MvC3 Actual Balance/Potential Tiers Discussion

Chris grenade super is pretty good at establishing a safe situation for entry in most cases, barring your opponent having beam or invincible hyper to interrupt it before the second grenade is fired.

I think you’re trying to get out of a hole now. Chris doesn’t build jackshit for meter if that’s what you meant by spammable. 2 meters to put characters into a favourable position/situation and do little to nothing else?

I want you to elaborate more for me as to what kind of situations you can set up with Rhino DHCs that would be even remotely good. Good enough to waste 2+ bars for.

You should probably remember to include the DHC glitch, but since that team can’t really follow it up, that’s not really that important.

On top of that the vast majority of Chris’ super animation is pre-flash DHCing into sweep is 2 frame start up which with the hit confirm time of seeing what state they’re in during counter freeze is incredibly easy. Though mainly grenades are to be used against certain characters that don’t have as solid ways of dealing with it, or with 3 gauges you can bait them, follow with Jill machine gun spray then potentially follow up thanks to the upward grenade. It’s far from the best team ever, but it’s not the worst either.

I like the thematic idea of Chris/Jill/Wesker, but Chris really is dead weight on that team.

Chris’ combos are actually pretty decent/above average on meter and even with a super at the end a lot of his combos are meter positive and more positive with Wesker for unblockables.

Using 2 gauges is only a problem if your team gains bonus utility from the gauge that they don’t have otherwise as Jill combos should always build enough for DHC glitch and Chris combos with those 2 assists can often build enough for his level 3. The main utility supers they have are DHC into Rhino Charge, DHC from Rhino Charge, machine gun spray and grenades, most of which are situation specific about when you want to use them but all very useful for those states.

I personally think anything Chris does for a team Task does better with very few exceptions, but it’s not unplayable.

Yeah, some of you guys probably have not played a real Chris team so you don’t respect the character. It’s not pure theorycrafting, there are a few legit Chris players floating around, if not a bit rare. Him backed by proper assists is decent, not complete ass, the RE team is definitely playable and has some synergy. I just think Chris is a lot better with a reversal/AA assist. Nonetheless, Chrisis knows what he’s talking about and is not speaking from his ass like some people on this thread.

I’m not forgetting about it, it’s pretty much all the team has going for it to be honest.

What he is saying though is aside from MGS spam, Rhino Charge spam is a utility too that can be spammed to scout the opponent during freeze (If I’m understanding this correctly). Even if he landed RS/MGS off this there is nothing useful to DHC to anymore, so I’m really not buying that someone would so carelessly use meter just to do a tiny bit of chip and end up in a neutral position.

Why would anyone want to do this to these 3 characters outside of it being a theme anyways? It’s a god awful team for Wesker, it’s a god awful team for Jill, and it’s a really god awful team for Chris.

What the hell is Chris going to do with Wesker & Jill assists from half/full screen? Chris’ zoning game has been established as trash without the right assists, and neither of those two characters have what he needs.

A lot of pain to have a themed team is what it looks like, but I’m interested in hearing about all those little nuances that make this team unstoppable in the right hands. Can’t wait. >.>

Fun fact : Chris can finish the DHC glitch with his Grenade Launcher and follow it up with a regular launcher into combo, or OTG jump Magnum into combo (depending on the setup). It does ridiculous damage - it just requires a slightly elevated starter near the corner.

I’m not even positting that it’s a godlike team, I’d say it’s definitely not, but it’s definitely not Cap Am, Hsien Ko Haggar either.

…I’m fairly sure that Wesker’s DHC glitch starter isn’t elevated enough, but I can’t be absolutely so.

Top tier teams… not just characters
S-tier teams
#1 MWA** Magneto Wolverine Akuma(or Sentinel**) the optimal DHC glitch team that most people can make work on a consistant basis. This teams only “Weakness” would come from however good your Magneto can be. Drones makes the guessing games last longer, it Helps zoning with magneto (go ahead, try and get in on mag/sent from full screen unless your name is dormammu or dante, and even then its just an OS air throw to death waiting for you)Tatsu (Is freaking amazing) protects from pressure, can initiate pressure, can continue combos… makes this teams throw game even dumber too. Safe-ish DHCs add to this teams nonsense

#2 Team Jago (Wesker Dante Trish) Does everything well Don’t let a part break on you or you’ll die really fast. I don’t really like this teams matchup against Magneto{wolverine} and Tatsu assist though. This team is like SSF4 M. Bison though. Won’t always outright blow you up but definatly CAN blow you up off of the first touch.

