MvC3: Becoming a Hellcat: The Felicia Combo Thread

A combo I’ve started doing with my own team in the corner:
A1: Arthur / Dagger Toss or Fire Bottle Toss (maybe his other assist too, but I never use it)
A2: Haggar / Lariat

Any BnB into launch, J:m:, J:m:, J:h:, J:s:, Land,
:d::df::m::a1::f::uf::l:(whiff):l:, (:a1: hits), :s:, :uf:, J:h:, J:s:, Land,
:d::df::m::a2::f::uf::l:(whiff):m:, (:a2: hits), :dp::h:, :dp::l:, :qcf::atk::atk:

Adds a fuckton of damage for no extra meter.
I’ve managed to hit 850k with 1 bar, with the combo itself building 2 :razzy:
You can also just go straight into PHM after the heavy cat spike for stupid damage.

There are a bunch of other assists that can be swapped in for either of the above, though you may have to use M Spike instead of H Spike, or swap between Cat Punch and Slide followups. It’s just a matter of experimentation.

L Cat Spike follow-up into Rolling Buckler is probably the best option damage-wise after hitting H or M Cat Spike after assists. Deals tons of damage :slight_smile:

Edit: Like Toy Touch :a2:(Deadpool’s Trigger Happy in corner) :dp::m:/:h: into :dp::l: and then Rolling Buckler :qcf::atk::atk:

Doesn’t work with Tenderizer assist with Skrull, sadly, but it does work with Orbital Grudge, so thanks for this, I am gonna change his assist in my team. I also like it because it’s an easier confirm into PHM over 3M 2369L~M.

Edit: What combos do people use against Amaterasu? Amaterasu seems to have some funny hitbox things going on, such as not being able to follow a 236X~M into 5L. I’ve been messing around against him and it seems most of her main features are annoying to execute against Lassie.

Someone try out linking a s.L after M follow up for rolling buckler on Shuma Gorath. I don’t have a copy of the game, but it didn’t look like it was possible on him for the 7 or 8 matches I was doing it. Same for MODOK. Looking for a confirmation/refutation.

Pretty sure I’ve done it on Shuma, doesn’t work on MODOK though.

We should probably have a list of all the people we can’t hit 5L (s.L) on after Rolling Buckler > M, since it is important to note when we set up specific combos.

Yeah; but there’s a difference between “pretty sure” and “certain”. Test it for me if you could.

It works on Shuma. Timing is pretty strict like Zero. You can’t do it at all against MODOK or Ammy.

Frames you have to hit after slide vs a grounded opponent:
2 (4, 7, 12) MODOK
3 (5, 9, 14) Amaterasu
4 (6, 10, 15) Viewtiful Joe, Zero
5 (8, 11, 16) Everyone else (including Jill and Shuma-Gorath)
6 (9, 12, 17+) Captain America, Doctor Doom, Dormammu, Haggar, Iron Man, Thor
7 (10, 13+, 18+) She Hulk
8 (11, 14+, 20) Sentinel

Brackets are values during X-Factor adjusted for relative speed.
For values I’m not sure about I’ve put the minimum value followed by +.

e.g. 4 means you can hit with :l:.
5 Means you can hit with :d::l: for a little more damage.

OTG into Roll whiff slide behaves differently so ignore the above for that.

Move startups:
2: Snapback
4: :l:
5: :d::l:, :qcf::l:
7: :m:, :d::m:, :qcf::b:, :rdp::atk:
8: :df::m:, :b::h:, :s:, [:b:]:f::l:
9: :qcf::h:
10: :h:, :d::h:, :dp::l:
12: [:b:]:f::m:
16: [:b:]:f::h:
20: :dp::m:
25: :dp::h:

So it’s a 1-frame link vs MODOK and a 2-frame link vs Amaterasu? Would have thought I’d have got them at least once in the past :confused:

You’re reading the wrong values. The brackets are for X-Factor.

Oh, herp derp, thought the first value in the bracket was regular, dunno how I missed that. That makes sense.

Also I think Rolling Buckler Slide xx PHM doesn’t work on MODOK (works on Ama if I remember correctly).

@ people who tested against Shuma: thank you.

Ah, that reminds me.

Against MODOK you can go into:
(:l:), :m:, :d::m:, :d::h:, :qcf::l:,:m:

This pops him up as high as a normal character (5f) and lets everything work. You can only do a couple of moves before it though (e.g. :h:3, :dp::m:) or it won’t combo.

You can try starting with a straight :d::h:, :qcf::atk:, but it’s really inconsistent since the roll has to hit when MODOK is really low, and the roll will hit sooner or later depending on the distance. Doing the above string starting from point blank range (i.e. after spike, delta kick, dash, jump attack) ensures that you end up at the perfect spacing for it to work.

This doesn’t work against Ammy? :frowning:

Only works on MODOK and maybe Sentinel too, but there’s no point in doing it against Sentinel.

Sent’s health is 910k now ahahahahaha

Poor Sentinel. He already had a tough time with the kitties but now the nerf makes it worse. XD

Pfft, gets no sympathy from me. At least now we might see more variation in streams and tournaments, pretty boring seeing Sentinel in 90+% of the teams.

Really, the nerf isn’t going to affect people who REALLY know how to use Sentinel. It’s going to affect all the people who put him on their team for nothing more than his ability to soak up damage and do the Drones assist.

I’ve seen too many big name tourney players (and god knows how many scrubs online) who put Sentinel on their team just for these reasons, and don’t actually bother to learn how to play him. It’s pathetic.

Anyone who knows how to pilot the mecha is gonna be fine. It’s the ones that put him on cruise control that are getting screwed - to which I say, screw 'em.