Where isthe good doom play? i only found one guy in some LSG league but i didn’t see too many good videos. Then again those matches are like more than a month old? I suck with doom and i’m trying to level up my play. would like to see a good doom
He actually has good air to air combos. Start with j.m instead of footdive.
That said, I still think he’s strictly sub-par on point, despite all his apparent boons. I’ll be making a Doom tutorial vid soon highlighting everything he’s capable of so I fully expect a “Doom is god tier” bandwagon shortly thereafter.
I’m just posting this to reaffirm that I really don’t think he’s any better than mid if you don’t consider his assists.
No, he really won’t be. He dies horribly to most of the top tier.
Well…Wesker’s gun alone pretty much shuts down most of Doom’s offense which is pretty sad. He has to jump cancel in order to wave dash and sometimes it can get him in funny situations where he can get air thrown even though he’s “wave” dashing. LOL. I still think there’s a lot of potential to him. He’ll never be as good as Wesker or Magneto (unless they get raped by a patch or DLC update) but he has potential.
Wesker’s Gun is more top tier then Wesker
The interesting thing about all of this is that Rico is doing like the bare basics of what Doom is capable of. There is way more to Doom than what he’s doing and the fact that Doom players are still getting push guarded out 3 months in is funny. He’s the only character in the game that can move past advance guard with his dash. I’ve been messing around with it a lot and there’s a lot of potential. His high low game via super jump air M is way better than the air dash forward M stuff. Once that’s all gotten down at least once Doom gets in he’ll be legit scary. His super jump S foot dive is really strong in the close range as well.
He isn’t the scariest character from a distance but at least he has a strong distance game and when he gets in he should be able to open people up very easily in the future.
@ Silis, most of the reason why you can hit X23 out of her mirage feints is because they’re not really supposed to be used just out in the open. You’re supposed to use them to move through advance guard or call them with an assist to create ambiguous mix ups or close the gap. The L one is mainly used to stay in after a push block and the M one can cross people up after they push block and get you in or create a 50/50 anywhere on screen with a projectile assist. The H feint you can use on people’s wake up after a hard knockdown to create overhead cross up mix ups or hop over lows to start a rushdown.
Sure she only has one move with invincibility but her movement is more than enough to get her in. She has a wall jump which nobody uses, 2 versions of her talon attacks that with assists can easily help get her in, charged neck slice with an assist, M mirage feint with an assist and basically the best wave dash in the game. Her dash makes makes her hit box really small and with 2 wave dashes she can go nearly from one end of the screen to the other. Like from the start fight position if both characters decided not to move until the fight started if you dashed once you’d be in throw range. Her wave dash is super important for getting her in because of how small it makes her hit box and how quickly it moves her across the stage.
Why do I feel like I’m about to get put on blast?
Please keep in mind possible jitters due to being recorded. Also I disagree with doom being untapped S tier, many of the top characters give him a lot of trouble.
@deviljin
Ya I was playing around with her wall jump. It is REALLY good, given how she have so many options in the air. talon dive or just dropping downwards. There is a bunch of stuff, getting in is no problem for me. Just I get most of my stuff I throw out blocked. When I decide to throw out her grab i get pushed back so it don’t hit, but ya I know what you mean when it comes down to her options. But I need more on opening up someone that much is giving me a hard time, plus the fact one mistake make her dead dont fly well with me LOL.
@ric0
Nah, your doom is something to have pride in. But what devil said is right about your game. you need to stop relying on those full screen foot dives. needs more normal dash cancels. Other then that your combo and damage output is on point…I hate coming in with wesker just to guess wrong…then eating a full combo and lv3 from you LOL
Yea killing wesker in one combo off of one mixup as he comes in reminds me of why I love doom so much HA
I wanna get down dash canceling my ground series of c.l c.h since I think that it could nullify pushblock to some extent depending on timing, it’s just that I’ve gotten very used to hit confirming a launcher or a plasma beam, which is an ok option but if they block the c.l but not the c.h for no reason (this does happen) then they roll under the plasma beam and kill doom in one combo if they’re good.
Also YOU try playing against magneto/wesker/taskmaster and never do a fullscreen footdive. It can get pretty annoying. To clarify, not that team, just one of those characters.
Like the tier list chrisis. I dunno about storm and chris being that high, but maybe. I also like deadpool and sentinel a bit higher. Sentinel’s got that j.m and HARD DRIVE. Plus DHC glitch, and being able to kill in one combo with the rocket punch loop. Deadpool with the guns that stop sj and the guns that stop normal jump, plus the DHC glitch and the command crossup overhead. Like the supa skrull n the C+ tier, I’ll see what I can do to bump him up HA. Shulk also seems a bit low, care to elaborate?
