LONG POST!! Sorry if it’s a nuisance.
Ok, so I browsed/skimmed this specific forum thread from start to finish, because of the talk of starting a new forum thread. The last 3 pages are pretty much UMVC3 related. Alot of the combos are not noticable due to the missing smilies. The text in bold was videos and a couple combos I found in this forums that I think would be beneficial for others. Non-bold, some combos I put in myself. Hopefully, my notation isn’t too hard to decipher… It’s what I’m used to using. And it would be good to have a section for resets, grab combos, anti-air combos, and whatnot.
LMH2HS - sjLLMMHS - 3M.HYPER [443600 - 26]
LMH236H~L - LMS - sjMMHS - 3M.HYPER [477800 - 27] end combo before hyper directly in the corner and 3M immediately to connect hyper. the body should still be in the air a little bit from the small bounce after hard knockdown. if the body is flat on the ground, it will not connect.
LMH236H~L - LMH(2)2HS - sjMMHS - 3M.HYPER [514300 - 32] same as above
LMH4H(1)S - sjMMHS - 46H.HYPER [434000 - 27]
LMH2HS - sjMMH421H - HYPER [439800 - 25]
LM4H421L.LM4HS - sjMMH421H - S - sjMMHS - 46H.HYPER [568800 - 37]
LM4H421L.LM4H236H~L - LM3M - jMMHS - H(1)2HS - sjMMH421H - jS - 46H.HYPER
LM4H421L.LM4H236H~L - LM3M - jMMHS - H(1)2HS - sjMMH421H - 2HS - sjHS - 46H.HYPER [689100 - 47]
LMH4H236H~L - LMH2HS - sjMMH421H - 623L.HYPER [529300 - 35]
LM4H22H.LM4H236H~L - LM3M - jMMHS - H(1)2HS - sjMMH421H - 2HS - sjHS - 46H.HYPER [652500 - 46]
LM2MH623H.M(2M)4H236H~L - 2LM3MjMMHS - H2HS - sjMMH421H - 2HS - sjHS - 46H.HYPER [699700 - 49]
~in the corner, add 2M [708100 - 51]
~in the corner, add 2M, change H2HS to H(1)2HS [696100 - 49]
screen and character specific:
LM236L~M - 2L3M236L~L - LMH(2)2HS - sjMMH421H - 2HS - sjHS - 46H.HYPER [598600 - 40] worked on ryu in corner
corner:
~LM236L~M - L3M236L~L - LM [works on Ryu, IronFist, Storm & X23]
anywhere:
~LM236L~M - L2M236L~L - LM [works on Thor]
~LM236L~M - L2M236M~L - LM [works on Deadpool]
have not gone through every character, just the few listed above and noticed I needed different chains to keep comboing after LM236L~M
**COMBOS FOUND VIA FORUMS
j.S, land, b+H (2 hits) xx L Cat Spike, s.L-M xx H Rolling Buckler~Slide, s.L-M-Toy Touch->JC, j.MMHS, land, c.H-S, sj.MMH xx H Air Delta Kick, dash, c.H xx L Cat Spike XX Dancing Flash by Icege [644000 - 37]
623M - M2M2HS - sjMMH421H - H(1)S - sjMMHS - 46H.HYPER [612600 - 33] by Mozart0341
ULTIMATE FELICIA by MrOrchazm bnb video
Felicia Primer Volume One by MrOrchazm
Team Combo Exhibition 2 by MrOrchazm
Felicia/Dante/Sentinel by MrOrchazm
The Unnecessary Felicia Tutorial by damnitsrj
"So, I actually bothered to do this.
Tron: forward throw*, back throw*, air forward throw*, air back throw*
Spencer: Jaw Breaker
Akuma: air back throw
Nemesis: Tentacle Slam
She-Hulk: Heavy Strike (duh)
Sentinel: Human Catapult*
Hulk: Gamma Tornado
Super Skrull: air forward throw*, air back throw*
X-23: air forward throw, Decapitating Slice
Storm: air forward throw, air back throw
Thor: forward throw, back throw
MODOK: air back throw*
Doctor Doom: back throw
Dormammu: air forward throw*, air back throw*
Nova: air forward throw, air back throw
Shuma Gorath: air forward throw, air back throw
Hawkeye: forward throw*
- = spacing-dependent
I only tested normal throws and (non-hyper) command throws, as I figure the only real purpose this would have would be to circumvent throw damage scaling. I did not test other moves that cause hard knockdown, and I did not list hyper combo throws because the ones that I tested don’t scale the rest of the combo’s damage to begin with (although many of them do also allow for a raw tag and follow-up)." by Sixfortyfive**