On a more serious note akuma, the impetus is on you and your supporters to prove that it works, not the detractors, since you were the one who crafted this piece of theory (off a training video no less.) Ask them and they’ll just get their opponents to sandbag and call it a day.
One of Spider-man luckier matchups is against Wesker. Wesker has a easier time beating MODOK/Haggar/Sentinel/Hulk do to their size. They can not hide from the gun shots like Spider-man can when he is ducking. Which means he can avoid a lot of those deadly teleport mixup assists. Sure there are better characters that could hard pick Wesker, but that’s pretty lucky for Spider-man.
And you’re in the “Tiers discussion thread” why exactly?
I went over the positives of the strategy. It will allow you to kill a 5 meter Phoenix. The negatives are a lot of the “What Ifs” that have to happen in order to get there, not to mention the PHX player can just screw the strategy in the pooch by just using her meter (Which she’s frightfully good at doing).
I’m not bashing it, but I’m not exactly expecting a plethora of Spider Man counter picks any time soon.
When people ACTUALLY play the game… Spider-man sucks.
Basing an entire team around a very specific strategy that requires a laundry list of circumstances, with a character that sucks? That is not very good strategy.
Uh wait a minute. I don’t have any supporters that support the team. All that we know is that it’s a valid combo that deals good damage and will kill Phoenix in one combo. The technology is there, but we need a good player that can play this well enough to setup on a consistent basis.
Renegade and co. tried it one time (and w/ Spidey on point no less) and failed, and immediately disregarded it. He didn’t even allow other players to scrutinize the play so we can see what went wrong and why it went wrong. All we have is his word and some of you are already writing it off. We don’t even know how good a player Renegade and his friend is. That kind of talk doesn’t sound intelligent to me.
It’s actually Renegade and supporters that like to theorycraft saying they’ll beat stuff and a lot of what-if scenarios that aren’t even realistic in a match. A match is live, which means that anything can happen, nothing is guaranteed. That’s why I focus more on the technology itself and learning how to use it. It increases your odds, but doesn’t guarantee it. It’s about the player. Whose to say another talented player can’t make that happen?
Very specific strategy? You mean combo? The combo itself works. You only need to play it well to work in your favor. There is no “laundry list” of circumstances to speak of. Don’t suck, play well and land your hit confirms. There are no guarantees in any strategy.
I’m now on the viper train, top 10 for sure but I don’t know if she is beating out the gods (dante/mags/phoenix/etc.) but she is very anti meta. Her seismo and EX knuckle can completely wreck entire gameplans.
We have a local player that plays Spiderman, Taskmaster, Deadpool. DeRezz. He’s a 18 y/o kid that invented the Ultimate Web Throw reset w/ spiderman a ways back that got on the front page. He’s pretty good. A step under the dominators around here: but will get in the top 8 of locals.
We played some matches last night, and he can do the trick, but didn’t get the oppurtunity once. His wins were of Taskmaster stalling out Dark Phoenix’s XF3.
We talked about it a good amount and he came to the conclusion that he couldn’t start spider-man if the strategy was to work at all. And he feels that spiderman doesn’t help the other characters on his team nearly as much as they help him. If deadpool dies, that cripples spiderman’s combos, and starting Taskmaster first doesn’t give him the meter he likes to chuck around.
Not to mention I brought in Jean Grey a few times (before she even reached level 5 mind you) to prove a point. She killed Spidey every time without getting hit.
I’m not disregarding the strat. I’m just analyzing it and points out the flaws in strategy.
And the burden of proof is certainly on the “Spidey Solution” crew to show it works enough for phoenix players even to care about adjusting. I’m not going to change how I play until I see it work consistently enough to be a problem.
Spiderman is quite annoying for wesker, for the guy who said it. He’s always jumping around or ducking under shots. It’s almost impossible to command grab him.
