero who have invincible normals and huge projectiles that cause hard knockdowns that cover his whiffs. X23 mainly just has a strong movement advantage and a broken good level 3 with the right assists as her only real traits over Zero. Maybe a bit stronger of a frame advantage game and tools to get around advance guard but it’s not like you can outpoke Zero so he can just keep mashing on shit any way.
With that said the main thing that’ll be keeping any random person from running Strider is mainly due to the fact that people are touting that he looks to be the first character with sub 800k health. Some people feel that his health is probably as low as 700k. Now I always go by the rule that basically the less health a character has the more retarded good they are but having 700k health for a character that will most likely not be as easy mode to use as Vanilla Wolverine will definitely have the average player reconsidering their use of him on the regular. Any character that can do a bunch of damage with ABCS, BBCS like Hulk (who now has 3 points of armor on his s.H) is going to be a serious concern for Strider staying on the screen. He could very well be one of or if not the best in the game but his possible 700k health will keep a lot of people (even higher level players) away from him to win tournaments for a while.
So I just checked up eventhub’s write up on the Ultimate Marvel panel at EVO, and one of the changes lists X-23’s talon attack as being able to "cancel out other character’s air moves."
Does anyone know anything else about this? Do they mean that talon attack now has more priority than every other character’s aerials? I’m pretty confused.
probably more priority, or even invincibility.
Her talon attacks are already one of the highest priority attacks in the game (it beats anything that isn’t a projectile or armor based including Dante/Zero swords) so I don’t know what else the’re doing with it. You pretty much have to use that move as one of your only poking tools against them.
They said something about the cancelling of the move changing so it might be something where she can cancel it on hit or whiff into normals or something. We’ll see.
In the video it said something about the qcf+atk air move cancelling other ppls moves, so maybe projectile or invincibility?
I mean the move already has ridiculous priority but if they wanna give it more priority…it’s whatever i guess.
Shouts to Tatsu in top 32.
I swear tatsu was like the ONLY X23 I saw guess the others got blown up by all the wolvies/magnetos
I heard Felax got eliminated by UK player Cheech Wizard. Which is kinda bitter-sweet, 'cause I was rooting for Cheech, but sad to hear that an X-23 player lost. I saw, ETR(wrong name? vs PerfectLegend) and Killasasa vs a Wolvie/Sent/something team. ETR unfortunately lost, but Killasasa blew the Wolvie team right the fuck up with Ironman and someone else, it was so sick haha.
Tatsu was blowing up people, but I can’t remember what happened to him.
Floe beat Tatsu if iirc, his X23 didn’t do much in both sets
^
That sucks.
Yeah there’s a guy on youtube that recorded pretty much everything that happened at Evo so far so I’ll find the link and post the video up soon.
He had to fight up against Floe’s She Hulk first and that’s a rather difficult match for X23 (at least ATM) since most of She Hulk’s air normals are way longer than X23’s air normals and her c.L is like at least 4 times the lenght of X23’s (which you pretty much almost have to be in throw range to use). It’s really hard to fight a character with a half screen j.H that can cross up, hits overhead and OS’s into throws when you don’t have anything normal wise with that much range. She also has a c.H that leads to combos and gets across the screen at a blazing fast speed and her c.L has crazy range, can rapid fire and anti airs. Tatsu just got blown up by the spacing and range of She Hulk’s normals both matches pretty convincingly which pretty much didn’t have X23 doing much on screen either match.
She Hulk is definitely one of the those matchups where the importance of getting down MFC strings is starting to become really apparent. IMO you practically can’t even fight She Hulk without s.H MFC. s.H hits at the perfect height to shut down abuse of her j.H game without jumping up in the air and putting yourself at risk of getting air thrown. With the MFC it makes it heavy frame advantage on block to allow you to dash back in easily if she advance guards it from the air and allows you to rapid fire it for multiple chances to AA her while she’s airborne with her floaty jump.
In general X23 is the only character in the game that can rapid fire her M and H normals and its way too good of a technique to not apply this many months into the game. X23’s footsies are limited way too hard when you have no way to safely apply pressure except from point blank range without throwing around random specials. We’ll see what buffs they give to her talon attack game but in general in order for X23 to be less reliant on randomness it’s looking like MFC is really in requirement at this point now.
I’ll have to disagree with the She-Hulk matchup. She’s a character that spends a fairly large amount of of time on the ground, and often players rely on low attacks to get hits. This means fast air down+H or qcf+L can blow her up or put her in disadvantage (unless of course, the player predicts correctly and grabs or something). If you just TK her L Talon Attack from full screen a couple of times (if you’ve got the time), you will most definitely dissuade the opponent of doing random slides. Also, no double jump or airdash or anything means easier resets.
So essentially, to my little experience, the She-Hulk matchup involves a lot of baiting and also good pressure.
Of course, it’s obvious standing H needs to be used as anti-air against her as well as against any other character.
… I should have posted this in the matchup thread, shouldn’t I?