MvC3 Actual Balance/Potential Tiers Discussion

hmmm… finding out the exact properties of this would be good. seems like characters are throwable in first frame of blockstun, but cant tech.

my only evidence to the hypothesis is that aliounes setups had to be done off of first (blocked) hit of dooms beam assist, but couldnt be done further into blockstun.
i wonder if there is some other convention/overlapping methodology going on in first frames of blockstun like not being pushblockable (or something along those lines) which makes this glitch work…

-dime

nice im liking this. this is the marvel i miss

According to the guide, his sH is +2 on hit, and 0 on block. cM is -6, cH is -5. HIs only advantage on block is standing or crouching L at +1. If you’ve a better frame data source, I’d love to see it.

As a note to L EMD being -15 on block, do remember that’s point blank. It’s not until the 16th frame that it’s full screen, which means it’s more like -6 at that distance.

Good job cross checking information.

-6 makes a lot more sense given the full-screen travel time. Thanks

Yeah you’re right plus 2 on hit 0 on block. Being able to cancel it on hit/block/whiff is the more important part any way.

DevilJin, with all the talk of sH being superior to S in a block string, I’m left curious what sorts of setups or mixups you like off of the blocked sH.

Wolverine probably is the best character in the game. Like Viscant said you have to look at match-ups when coming up with tier lists and who exactly does he lose to? Not many, like Phoenix and maybe another character or two.

1,144,000 damage Taskmaster combo:

Marvel is getting a bit ridiculous. I can see all the good characters having solo 100% combos by the end of the game’s lifespan.

Personally I really don’t think it’s cool, but I doubt that I’m in the majority. Shit is getting pretty dumb, but people will just sheepishly keep saying **It’s Mahvel Baby!!! **[SIZE=3]to justify all the dumb things in this game.[/SIZE] At what point do you draw the line and realize that the game isn’t any better for it?

Two Devil’s Advocate points here. 1) Yes, that’s very high damage but I have to ask if it’s corner only and also point out that it took you over a minute to get it right in the comfort of your own home. 2) For a game with as high a damage as this game sports a) unless you screw up you’re never technically taking more than 1/3 of your teams total health in damage and b) there are still a shit load of time out victories.

Its wall to wall so it works from anywhere and on everyone except Sentinel (afaik). You can easily omit the second relaunch and it becomes pretty easy.

It can also be started straight from his cr.M and will only do like 20k less damage.

That was just a random example though, too many characters can do this type of thing.

Well they pretty much made the game in a way where you’re supposed to get 100 percents if you push someone into the corner. Even Dr.Doom 100 percents most of the cast if you push them into the corner and that liquid guy apparently found out some mid screen way to 100 percent people with Doom so yeah.

Most of the really good characters in the game are low health die in one combo types any way. Characters like Magneto, C.Viper and Dante could care less cuz if they are touched they are usually dead or just about dead any way. Lately people have been turning on XF level 1 or 2 on a Wolverine dive kick just to make sure he dies because he’s that much of a liability to your point character and assists the longer he’s out. The only like definite top tier with a bunch of health is Wesker and it’s likely his health will get patched down in super mvc3 or a patch update.

Since it’s Marvel losing a character is more like losing 33 percent especially considering your last character will be in cracked out XF3 mode. People drop most of the combos that 100 percent a lot still and end up having to reset to kill any way. Magneto literally gets mix ups when his combos drop any way so characters like him and She Hulk can basically get 100 percent mix ups.

The way I see it it’s better to have too many characters capable of doing it than not enough characters. At least Taskmaster is a character you can actually block so if you got hit there’s really no excuse other than you got out poked of a button you pressed. Most of the time Taskmasters just end up running throws to force some kind of damage. Magneto’s and She Hulk’s 100 percent mix ups are more stupid than that.

You know I thought Task was easy to block too but you see people getting hit by him in pressure all the time. What’s up with that? Just a desire to press buttons when they get tired of blocking his strings all day in the corner?

I don’t remember too many situations where Taskmaster had me in the corner. It also took 10 attempts in training mode before getting it.

Oh no disagreement there then. I do think either of them works well on her team, I just didn’t think the team combo of Mag/Wesker/Phoenix is that great. Plus it makes you look like an absolute tier whore =D

Again, it’s a wall to wall combo so it works from anywhere on the screen and on practically anyone. The third launch is the hard part, but you can omit it and still do over a million damage. Using an assist for the first relaunch, the combo becomes incredibly easy.

I’ve gotten it down alot better in matches now.

I don’t really take issue with stuff like this being in the game per se, it’s just that it’s already way too prevalent and easy to do for such a young game.

And it wasn’t quite 10 attempts, lol.

:eek: It’s that damn 2B.

I still like 100 percent mix ups over 100 percent combos. Burn almost little to no meter with 100 percent mix ups any way and 100 percent mix ups allow you to do two easy combos and win instead of 1 hard combo you may drop.

The main problem you’re still going to have just like any Taskmaster is actually hitting people with anything other than throws or beating them to their footsies. Which as long as the person commits to blocking throw is your only method of hitting a smart blocker with Task. Well…outside of the unblockable special they obviously gave him for the purpose of opening people up. The funny thing is it’s rare to ever see anyone use his unblockable and it’s probably due to how the slow start up forces it to need to be set up with an assist like C.Viper’s focus unblockable.

The only time Taskmaster ever really lands attacks ( at least early on) is when people try to footsie him and get beat. If you just commit to blocking once he’s out on the screen the worst you’re gonna take is a throw into 300k super. Which is pretty good but that shit aint killing nobody either. He has decent chipping ability but when people run away from your arrow chip then there goes that too. I’ve seen more mix up out of Dr.Doom than Task. It’s just Task is obviously easier to run around and press shit with since he has completely better normals.

Seriously, Taskmaster is not safe whatsoever. People don’t punish Shield skills enough yet, I try to bait that shit until they press the button. This doesn’t really break him or the game.

This game is 100% bullshit, people should realize that by now. For me, thats why I can’t stop playing, nonstop cheapness… much more entertaining for me personally than a slower paced game like SF4. SF4 is a good game but for me I can only play for so long before coming ridiculously bored.

I agree with the mixup thing. A lot of the people I know personally who dislike this game are the ones who are still focusing on combos and not their mixups. They get pissed they can’t land what they do in training mode because they haven’t practiced set ups and instead of recognizing it they always go “lulz dumbest game everz, no skill… scrubs getting away with everything imma go play a game that takes real skill.” Yet they always seem to keep playing this game…

I like what one of the commentators said on the Guard Crush stream last night as a character was coming in “Guess right or die”. That is basically the motto for this game. If you have your mixup set ups down pat then the person on the recieving end won’t be able to really react but have to guess. Something I still really need to work on.

Pretty sure level 3 x factor everyone is unanimous on in that it HAS to be fixed. IMO, Xfactor level 2 is even too much. I think everyone should get 1 level 1 x factor whenever they want. Also a 10-15% overall damage reduction would be nice, would be even more emphasis on mixups and resets.

Mix ups can be avoided and resets can backfire and bite you in the ass. Why the hell would you give your opponent a chance to escape whatever mixup/reset you are gonna do to him after your half assed combo when you can learn something slightly harder than ABCS>J.BBCS>OTG>Super and kill him?

Way I see it, if you can kill, kill. If you can’t, hope your resets are gonna work cause if they don’t, you have a good chance of losing a character.