MvC3 Actual Balance/Potential Tiers Discussion

The only reason I can see you’re saying Mag-Storm-Sent is the best team is because that’s probably one of the most popular team choices. There’s yet to be another frequently picked team such as this.

I cringed at Wesker doesn’t add anything. That’s like the biggest understatement so far. Build around him? You can just throw him anywhere on a team and it’ll work.

MSS isn’t even that popular to begin with…

I think he’ll fit on any team, much like wolverine and magneto, But I don’t think he is a character that adds the synergy to teams is what it boils down too.

I don’t know how I missed the dhc stuff with him… Gonna have to do some more research on it I guess.

Over all I was orginally speaking more about teams since I thought that’s the direction we were trying to go.

All of the DHC trick starters cause the enemy to go into an untechable spin animation, giving you plenty of time to combo.

IMO Wesker’s biggest limitation is a lack of a decent level 1 hyper option to end combos with.

I think maximum Wesker is fine if you dash under to the other side after connecting his qcf.M so that it hits midscreen and gets all the hits.

Pretty sure Magneto and Storm can both DHC Trick off of their air throws. Magneto by going into combo and Storm by (assuming ‘Physical Hit’ criteria has been met) by going directly into Elemental Rage.

RE: Weskers lvl. 1 hyper from Wesker Reset discussion thread:

Which is offset by a level 1 hyper that can randomly cross up and is unpunishable by a vast portion of the cast, a lvl 1 hyper that counters offense and allows you to kill the opponent afterwards (it’s better than Deadpool’s lvl 3 counter) and a lvl 3 hyper that will kill anyone with a simple MHS MMHS OTG X-Factor lvl3.

His biggest limitation is that you can’t have 3 Weskers on your team.

I meant when a character lands a throw, he can actually DHC into Wesker who can then OTG. Pretty worthless, but interesting.

pretty sure sanford used this at the most recent battlefield arcadia, check the front page of srk, i think the vid should be there… otherwise check out frameadvantagedotcom youtube page.

@ otori: Wekser’s best assist is situational at best. He isnt going to help anyone get in and start any kind of mix up and he is not gonna help get people off you either. He is really good but I think he is best as point or second only and I agree that to get the most out of the the team has to be set up around him in some way. IE an assist that helps him run his mix up.

i think ur underrating his damage capabilities, [media=youtube]29cKlFPoBZY[/media], thats a solid bnb and he has a standing overhead and the slow super is unexplored, but i must confess he will not be higher than mid tier because of his speed

On a more general note, i think this game still has a lot of potential(even more if they fix xfactor) competitively and a lot of things to discover [media=youtube]aB01QLeoN4U[/media]

Which is good if you like throwing out a ton of random hypers I guess. Not exactly a great strategy, and its damage is pathetic unless they’re in the very center of the screen.

Yes, his counter super is good. That’s why I said “to end combos.” You can end a combo with this I guess, but it won’t do much.

Also, Deadpool’s level 3 is ass, so comparing it to that isn’t helping your case.

Most things involving level 3 x-factor also cause death, even without 3 bars.

…and this is how we all know that you’re not being objective.

As a side note, I’m not entirely sure that hitting with a low and high attack at the same time is actually unblockable. There are times in the game where even if you’re blocking wrong, the game will still give you the block. It’s a good mixup, but I’m not sure it’s actually totally unavoidable. Most pros qualify their statements by saying “I think it’s unblockable.”

And yeah, the assist is a good combo extender, but to setting up these supposed unblockables is pretty hard, and usually in that case a reset or normal mixup will do just fine.

No, the game has true unblockables. You cannot guard a low and an overhead at the same time in this game because there is no absolute guard for simultaneous high-low setups.

Have you actually tested that? I’ve seen plenty of times where the game lets the opponent block a low hit while standing. The training dummy set to auto-guard can also block it.

It doesn’t seem like this has actually been tested. Everyone’s just taking it for granted that it works. Sure, it’s a confusing and tough to deal with mixup even if you can block it since you’d need to switch your guard to whichever move lasts longer. But I’m not convinced that it’s actually perfectly unblockable.

While there are true unblockables I think most of the time they are just really really hard to block kind of like Akuma’s 1 frame block set ups in SF4. Usually one attack is hitting before the other. And you can nullify this by being in the air and blocking.

Yes, I have actually tested and done this in real matches. I’m also sitting here with the guide book that states it. True unblockables were confirmed before the game even came out. They’re actually not that hard to set up for characters with good trijumps and IAD attacks if you have your opponent grounded. You’ll be convinced once someone with good timing actually lands one on you.

Edit- Some characters like Felicia can set up their own unblockables, even if the timing is difficult.

I think the best team is MSP (phoenix).

even if one hits before the other, active frames can still overlap. and autoguard doesn’t cover both low and high.

correct me if i’m wrong.

i’m pretty sure that if you don’t advancing guard, unless you come out of block stun before the second hit, you can block the first and then it should just auto-block the other hit for you because your still in block stun. that’s why sent drones assist is so godlike with teleport characters, because if they port between the drone hits you have to change block accordingly or get hit.

auto block just ensures you stay blocking the way you currently are until you change to high/low or let go of the stick which is the same as switching to high block in auto block state. But it doesn’t mean you can block both high and low at the same time.

at least this is how it used to be I don’t know how it is in the marvel series.

if your not in block stun then your right, you can’t block high and low at the same time, however my understanding is if the low attack hits first and you block low they can’t hit you high until your out of block stun. ex: someone locks you down in dorm black hole assist and crosses you up while your blocking it, it doesn’t just start hitting you and if they attack while your blocking the black hole then your going to block their attack because of auto guard.