For some reason SRK is making half my text black and the other white, does anyone know how to fix this? >.> I just did a work around of making it blue but clicking white or black doesn’t seem to help.
IMO best users of X-factor level 3 in the game are:
Phoenix/DarkPhoenix: It removes her massive vulnerability to chip, that’s almost more important than the speed or damage which are also very good.
Dormammu: Gives him the ability to legitimately chip characters to death if he catches them in the air, makes a lot of his zoning tools much more effective based on lack of recovery time.
Slept on X-factor 3 of the moment:
Dante: People not realizing how stupid his X-factor 3 chip is need to make a comparison. A lot of people realize Akuma’s Messatsu/Tenma-Gohado Ungyo hurts a lot on chip in X-factor 3.
That does 260,300 (18,000 x 25) with a 2.05 multiplier: That’s 533,615 30% of that in chip = 160,084.5
Dante’s Thunder bolt in comparison:
130,700 (20,000 x 8) with a multiplier of 1.8: 235,260 30% of that in chip = 70,578
Those just seeing the numbers would conclude that Akuma’s is superior, but let’s take a look at some of the things about Thunderbolt that make it vastly superior for chipping.
First advancing guard does not effect Thunder bolt as one of its ridiculous properties so Akuma’s damage on advancing guard eliminates roughly every other hit
Akuma: 80,042.25
Dante: 70,578
With that Akuma’s slightly stronger, now to factor in the important part, within a super jump thanks to the advancing guard negation you can string together 5 thunder bolts in a block string and this will happen only slightly slower than 1 Akuma super. To get 5 it’s thunder bolt, thunder bolt, fly thunder bolt, thunder bolt, thunder bolt.
So with that knowledge in mind:
Akuma: 80,042.25
Dante: 352,890
Dante can get roughly 2 super jump chip sets out of 1 Devil trigger.
So in comparison a mashed advancing guard against Akuma’s air held super gets 80,042.25 a Respectable connected jumping S worth of damage
Dante out of the same amount of gauge with the same advancing guard mash gets 705,780. More than a connected Akuma super.
If they don’t advancing guard at all that’s still 705,780 versus 160,084.5.
And with only a single super jump instead of comparing the amount of gauge that it takes it’s still 352,890 to 160,084.5 in Akuma’s most favorable situation.