Are you talking about doing your super before their super, or after you see their flash? Cuz if you’re talking about after the flash, you can input your own supers during their flash and it comes out on first frame possible I believe.
Neck Slicer, maybe. Weapon X Prime, nah… Even beat Wesker’s counter once, but I think that was a fluke. Haven’t quite worked it out yet. If you input the Weapon X Prime during super flash, it’ll come out on the next possible frame. Idk how many frames it takes for her to start moving, but once she’s running, she’s invincible.
If you look at the frame data you’ll see that Capcom kinda tricks you with the invincibility of the super. It’s invincible for almost 60 frames but is not invincible for the first 6. Which means if a character has an attack out meaty on the first 6 frames of the super you’ll get stuffed. Meaning against supers that activate one frame 1 or 0 after the flash (like shoto beam supers, maximum wesker etc) you’ll have to be careful sometimes. Once Ryu’s super freezes the screen you’re not going to be able to win because it’s active on the very next frame after the freeze. You have to do your super before his super freezes the screen and shows a close up of him charging the super. You have 18 frames to super Ryu when there’s a white flash behind him which is his pre start up frames. Once the game freezes you have no choice but to get hit or take chip.
Same thing with Storm’s hail storm. You have to do your super when she’s flying up towards the sky with a white flash behind her. Once the game freezes and you see a close up of Storm…forget it.
Was really helpful, and got me thinking about how to deal with Wolverine players using Berserker Slash in strings. Recorded a Berserker String, found out a straight jump makes Berserker Slash combined with assists like Akuma’s Tatsu in a string, whiff. You can jump, chicken block and avoid the Slash and the assist because there’s a gap before the Slash hits you.
It seems viable, but I’m kinda wary about this, you could end up eating more damage because it’s pretty risky pressing buttons during someone’s offence…but sometimes, you might just have to take the risk…
Staying in the air in general seems to be decent against Berserker Slash. Let me know what you think guys.
You can cancel X-23’s Crescent Scythe cross-over counter into Rage Trigger to punish beams/plasma storm if you are close to the opponent, if you are far you can wait till near the end of the beam and try to punish. Then you can use X-factor to kill them if you want.
It’s annoying trying to keep track of everything I’ve learnt with this character, especially when I’ve hardly had any versus experience with this game(playing X-23 online is a deathwish so I simply don’t play online.) Feels like I’ve gotta remember a whole bunch of stuff with X-23 when it comes to her offence, maybe I’m overthinking things. Certain circumstances make it very difficult for me to go to London’s offline sessions and tournaments. So since this game came out, I’ve been stuck in training mode for an eternity.
Trying to get some offline casuals with my friends at the moment and FINALLY get some videos up of my shitty X-23 lol. Everytime I wanna record, something happens and we can’t record. Perhaps when certain stuff blows over, I can finally start making some headway versus-wise.
Yeah I’ve realized with all of the stuff I’ve learned I’m eventually just going to have to consolidate it to what works best. The game is way too high damage to be doing one of everything X23 is capable of every match. Better to just consolidate to what works most effectively. Right now I’ve just been running talon dive to L talon attack pressure close to the ground during H mirage feints and calling assists. Mixing that up with j.M or c.M high lows and what not. I’ve also been trying to use command grab and ground and air throws more often to get people to think about doing anything other than blocking. Whatever gets people to block wrong or stop blocking the quickest is what I’ve been trying to utilize most often.
The MFC mirage feint stuff is good for pressure but I’ve started to realize that this is early Marvel where people just wanna pushblock the first thing you force them to block. Which means you have to do a lot of feinting block strings first and just sitting in people’s faces and forcing throws and delayed strings on them to blow up their advance guard. Then when you get them to stop push guarding on the first damn thing you force them to block it’s easier to implement. That’s why H mirage feint with projectile assist is strong to throw out because if you get the opponent on the ground and throw out with an assist they can’t just push block you out and then have to deal with a high low or left right depending on what you do like Wolvie.
as far as people wanting to pushblock everything, I’ve been having a lot of success with d+H canceled into talon dive before it hits. Its a kind of counterhit setup - ppl expect the d+H to land, pushblock it, but since you haven’t done anything you get a counterhit 236L instead. At first d+H seemed like a pretty godawful move because of the low frame advantage and its horrible vulnerability to low attacks, but if you get creative with it, it becomes very powerful
Right now my biggest project is making c.M or s.M xx feint cancel, s.M s.H xx 214H my BnB combo starter. if you feint cancel them X-23’s ground Ms are awesome, awesome, awesome moves… if you don’t they are not so good. difficult combo though… but I’m looking forward to the day when I can be an arcade stick hero on a level SF4 Gen players only dream about haha
When I get my HD PVR back I want to record some sets vs my brother’s super cheap, flowchartable, braindead garbage top tier team (Magneto/Dante/Sentinel). … but I can still beat them. unfortunately though even with feint cancels to buff up her normals, X-23 really can’t hang all that well with Dante… if my Wesker fails to take Dante out before X-23 hits the stage, I’m in trouble. If I have Akuma assist I can sometimes get it done but if it is solo X-23 vs Dante or even worse vs Dante w/drones backing him up, I will basically lose for free. Dante is so dumb.
Yeah, people do want to pushblock everything. It’s a matter of getting around that and staying in their faces. Doing that on the fly is something I have to get used to. But yeah, D+H is actually pretty good to use in strings since already, it doesn’t get flung back when advancing guarded so X-23 stays in their face.
