Just firing off a projectile super could mean you are eating a punish. It depends on who the teammate is. If it someone like Akuma, Dorm, or others they can punish most projectile supers either on block, start, or somewhere in the middle.
I’m glad most people here can agree that Viewtiful Joe isn’t particularly good.
I’ve been playing him since day one and have easily put more time into him than any other character in the game, but regardless of the work I put in, I still can’t help but feel like he’s one of the weakest characters in the game.
Maybe something will come out of the woodwork later into the game’s life, but as of right now I’m not convinced he’s all that great. He’s got some tools, but his flaws are really hard to overlook, I think.
according to loyalsols i shouldnt be running my mouth. but until peter, justin, andre, ryry, eduardo etc. come in here and give us there views (not likely to happen) we will have to make do with ourselves…
i like your list, but i think a top 10 is a few to little to rank… there are other assists that could maybe be as good as those top 10 assists if they were on the right team:
other very powerful assists that might not be top 10 but still should be mentioned imho:
haggar AA (it has to be baited in order to be countered… meaning that it can really throw a monkey wrench in many characters game plans)
ammy coldstar (amazing lockdown assist, but needs “some” skill to use… better versus medium/big characters)
Iron man unibeam (imho the best averall assist in the game) it locks down for a pretty good amount of time, is rather fast for its lockdown potential, clears corridors well for airdash/grounddash in, is another beam to add in durability points when on a keepaway team, hits fullscreen, isnt duckable, doesnt knockdown unlike other similar assists, since its fullscreen and reasonably quick for what it does plus a beam… it can hit other slower assists like sent drones or doom hidden misslies if called at relatively the same time.
it also has its fair amount of weaknesses though such as its startup isnt that fast, it has a high number of hits for reduced damage in scaling, low priority for calling out when in some action.
hsien ko pendulum (better than i think than people are giving it credit for) i used this assist and straight up beat beam supers with it… its not an assist to be thrown out at near fullscreen range its meant as a gtfo assist or or a mid range lockdown/mixup starter.
unfortunately it requires meter and… hsien ko.
arthur dagger (basically just like unibeam except faster… which means its REALLY good, plus only hits 3 times so not bad for scaling at all, i feel like this assist is better than sent drones (blasphemy) but its weakness is that its on arthur)
arthur gold armor firebottle (ridiculously good lockdown assist, exceptionally high priority once on screen… its weakness is arthur+meter but once had is probably one of the best assists in the game)
I don’t play Viewtiful Joe, but I think people are sleeping on Mach Speed. That move travels really far really fast before it becomes vulnerable, especially for just 1 bar, then you can combo afterwards to get the bar back. Taskmaster and Wesker’s counter hypers beat it cleanly on reaction, but otherwise it seems really good.
I don’t think you heard me. MODOK is ass shhhhhhhhh
More seriously, the problem is never MODOK when he’s set up the death trap and is beating the shit out of you, it’s getting into that situation, especially against some of the faster rushdown characters who can disrupt his flow.
Flashy combo videos against training dummies nonwithstanding.
I think some people just sleep on Joe. Though I tried using Joe when Marvel first came out and I was bad but that’s me. I think his game should be based off getting that slow off which he can do by himself or very easily with an OTG assist. Once Joe gets slow off on a character I consider it gg for that character.
That’s rarely the case. Most projectile supers are safe on block, and most people use Doom’s missiles with a melee character to try to get in. Obviously you don’t do it if you’re against storm who has 3 meters, but it works plenty.
Honestly I’ve been in a good number of matches and seen a lot of video…and there hasn’t been one character I have seen that doesn’t serious wreck shit in the right hands. I honestly believe they did a good job in character balancing.
Sentinel is big as hell and gets crushed in rushdown
Ammy/ Dante may have options but they don’t have health
Haggar/Hseio/Hulk seem like a joke until they get their hands on you
Phoenix bleeds and makes bleed
Wesker is a powerhouse that relies **heavily **around opponents making mistakes to do damage (No mistakes…no Wesker Riot!)
A truely annoying Modok would zone you to hell with Analyze Cube and Barriers
If Skrull gets you in a combo he WILL follow through
Viewtful Joe…VOOMERANG
That’s what we call them too, lol. Uncanny. A friend of mine also heard Akuma’s win quote against Amaterasu and thought he said, “I have killed a dog with my fists!” Misheard quotes ftw.
Arthur daggers are SO underused. If you’re playing Sent and you do low spit + arthur daggers at the same time, I’m pretty sure the spit into the daggers is a tight blockstring. So if you cancel the spit into flight you can fly right over to them with Sent. Get in for free.
I need someone to convince me Dante is a top tier character. I’m not being combative, I’m genuinely curious as to why people think this way about him. All I can fathom from people’s expressions regarding Dante is: Dante = A lot of moves = A lot of potential.
Dante has a lot of moves, but he doesn’t seem to have a lot of tools (regarding those moves). Many of their uses overlap, and many of them scale his combos to shit. The primary use of his large movelist seems to be combo variety. I think the fact that his specials don’t have unique strengths hurts him. His teleport, i.e. is becoming easy enough to bait already, mitigating its use to combos.
What’s a 500,000+ Dante combo that doesn’t require meter or an assist?
There are a couple in the Dante Combo Thread that do 700+k that build the meter necessary for the finishing super. Considering that the super does something like 250k pre-scale, even if you don’t finish with the super you’re in the 700k range (if not over).
I know you guys are gonna jump on me for saying this too early, wait till people figure her out yadda yadda, but I’m gonna say it anyway.
Jill seems really bad in this game, like bottom 5 bad. She has fewer air options than Haggar, and that’s really saying something. She has no tools for getting in on the ground except for teleporting, which you telegraph heavily by going in feral crouch state. Not only that, but you have to sacrifice the ability to block to teleport, and you can’t call assists while in feral crouch stance. So basically it’s like flying with all the disadvantages and none of the advantages.
To top all of this off, her combos are extremely execution heavy and the damage isn’t that impressive, a lot of her normals have terrible range and flat out whiff on a lot of characters even during chains, and she has more character specific and finicky combos than anyone on the cast by far.
To me she seems like a mix of a lot of characters with weaker versions of all their tools. I really don’t see any justification in picking her as opposed to other rushdown like x-23 wolvie or mags, and her teleport game is not better than weskers simply because he can cover himself with his own projectile and doesn’t lose the ability to block or call an assist right before he teleports.
She has no projectile or move that covers the screen quickly except for arrow kick, which if you hit mid screen allows for no followups, and it gets beaten easy by a lot of things.
This saddens me greatly to be typing this, as I wanted to main Jill ever since she was announced, but I really cant go through the same stuff I went through in marvel 2 with her, IMO if you pick her you’re hurting your chances to win when pretty much every character of her archetype has more tools/options than she does. I really don’t think time or pro players will change this fact.
In my opinion, to make a tier list for this game, it is absolutely integral to make a match up chart.
As in which character covers the most bases(characters), it may be hard to judge every individual character in a team game and it will probably take years to develop a solid list regardless.