The Spider Man stuff is a legit threat and anything that is a legit threat to Dark Phoenix being enabled is worth doing. The issue is not so much the validity of the technique but the fact that just no one is going to have the balls to use Spider Man against Phoenix during top 8 of a major. Unless they main Spider Man and somehow get to top 8. I do feel that there’s too many things that could go wrong for it to be a lasting strategy ATM but I’d like to see it done at high level first and see what it results in.
Shit is still better than Arthur praying for level 3. LOL.
Again you have 1 combo which requires 2 characters and 2 or more meter depending on team status that you have to hit confirm against 1 character - which means you have to had taken out all the rest of the team. No I don’t really see how you can actually land that combo consistently to be honest. Your scenario is equally a what-if scenario and theory that was crafted in carefully controlled conditions.
Well like any legit threat against Dark Phoenix…it’s never a lasting threat. LOL. Compared to what some other characters you can do it’s something you have to worry about. Random Akuma super is a legit threat against Dark Phoenix but it’s not like Akuma could die for tryig it also. The character in general is too stupid in XF3 state for anything to be consistent. Considering the character rarely has to worry about anything period in XF3 DP state you kinda have to grasp straws. Everything that’s consistent against DP requires killing Phoenix before 5 bars or chipping her down with like the 3 characters that can do it on her come in.
You see it’s stuff like this that really makes people question your findings. I did mention that you start off a stronger character to hit confirm and that character is Wolverine. You’re telling me that DeRezz starts Spider-man first and he never landed the technique at all. He came to the same conclusion I did. You can’t start Spider-Man first. You came on here without telling us the whole story and next thing we know, the strategy was already dismissed. Now that we know more to the story, we can scrutinize it a bit farther.
Deadpool is a combo extender for Spider-man in the same vein that Spider-man is a combo extender for Wolverine. It’s a weakness in the team that you have to deal with. The difference is that in my team, you don’t run Spider-man on point so you don’t need an OTG assist. Web Swing acts as a combo extender for Wolverine. The weak link to the team is Spiderman in the same vein that Deadpool is the weak link to DeRazz’s team. Spider-Man is sandwiched so that his viability as a character rarely needs to be addressed unless your Wolverine gets blown up. In my AE loop team, it’s setup the same way. Wesker protects Storm so that I don’t ever need to use Storm. If Wesker dies, I have Amaterasu. Storm’s Whirlwind assist sets up good approaches for Ammy. If it ever came down to Storm, I have XF3 hail storm to use.
Starting Taskmaster first actually would give him meter to use around. Not to mention if he is having problems with meter, there are aerial exchanges he is not abusing which gives meter for free. My friend plays Task on point. Task on point is a solid zoner and he is good at punishing. His combos do a ton of damage and build a ton of meter. If he starts Taskmaster first, he can run Web Swing as an assist and setup unblockables kind of the same way if Taskmaster were to do the swing itself. That’s a possibility there. Not sure if it works, but there’s a bit more to explore w/ his team.
It’s an easy combo. Justin, Tokido and Daigo have all landed a version of the same combo in tourney play. All you need is a s.L, c.L or dive kick and you have it made. If you’re saying you can’t land a Wolverine combo consistently then you need to play another game.
landing the combo isn’t even the issue. It’s the hit confirm to get that combo. Besides, you act as if that’s the only thing to do with the team. Snapping her in early is still viable and there’s a third utility assist you haven’t factored into the equation. You talk like the game is already over and in fact it’s just theory. Like I said, matches are live and anything can and will happen.
Snapping her early means you burn meter to get to a 2 meter dhc setup, which means having 3 meters. You’re not going to get that probably, especially at the beginning of the match.
You talk as if this is a solution when the problems are so huge, just like when you were ignoring the fact that wesker is a great battery.
You need meter, 2 characters that don’t mesh well against a team to take out 1 character on a team. You are building a team just to take out the Phoenix on a Phoenix team without even taking the other 2 characters into consideration.
Let’s put your team against Tokido’s team, since it is the premier Phoenix team. Or if you want, Viscant’s team.
You also need an assist for your team. Pick one of your choosing. Let’s play a little theory and see how it’ll turn out.