I thought they said that the Capcom side will have togleable voices and the Marvel side is ENG only.
P.S. I told a friend that Akuma was in MvC3, and his response was “Good, he is finally in a game I want to play”.
I thought they said that the Capcom side will have togleable voices and the Marvel side is ENG only.
P.S. I told a friend that Akuma was in MvC3, and his response was “Good, he is finally in a game I want to play”.
Shinnku might be better at full screen than the ground version of his hadou hyper because of the spread.
Also seems like he might have lost his fourth hyper.
I like his English VA, sounds much more ferocious and intimidating than he did in SFIV.
His hypers are new. Beam thing is mid air now and ground fireball hyper spams out multiple hadoukens.
That said, I wonder what the command for SGS will be? :snka:,:snka:,:r:,:snka:,:snkc:?
Fuck what anyone says, Achooma looks amazing this time around. Good addition.
Dive kick and palm look really interesting and vital to his game play because they knocked the opponents into juggle state.
well, just wait and see if this is update after the game comes out. most of these new people joining probably wont keep up with the threads
GAH THAT WAS SO EPIC! Raging demon punish for hypers!? YES!
Presumably. And yeah, they switched his air and ground hadou hypers. Demon flip looks badass… I wonder if he has the demon flip throw.
As much as I’m a whore for the master of the satsui no hadou. I don’t really care who runs the shop as long as it stays up to date and useful.
I still don’t think it’ll be enough to justify Ryu over Akuma though. I can already see Raging Demon completely fucking over keepaway attempts.
Most of my posts are in the Bison forums which I post mainly in 90% of the time. Oh I update. I update a lot.
^I can cosign on that.
Except for… Jumping?
It seems like a dumb hyper punisher, if you ask me.
You’re not gonna be able to jump outta that shit if you do a grounded projectile. Your ass is toast. No pun intended of course.
I know, Pool’s guns KFC into his counter. EAT MY LIFEBAR!
EDIT: Don’t take me very seriously right now. Some odd reason have went into jokester mode.
if its truly invincible its like the number one counter to most hypers. so when akuma has the meter i wouldnt throw out a hyper unless you combo into it.
Yep, that lockdown Wong was using with that Trish super would be shutdown.
Unfortunately it wouldn’t catch storm doing a hailstorm. As if that bitch needed more of an advantage.
how the hell did they manage to make him look actually exciting and cool this time around without even changing much? Dayum…
Anyone else notice no recovery on teleports? im guessing it can be used to go through projectiles/beams/hypers to rape on the crossup