Nominated. Excellent video. I think i only found one small text error (i posted it in the video’s comments). I don’t think you missed anything that I could think of. I could think of a few more setups, but otherwise, nothing crucial.
Thank you sir! Nice vid, def gets my :tup: for front page.
LOL holy shit man I proof read that so many times and I missed an obvious mistake right on the first blurb of text :lol:
yeah that 236H is def supposed to be 214H. in fact, every single time I write 236H its supposed to be 214H… shiiiiiet!
Nominated, I want X-23 on first page lol.
EDIT: Oh you credited me haha, thanks! But 10stars actually came up with the series following the s.H starter so it’s all him really.
Great job on the video Sakeido, hopefully it opens some people’s eyes about all we’ve been talking about so far.
hello everyone. i’m kinda have a issue vs shoto players. is there anything X can do against jump tatsu pressure besides calling upon my assist such as jam session? i was in the lab to see if i can do anything but i really haven’t discovered much. tri dashers such as chun are annoying too haha. and sweet combo ryuga. i didn’t know you was an x-23 user. guess we just always end up using the people.
^
Haha, yeah, it’s quite strange, got quite a few guys I know on the SSF4 char boards I go to using the same chars, it’s pretty cool. And thanks!
For Tatsu pressure, I recorded Ryu Tatsu abuse, and her launcher(S) pretty much beat it out everytime. I don’t know about Akuma’s one though.
For Chun-Li, if they’re trying to get in, maybe st.H or some other kind of poke, or maybe even a jab, but I dunno. Air to air jab into chain punish may work too.
Nominated Sakeido’s video – a great compilation of the activity on this board.
should s.h beat out a zero whos constantly jumping in at me? i have problems punishing a zero (any character really) who is constantly jumping at me (besides an antiair assist)
I know at least that a fully charged neck slice will beat Akuma’s tatsu, but that might be it really - tatsu has such a nasty hit box on it.
Standing H can beat jump-ins but it’s not active for very long, so it’s possible to do it early and miss or a bit too late too. I was actually practicing against Magneto triangle jump-ins in training mode (just recorded Magneto rushdown and set it on repeat, lol) and st.H beat it if I timed it well. I was trying to practice canceling st. H into feint cancel but I have to work on that still, it’s tough.
Strangely enough, I discovered that you can usually just dash out of the way or dash under Magneto when he tries to triangle jump you without assists. Obviously if he throws Sent drones or something at you that changes things, but you wouldn’t want to st.H that anyway. Others like Chun and Viper might be difficult to dash under though because they come in at a more shallow angle.
Wooooaaah, you can dash under Mag’s trijump BS haha? Is it height dependent?
Well I suck at triangle jumping, but when I recorded it as fast as I could do it and played it back, I was able to dash under or away from it like 90% of the time (and the other 10% were dash-aways that ended in a block anyway). And again, this was without assists - drones would make that very difficult lol
Too sick, thanks, definitely something to keep in mind.
Can X23’s ankle slice assist pick up ground bounce’d opponents (ie. after an S attack hit in midair) the way Wesker’s samurai edge does to extend combos?
Yes, but it doesn’t bounce them as high as Wesker’s does. Gotta act quickly after the OTG. I like to use it to Okami Shuffle after a spike with Amaterasu, it’s funny because you can hardly see X-23 do it and people sit there scratching there head like “what just happened?” lol
Oooh so not as high. I was wondering if Storm would be able to connect her standing S for a relaunch…
Storm’s S has a lot of active frames so I don’t see why not
I stop triangle jumps with s.M or neutral jump down+H if they wind up underneath me.
I’m wondering if d, df, f, uf + H will stop Ryu’s air tatsus?
I didn’t know you could do some stuff shown in that vid, good nom.
I’m sure s.L or s.M is a are decent anti tri jump moves also.
I’ve been practicing the feint hold cancel by basically doing qcb+L+S and just making sure I press L like a split second before I press S and make sure to hold both down for a split second. That seems to work pretty consistently for me.
I’m sure Zero is probably a legit hard fight because his rushdown is kinda designed to beat other rushdowns by basically having sword moves that are fast and safe on block. Which means he’s going to out prioritize you for the most part since he isn’t putting out vulnerable hit boxes during his moves and they’re mostly all safe on block. Your only hope IMO is to catch him whiffing something and just making sure he dies cuz he only has 800k health. Zero…like Magneto is too powerful of a character offensively to let live. If you touch him, make sure he dies.