@devil jin Yea I’ve done a lot of experimenting with his sj j.m in casuals and it’s good. I’m workin on getting down his dash canceling off normals but it’s sometimes hard to go for stuff I’m still uncomfortable with in tournaments. Also doom actually has a pretty cool thing he can do with a boxdash j.m. You can cancel the first hit into another j.m or j.h and then land and do a low. This way you can get 1 high 1 low when your opponent is accustom to blocking 2 high 1 low.
Yeah the j.M 2nd hit whiff thing is pretty cool. You can use it with the super jump M as well for crazy mix up.
Long story short probably the biggest thing I learned about this game is that when you get in you have to let go of hit confirming for a bit. In SF it’s normal to just hit confirm when you go in because the person can’t just push you away from a block string. They can certainly backdash if you leave a gap in SFIV which was bad enough but in this game they can full on push you away. When you get in you kinda just have to assume they’re going to block the first thing you’re going to do. You could end up getting lucky and hit them right away and hit confirm but the problem is if they end up blocking the first attack you do…you’re getting pushed out. Especially with a character that can’t normally just run back in after a pushblock you have to commit to beating the advance guard first.
That’s where Doom’s dash jump cancelling to bait advance guards comes in. Once you get in eventually you’re going to get a mix up once you force through the advance guard. Nobody is just going to sit there and let you just do stuff to them. They’re going to test you by push blocking you out especially if they block the first thing you hit them with. As of now I purposely drop a combo when I get in unless I land a super jump air M just so I can force pushes through their advance guard and keep them in check. Once they realize the advance guard isn’t doing anything but pushing them towards the corner that’s when they back off from the advance gaurd and you can get your mix up and hit confirming finally going.
The minute you get in with Doom and make physical contact with them they should never get away from you again. If they keep push blocking they risk forcing themselves into the corner where you win for free if they get hit or have to stick to standard blocking and anti airing your mix up.
The best way to set it up is force them to block a c.M or s.M since that gives you enough block stun to stay safe. Then cancel that into a dash forward and hold the dash for a split second. This allows you to start moving through the advance guard if they did advance guard. Then after a split second jump dash cancel down forward to stay in. If they advance guarded the normal you’ll literally just pass through the advance guard and then dash cancel down forward back in their face. Even if they got hit by the attack just dash jump cancel down forward in any way. They’ll stay in hit stun long enough for you to stay in and get a mix up on the next attempt. It’s ok to forego one hit confirm so you stay in their face and have momentum to easily mix them up again.
So whats everyones opinion on Skrull, Dedapool, and Chun Li. Those seem to be the characters everyone thought would be pretty good at first but now we don’t really hear anything about them. Im especially interested in Skrull and Deadpool who I think are somewhat decent. Being a DHC starter for pool is pretty nice.
Personally, Im most interested in seeing a LEGITIMATELY good Skrull player. Not random meteor smash bullshit, not random half screen elastic slams for no apparent reason…Im talking about someone who actually sits down and really learns the ins and outs of skrull. I think hes looked upon as a scrub character because his tools seem “gimmicky”, and I believe thats true to a certain extent. You can mash random shit with Skrull and get good results a lot of the time because you cant zone him out…and his meteor smash can cross up. I also believe that with enough time invested in him (and the right assists ) he will give a LOT of characters a very hard time…you cant zone the guy at all…hes a damaging character…hes got good resets…and hes got the farthest reaching command grab in the game to keep you honest so you cant just down back.
Other than that, I feel like Chun is still a good point character (B tier overall IMO…this is taking into consideration her LL assist), shes just looked down upon because she cant ToD like a lot of other point characters can.
Deadpool is just…well…deadpool. I honestly think Tatsu is taking deadpool in the right direction, and hes going to hit his ceiling soon. He doesnt have a huge amount of depth, but he has what he needs…his zoning is annoying when done properly, and he can mix you up with teleports (which no one seems to block when playing vs Tatsu )
I’m gonna be doing a skrull tutorial soon. He has really good resets and tools that nobody is using. Look for it in the near future.
@devil jin Yea that seems to make sense. I may give up a potential combo but I get a great mixup afterwards on hit or block and discourage pushblocking.
What is this sj M stuff with Doom and how/why is it better than regular j M?
Would you be so kind to do a brief overview on it and maybe a video of it in the Doom forum?