A-tier
Team BFFs Wolverine/Sentinel/Akuma (team Got your back also known as team Online Warrior) Do I really have to explain this. Wolverine and Akuma on this list 3 times… could just be me thinking this but that is about the best pairing (rushdown-wise) in the game. Can get lamed out though (why not go to magnus instead of akuma or sentinel, It gives you one of the best all around zoning/rushdown characters AND the best DHC glitch starter in the game as well)

Team Proper Phoenix (Wesker(projectile assist)Phoenix, Wolverine Sent Phoenix, **Magneto (who do you want) Phoenix) ** about a thousand different variants of phoenix team, it is a Gimmick, but you can’t deny how phoenix can make you play differently.

Team J-Wong/Nerdjosh (She-hulk Wolverine Akuma. She-hulk/Dante/Tron) She-hulk is a pain and a guessing game that starts from half screen. J-wongs variant I feel is very reliant on wolverine to keep zoners from totally laming out she-hulk and akuma. Nerdjosh’s vairant can zone better and has better(?) DHCs. either way, she-hulk can be a very tricky equation to make work well, but its an equation that feels more along the “bait-and-Switch” line of things

B-tier

Team Potential {C. Viper Dante Iron Man} I can see it happeneing already (Flashmetroid I’m looking right at you)
Neo-Santhrax {Storm/Sentinel/Taskmaster} (Basiclly the original DHC glitch keepaway team )
Team Chris G (Ammy Ryu Wesker) (works well for him, obviously, most people wouldn’t have stuck with ryu this long if he didn’t work for him)

This is my Opinion, but if anyone wants to fill in some blanks or have some suggestions for this one I’d be ok with it.

now with 100% more (meh) reasoning…

Is Jills maybe? I haven’t bothered with the character.

Just in case, I don’t think Wesker/Jill/Chris is a viable team. Just pointing out that Chris can do a cool glitch finisher in the corner.

Oh I know your not, I got that impression when it seemed like you were struggling for positive points about the team.

It would probably have been a lot more effective to do a Pros & Cons list since you would have realized your cons list was at least twice as long and scrapped the whole post in the first place.

I’m not honestly interested. It looks like an awful team on paper, so I don’t feel like going into the lab with it to try and prove myself right or wrong since I’d just be a jackass to waste all that time. Besdies I know we’ll hear all about the theory of it from A31 in due time.

That team tier list is just… dumb. You aren’t looking at the strength of the team or explaining really why you ranked them that way, more like just going by popular/successful stream teams which aren’t necessarily top tier, they are just played by top players. It’s your opinion but I’d be more interested in reading why it’s your opinion.

Does this describe Wolverine accurately?

That’s not the case, nor what I was attempting to do, on the previous post it was said “You lost because Chris and Jill suck? I mean, unless you’re just absolutely bodying everybody with Wesker using Chris assists. After he’s gone, you’re not really left with much in the way of tools.”

I was just positting that Jill and Chris aren’t complete ass. If you pay attention to the poster who was talking about the team in the first place it was Akuma, not I. I’m only a proponent of Viper and Dante in actual play.

It’s also worth noting that he has no tournament winning team in S tier, not even team Combofiend. Instead he has a bunch of teams that few people to be honest use.

Some other quick notes on Storm - THC Hail Storm allows many characters to combo after a throw when normally they could not since it’s nearly instant and OTG’s.

1 example is Dante’s ground throw. You can dash into THC and Hail Storm picks them up into Million Dollars. It does about 500k damage and can be extended further.

Another example is Trish’s air throw. Normally you can’t do much off it unless you’re lucky with a specific assist call before the throw. You can THC Hail Storm + Round Harvest for about 500k, and even do more after it because of Round Harvest’s long active time. It also works with Max Voltage, albeit without the follow-up.

I noticed it working for a few other characters as well. I still need to test it with other good members of the cast, though.

I also read that it may be possible for her to call an assist between super jump and flight mode using an interesting input, which needs to be tested too.

None of this would launch her up in the tier charts, but I think she’s being written off as worse than she actually is. I’d rank her in the middle of the cast.

I think wolverine taskmaster sentinel is a good team. way better than the wolverine deadpool sentinel team mentioned above.

TBH the only way to tier teams is with teams that have placed high in tourney. Otherwise you’re just arguing untested theory and opinion along with why your team is godlike.