Ideally, the best position is in the corner so pushblock becomes less effective. Luckily, the majority of X-23’s combos dump them right in the corner.
As for Dante…I honestly think he’ll be a terror once fully mastered. Not just combo-wise, little things like consistent Reverb Shock>Fireworks on whiff is gonna piss so much people off. His moveset is so large and he has so much options, his only major weakness being that his normals are slow up close, but he’s the master of mid range. I picked him up because I wanted to be stylish like Isedelica LOL, plus I wanted the whole DMC theme because I use Trish. Then I quickly began to realise that he’s actually going to be quite dumb in the future, sorry, I meant MORE dumb. His execution isn’t as friendly as other characters though(Wolverine) so the beast is contained, for now.
Unfortunately I haven’t had much time to play Marvel against anyone for a few weeks, but I do hop onto training mode every now and then to stay somewhat fresh and try new things. One thing I tried out was inspired by the interview I saw with Tokido where he explained that in Japan, X-factor Lv1 is common. The idea is you blow away the point character and get the first mixup on the next. I toyed around with this concept with X-23 and found that Lv1 X-factor combos can be rather effective. Here’s what I was doing:
st.M, st.H xx X-factor, st.H, st.S, j.M, j.M, j.H, j.2H, j.236+L, land, 236+M, link st.M, st.H, st.S, j.M, j.M, j.H, j.2H, j.236+L, land, Amaterasu Cold Star assist, 236+M, j.H, j.623+H = 1.15 million damage
If nothing else, it gives me an excuse to use Crescent Scythe, lol.
My only gripe about this is that it doesn’t quite build 2 meters, so you’re left with 2 3/4 meter or so even on a full 1.15 million health character. If it did get you to 3 meters then it would be godlike - does anyone have advice on how to increase the meter gain so that it would give you a Dirt Nap after? Of course, lower health characters won’t ever allow you to build that much on them.
What is your opinion of the “burn X-factor early” strategy? (Phoenix matchups notwithstanding)
You pretty much have to burn XF early to kill off characters like Wolverine who are always safe on block. It’s pretty much one of the only solid strategies for stopping him from dive kicking all day because it will pretty much kill him off if he dives predictably since he cant cancel the dive once he commits to it. The longer Wolverine is on screen the worse it gets so if you gotta burn off XF to kill him off then it’s definitely worth doing. Burning off your XF early forces yoru opponent to burn theirs off early (providing they’re not using Phoenix obviously) since there’s a good chance they could lose their next character and just be stuck with the XF3 in the back that you would have plenty of time to lame out.
I am very dependent on Sentinel Haggar as team mates. Haggars assist just provides so much great defense and sentinel is used as the comeback character. I’ve managed to pull off some dit naps off haggars assist, however i use him mainly as an assist to protect me at close combat. Is there any good strats and vids of this team or Just X-23/haggar?
I mean if you have an assist like Haggar available there really isn’t much you need to learn other than when to call your assists. Depending on whether you’re fighting a more rush oriented or zone oriented character should have you changing which assists you use. You’ll just have to watch how you call Sent drones since X23 isn’t exactly perfect at protecting the assist while moving in. The fact that you have Haggar assist means you’ll be able to break yourself out of a lot of combos and just focus on building meter for dirt nap. If you kill the first character without using your XF you can call haggar assist or sent drones on the next character coming in and force them into a block string while they are still in the air and dirt nap kill them. X23 pretty much relies on dirt nap to be at her scariest so it works that you have assists that will buy you more time and protect you to set up those 2 meters.
i’ve read around that X-23 gains allot from otg hitting assists such as Wesker and Deadpool, would it be good if i change sent to his rocket punch assist?
There are no good combos i can use off a haggar assist? I managed to pull something in the corner with a L crescent, (haggar hits), dirt nap. That shit was out of pure luck though.
Only go with Rocket Punch if you know how to get in with X23 at stay there for at least the majority of the match. Haggar can be zoned pretty bad by himself and Sentinel is hitbox fodder when it comes to drones.
It’s very disappointing seeing all these X23’s online nowhere close to the potential she can bring out. Most of them are pure mashers, others just don’t have the knowledge to bring out her best stuff.
To be honest, I think it’s impossible for X-23 to be played properly online. The game’s online is fucking awful, SF4’s online shits all over it. I tried playing X-23 online, it was simply a nightmare. Beyond basic LMHS combos, it was near impossible to pull anything out.
with a decent connection I can still perform feint combos, and I mean REAL decent maybe one or two lag spikes. Characters like Wolverine always get picked because his b&b is so damn easy to do, even in lag and can still go for 600k dmg off one bar. The only cheap move you probably abuse with X23 online is her command grab, in lag that shit is tough.
Hey guys, Dante’s jam session is kinda good and stuff
If you call Jam session and mirage feint M behind them (and they block it correctly), you can wait for Jam session to end and j.2h on them for an ambiguous cross up from the pushback of jam session (it pushes towards you since you switched sides, and pushes VERY far).
This is of course in addition to all the standard mixups you can set up when the opponent is in high blockstun.
You’re better than I am haha, I can barely do anything with her online, so I quit and I’m solely offline now.
Nice stuff Dark Sonic, I’ll remember that since I use Dante with Jam Session as well. You can also feint cancel the sweep to combo off it as well/make it safer, which is really good, or completely feint cancel the move before it hits for extra trickery.