I was gonna do a video on some doom stuff but I wanna do skrull first. Pretty much you sj dash down forward j.m and you get a tridash that hits overhead twice or once if you cancel the j.m on the first hit as opposed to a normal jump tridash that you can’t get an air attack out in time. I find it to be really good because you’re attacking from an angle that people aren’t expecting doom to attack from. It goes at least as fast if not faster than boxjump j.m.
Ah okay. It’s sj for a trijump that is high enough for the attack to hit because regular jump height tridash doesn’t work as well.
I love Hsien Ko to death as a character, but she’s just too slow to compete in this zany game. Why oh why did Capcom make her so damn SLOW? In the face of all of the obviously “broken” shit this game has why’d they decide to make her like this? She wasn’t even close to this slow in VS…
I know its been said before (about a million times) however I feel DHC and Xfactor are “top tier.” From the streams I have been watching about half the cast does not get used anymore, and I think so because each team uses DHC now, so at first it was a strategy to pick a team around it, now its like watching the same few teams. Since its beens months since DHC and everyone utilizes it most matches look the same. I cannot wait for the rumored “super” update… if it happens.
TLDR: DHC makes characters low tier. IMO glitch has been around for a while, and now it needs to go for more then just that one reason.
YouTube - DevilJin01’s Channel
Just look for the Doom videos in that link. I had posted them up in the main Doom thread earlier.
Yeah the immediate issue anyone will run into playing Doom (especially if they’ve ever seen or used Mag first) is that his tri dash L can’t really lead to combos since it whiffs on most crouching characters, and tri dashing with M doesn’t give enough time for the M to come out. His air H is the slow start up heavy gun which of course is way too slow start up to use in tri dashes. His box jump (regular jump air dash forward) game is ok but it’s still too easy to react to after the opponent has seen it a few times. It’s only really somewhat ambiguous if you dive kick first then air dash cancel.
I sat around thinking “there’s gotta be a way to get his air M to hit people”. Cuz his air M is active for like 7 frames and hits twice and easily blows up stuff like Hulk super armor and has crazy priority over all crouch normals. Then I figured out that they generally want you to super jump whenever you do a mix up with Doom. Super jump gets you to the height you need to air dash faster and allows you to crash back down faster. Meaning you get Magneto like high lows with an air normal that hits twice or you can cancel to ambiguously hit once and make you crash down even a bit faster. The speed of mix up he gets off super jump straight up, back or forward M is considerably faster and harder to read than the typical box jump stuff. It’s much easier to hit confirm than the box jump as well. It’s easy to just press S after a hit air M.
In the end just being able to make good reads and playing often enough is always better than how many little techniques you know (which is evidenced by most of the play lately on stream…not very technical but solid reactionary play). The fact that people still dont know how to use all of Sentinel’s normals correctly 3 months in means there’s still a lot to do in this game before matches are as smart and thought about competitively as the SFIV ones but it will come about. People just need to sit down for more than 2 seconds and really put techniques together like they did with SFIV instead of just going for ABCS with reactions all day. Everyone’s just too complacent ATM with how good ABCS Wesker, Wolvie and Phoenix are to really sit down and put shit together.
Part of it definitely has to do with there not being a bunch of vids of Japanese people implementing the technical shit like there was with SFIV. The Japanese Doom and X23 players I’ve seen on video dont do any of their technical stuff at all. It’s just typical ABCS plasma beam talon attack stuff.
@ Jiggly…The only thing I can think of about Hsien Ko is that Capcom wanted a CapCom type character in the game that was not so hot on point but a beastly assist. They definitely wanted her to be another average zone character on point. They tried to create this balance of characters that are offensive and characters with weapons and guns that are more defensive on point but in a game where you can’t get meter unless you physically make contact with your zoning…just doesn’t work out as well.
Playing the game competitively I can’t really agree with this. Some characters are just ass period. The DHC glitch has nothing to do with it. People still wont pick Arthur or Chun Li when DHC glitch goes away they’re just not that good. DHC glitch doesn’t really do much but give more damage output with certain team setups and if you kill one of the characters that is required to set it up then that’s an element lost for the team. Most of the characters that can start the glitch die in one combo any way.
You can wait for the super update…but shit will still be the same. Dante and Mags will still run shit. They’re obviously going to tone down the ridiculously long lasting lvl 3 XF. No reason a game with damage as high as it is to have a system that can allow you to be up to more than 2 times stronger and up to 50 percent faster for 20 seconds. It’s a completely garbage way to implement a comeback system. If they just cut down the time you have to use XF3 that alone would help a lot.
Thats not the case really, Its just that all the top characters in the game can pretty much use it within there circle.
Storm Mags Sent Dante Wesker Zero
So basically your gonna see it alot.
Xfactor is something you should see every game.