MvC3 Actual Balance/Potential Tiers Discussion

I’m speaking very biased here but I feel like Thor can be middle tier. He is one of the few that can fly AND has a command grab. So many people don’t expect it, often times they will super jump over my Mighty Spark spamming then i just super jump air dash cancel into Mighty Hurricane and nab em. Hell I know its online and all but I’ve confused so many players I’ve managed to get into a reset loop of just bnb into Mighty Smash sj into MH and repeat.

Plus his Mighty smash assist is pretty damn good and hits twice and can confuse people on which way to block. I wish more people would play him.

I’m curious, what makes Wesker’s Samurai Edge such a great assist? Is it speed? I mean, isn’t it just another OTG assist?

I think part of the reason people are uncertain of Viper’s ability is because she has probably been the least used character in a tournament setting, at least in my opinion.
I’ve never seen someone use Viper, ever.

As it stands, I personally think she’ll be around B tier. Her Focus attack is terrifying, and her ability to cancel any special attack can leave her with some interesting setups. Not to mention that if you are able to master the art of canceling her Thunder Knuckle when it hits the opponent you can leave yourself at +10 every time you use it.

I think part of the problem with Viper that makes her seem less feasible right now is she really does require a much higher level of execution than say, Dante or Wolverine. That’s one of the reasons why I think she hasn’t been seen much. I’m hoping someone with some serious chops will pick her up soon and show how awesome she can be.

A mixture between the fact that he’s the fastest OTG assist in the game coupled with the fact that he hits low.
He’s super good for extending combos, yeah, but since he hits low and comes out so fast he’s really good for creating unblockable situations.

People saying Doom is ass on point must have not seen Buktooth’s Doom, and the only the person I’ve seen come close was Clockw0rk.

I took a look. I agree with most of what you’ve done except for MODOK. He has potential.

Doom on point is substantially similar to Magneto on point once people get his funky movement options down. Combined with the fact that his assists are all really good make him underrated.

Hugh Mad.

This, unfortunately. Haggar’s assist seems good until you realize that 90% of the time, Tron flames fills the same role just as well (if not better), doesn’t damage her, and Tron is much better on point. Haggar isn’t unusable or anything, since once he gets close the pipe is good, he does good meterless damage, and everything he has is safe on block. However, his supers are bad, pushblocking really hurts him, and he absolutely needs an amazing assist to ever get close to anybody.

As for the rest of UltraDavid’s post…I agree that a team tier list is indeed the ultimate goal; however, that is going to take years and years to even start doing accurately, so we might as well have some fun discussing characters now.

Not only is this wrong, as I think another guy also pointed out (She-hulk, Akuma, Joe, Viper, Pheonix), but why does it matter that it’s a standing overhead? Good instant air overheads are functionally identical, and there are even more characters with those. In fact, they are often even faster than most standing overheads.

Difficulty of execution has zero impact on tier lists. It can definitely influence how popular/successful characters are, but being hard/easy doesn’t change how good a character is.

I have to agree on Doom being good though. I think he’s actually a great character; the only reason why people think he’s bad is that a lot of decent players just throw him on their team to use one of his incredible assists, then they just spend 10 minutes in training mode learning a satisfactory 500-damage BnB and go back to practicing their other two characters. This means that a lot of teams that are X/Y/Doom just kind of fall apart once X and Y die, and thus Doom looks bad.

Watch videos of Buktooth and Clockw0rk play Doom. They know what they’re doing.

Also, to people saying we shouldn’t be talking about individual tier lists but instead talk about team lists: how do you discuss how a good a team is without talking about its individual parts? That is like trying to come up with the best sports team without looking at its individual players.

Hugh Mad.

Eh, I dunno about that, the only thing the three really have in common in that regard is that they all have really good one bar combos that aren’t too hard to perform. Task still needs to have his spacing on point to beat most of the zoners and he lacks really good buttons to get pixies off of him. I still think Sent has issues getting stuff started when people learn to play patient against him.

I think point haggar is as bad as people are making it out to be, he’s not bad enough that some assists can’t cover his approaches well enough to make him a huge threat. As for lariat, duckable and punishable are right, but you should be careful with it anyways. It leads pretty well to combos, especially for the zoning characters it’s really nice for knocking people back to fullscreen.

It’s usability as a low attack is the biggest selling factor. It sets up unblockable attacks.

Talk about their value on your team instead?

What? He basically said that no one knows how to use Viper yet, read it again.

Frankly I think half the people in this thread aren’t qualified to talk about tiers.

Cool? I guess?

I’m not!
Try to stop me. :slight_smile:

hey shats you have the same team i do lets hear it for team low teir!

All we need is JWong to win a tourney with each character.
Then people will be mindf***'d about who’s viable.
It will also encourage experimenting with, you know, the half of the forgotten cast.

Surprised about the lack of Felicia still. Maybe people don’t like playing as cute cats.

Alright. WNF is tonight so hopefully I’ll see clock play.

Her voice is D tier.