Got a lot of work to do soonish, but I’ll add what’s been posted so far and update whenever possible. I’ll try to list the combos by damage dealt, going from most damaging to least. Note that I assume Cat Run and Cat Charge will not be involved in combos, so I left them out of the special move list.
UPDATES
-Added Sprint’s “build your own combo” into the second post for people who prefer that style.
-Added theDUKE’s meterless combos.
Key:
:atk: = any attack button
:atk::atk: = two attack buttons
:l: = light attack
= medium attack
:h: = heavy attack
:s: = Special/Launcher
XFC/KFC = X-factor
Special Moves
Rolling Buckler: :qcf:+:atk:
Cat Spike: :dp:+:atk:
Sand Splash: :f:+:atk:
Delta Kick: :bdp:+:atk:
Hellcat (command throw) :hcb:+:atk:
Hyper Combos
Dancing Flash: :qcf:+:atk::atk:
Kitty Helper: :dp:+:atk::atk:
Please Help me! (level 3) :hcb:+:atk::atk:
BnB combos
1.:dp:,
,:h:(2hit),:dp:,,:)d:),:h:(2hit),:qcf::h:,,:l:,,:df:,:uf: :h::s:(land),,:h (1hit),:s:,:uf: :h::s:(land),:d::df::f::uf::h:,:h: 560k damage, no bars. Can drop the end of the combo to replace with PHM for 1.1m damage.
- ,:d:,:h:(3 hits) xx :dp:,,:h:(2 hits) xx :qcf::h:~:m:,:l:,,:h:(3 hits),:s::uf::h::s:(land),:d::df::f::uf::h:~:h: ** 440k damage no bars (start with :l: for better hitconfirm) **
3.,:d:,:h:, xx :qcf::h:~:m:,:l:,,:h:(3hits),:s:,:uf:,,:h:,:s:,(land):d::df::f::uf::h:~:h: **374k damage, no bars, basically the “newbie friendly” version of the above combos. **
Combos involving X-Factor
- :l:,,:h:, XFC level 2-3, :dp::l: x N Damage depends on how many :dp::l:s you do. With level 2 X-factor it takes 21 :dp::l:s to kill sent from full health, with level 3 it takes 18.
Combos involving Please Help Me!
- :dp:, :h:(2 hits) xx :dp:, :)d:), :h:(2 hits), :qcf::h:, :l: :d: :h:,:h:(first hit) :s:, :uf::l::h::s:(land)(dash),:d::df::f::uf::l:(whiff) :d::db::atk::atk :df::qcf::atk::atk: 4 bars, breaks 1m damage. May need modifications mid-screen for short/crouching characters
2.:dp:, :h:(2 hits) xx :dp:, :)d:), :h:(2 hits), :qcf::h:, :l: :d: :h:,:h:(first hit) :s:, :uf::l::h::s:(land)(dash),:d::df::f::uf::l:(whiff) :d::db::atk::atk: 3 bars, damage is in the high 800,000s. May need modifications mid-screen for short/crouching characters
- :hcb::atk:(dash):df: :uf::h::s:(land) (delay) :d: :h:3(delay):h:1 :s: :uf::l::h::s:(land):d::df::f::uf::l:(whiff):qcb::atk::atk: Damage in the high 700,000s, 3 bars