MvC3 Actual Balance/Potential Tiers Discussion

If a dive kick is +0, since wolverine doesn’t recover till he hits the ground it would actually make wolverine at a frame disadvantage cause he is stuck in the animation. So even if you are crouching you block and he still has like 4-5 frames till he hits the ground meaning you can just grab or jab him for free. Besides no other dive kicks are +0 on block for this reason.

I still don’t know why people complain about wolverine damage, more than half the roster can do the same damage. Besides wolverines damage isn’t even comparable to DHC glitch users. The realistic in game combos for wolverine do somewhere around 660-680k for 1 meter. He can get more with double assists or if he opens you up with something unrealistc but alot of these are not regular in match occurances. About the ground bounce, after the drill claw dive kick part of a combo, he is only adding somewhere around 80k more damage before the super with a relaunch so its not a big deal damage wise if dive kick ground bounces.

Buzzer Wrong! It’s a big deal because it allows him to start his BnB off of any hit he gets with it, whether the opponent is in the air or on the ground. No other dive kick does that.

Like I said earlier: You last few people hit it on the head: Wolvies damage is RIDICULOUS. It’s okay to have a character that has an extremely difficult to block 50/50 but not when he hits like a truck. It’s combining two different typical fighting game character roles lol.

Then again I don’t really care that much about Wolverine. This game still has a lot of variety if you watch competitions. You see a good amount of characters so it isn’t a bore and even if it was 5 characters I wouldn’t care. I am just not that kind of player.

I thought trish could easily combo off her dive kick from any situation? Akuma can’t because he has flailing little hands, if dive kick hard knock down wolverine could just otg them. If it does not hard knock down wolverine could just land into s.M into ground series into launcher. The ground bounce really does not make a difference.

This is just funny because if you actually go to the trouble of pseudo-reading it, it’s pretty accurate LOL

No it isn’t.

Tron jH or jS, Sentinel jS, Magneto every button all turn into big damage. Bigger damage than Wolverine WITHOUT activating XF.

You can combo normal throw -> s.A, etc in the corner with tron without an assist.

He also has a 50/50 (maybe more with instant j.L overheads) off of any blocked L, that’s pretty good.

There’s pretty much no reason to use any pixie ground character over Wolverine (other than maybe X23’s and Jill’s ability to start the DHC glitch) until Wolverine stops being fucking retarded easy to use. He needs a tone down on his damage output at least. Most of the other pixie types have more potential for mix up but when all Wolverine needs to do is call an assist to get an instant overhead as has at least 100k more health than most of them…it’s not hard to see why Wolverine is just the best choice. The fact that ABCS Wolverine rapes your health is just…I dont get it. It’s like Capcom just wasn’t thinking about the other characters when they made Wolverine. They were just like “make sure he’s good this time”. Wolverine’s lack of execution to get damage that other characters have to spin the stick around to get is just…not logical.

Comparing Dive kicks

Do Magneto and Viper’s trijump A’s count as Divekicks?
[/Corny]

I was thinking of some characters that are underated. Dormammu, as of lately I believe he is definitely top tier. Top 5-10 definitely.

Oh, I had assumed that this wasn’t the case, since it makes frame advantage a completely meaningless thing to even talk about.

But yeah, it shouldn’t be punishable on block.

counters are quite reliable for a 450k payoff if you make a good read. heck you can put out a mid-high counter at anything past c.L range and only have to worry about assists in that instance

That’s just silly, a hard knockdown is clearly less useful than a ground bounce. Wolvie can’t otg combo on his own without x-factor (does berserker charge work?) or an assist. Saying that it’s the same thing but he only needs an assist now actually matters quite a bit

I think what is holding Spiderman back is his lack of priority on his moves. He definitely has potential though if he can set up those upward web loops as long as he is backed into a corner it can happen.

There are some issues to consider, mainly that just because you think somebody is really good it doesn’t mean they can all be top 5-10 in a cast like this

Things like that are generally why we use tiers with an order, instead of top5/10.

I don’t see how being High Tier isn’t good enough. Why does everyone want their character to be Top10? lol

I actually agree with this. Dorm’s flame carpet completely shuts down Wolvie’s offense, along with a lot of other RTSD characters. His jumping crossups are sick and really hard to block. I’m starting to see more and more Dorms rush down with tri-jumps and teleports. In XFC 3 he’s a beast with a lot of comeback potential (this has been proven repeatedly in the last 3-4 weeks of streams), his chip is the best in the game bar none, and he’s probably tied for the best anti-phoenix anchor with Akuma. I thought Dorm would drop in tiers once people figured out more tricks for rushing down but I think its turning out the opposite. Dorm is getting better.