Don’t know if this has been said before:
Hitboxes: In General there’s a lot of attacks in the game that look like they won’t hit but do and vice versa. Ryu’s standing jab hits with ki??? Viper’s normals are horrible. Spiderman, one of the shortest characters, cannot hit many an opponent with his standing m if they are crouching. Ironman’s crouching H is a horrible attack. Some characters need better throws to keep up with the rest of the cast. DHC trick fixed.
XFC level 3 is by far the worst thing in the game. It should be made into XFC level 1, 1.5 and 2. That is all.
Phoenix:
Durability on TK shots decreased slightly.
Dark Phoenix:
Alternate flame colors.
TK trap chip damage reduced. One of her TK traps should be removed for Dark Phoenix, they are by far the most broken thing in the game and having three of them on screen at once is what makes her uber powerful IMO. The L ones creates infinites when she is XFC lvl 2. M let’s you cross over like it’s nobody’s business. H let’s you keep people from superjumping. At least removing one of them gives her opponents a chance to escape lockdown.
Wolvie:
Damage nerf. His BnB shouldn’t reach 644k. More like 500k. He’s a pixie and should be treated as such.
Hitboxes and speed of standing M and crouching M need to be altered.
Berserker slash invincibility removed.
Drill claw to wall and off the wall as well.
Dante:
Hysteric should not track opponent’s if they are behind Dante.
Fireworks should have a shorter range in back of Dante. It should hit behind, but fullscreen away into super is just (o_0)
Jumping S has a crazy hitbox that hits behind Dante. Ridiculous.
Akuma:
Tatsu and the crazy way it bypasses all projectiles needs to be nerfed slightly. More vulnerability towards projectiles at the end of the tatsu or something. Not too much cause he doesn’t have a double jump or airdash. I think Akuma should be removed and made into a boss character like shin mech gouki or something of the sort.
Chun-li:
the hitbox on the lightning legs is retarded. It can effectively hit behind her! Leading into a 40+ hit combo and possibly an infinite. Happened to me while using Zero. How the fuck is this possible?
Ryu:
Instead of having regular Ryu they should have quick change Ryu and make his moves like regular Akuma’s. This way that freaking Electric Tatsu will cost someone a bar of meter. If not then give him a wavedash. Maybe a double jump or forward and back air dash.
Cap:
The cartwheel needs more invincibility and quicker speed. Hyper charging star needs more invincibility. It shouldn’t be stopped with a jab. More aerial mobility.
Hsien Ko:
Needs a better airdash. Her attacks need to be able to connect.
Super Skrull:
Needs an 8 way air dash.
Shuma:
Jumping S should have a bigger horizontal range and should cause hard knockdown. This would allow most of his combos to do 500k due to his ability to land mystic ray super consistently on the ground, heck it would allow him to finish most of his combos. Slightly quicker air dash. You can give him recovery after his supers, but making him pose is just retarded.
Jill:
She needs an 8 airdash (or be able to use her arrow kick in the air ala X-23) and her old costume/hairdo. Air super. A cannon spike or something.
Spiderman:
L Web balls should be quicker, M and H web balls should trap an opponent longer. Standing M should be able to hit crouching opponents. Maximum Spider should reach the whole screen. It doesn’t for some characters like Phoenix. As an assist, spider sting should come out quicker but have more recovery. Spider Swing should hit high.
Magneto:
Em disruptor is too quick. Needs a bit more recovery. Shockwave is too powerful: it needs a damage reduction or more recovery to punish Magneto. Gravity Squeeze is fucking broken. Shouldn’t be able to get opponent’s in the air. Should have an affixed ground only range.
Haggar:
Command throw range should be more in Haggar’s favor ala Zangief. 360 motions would be nice.
I think almost everything else is fine as is.
Chris:
Chris’s land mine is his anti air so I don’t see what people are bitching about. He’s decent at a fireball war with his prone position. He’s got a far range anti-air in his flame thrower. His damage is real heavy. The projectile durability of the magnum is like Wow.
Arthur:
Get the Gold Armor and he locks down with his homing projectiles and assists.
Meant to be an anchor. Good anchor as well. Has everything he needs to run out the timer at the end.
Morrigan:
is difficult to get in on when played well. Air Fireball into Air dash, jumping S is hard to hit her out of. She gets meter during Astral vision and paired with a good assist, she becomes quite annoying. She doesn’t need a damage boost.
Ammy:
She’s well designed. Forward H should have more recovery time and should have bad recovery, that way Ammy would have to use L paper to recover from it.
Zero:
I think he’s fine the way he is. If anything would get nerfed I’d say it would have to be his raikousen’s being able to teleport through opponents.
Wesker:
Slight Damage reduction.
Viper:
Needs better normals. Second hit of standing S should have a better hit box.
The rest of the game is fine as is IMO.