MvC3: 2/3rds: The Morrigan Team Building Thread

Funny thing is, I actually found the one true use for the Shadow Blade assist, and it’s for playing her on point. It sets her Team Hyper to Shadow Servant instead of Finishing Shower, which makes her THCs activate 8 frames faster, allowing for Hail Storm to OTG after basically any knockdown, including Vector Drain anywhere on the screen. Add to that the decent use as a cross over counter, and it’s not a terrible option.

All of that said, Dark Harmonizer is a stupidly powerful assist on the right team, and with the right strategies in mind. I mean, if you wanted to, it’s possible to use it to play Zero 100% as a zoning character, and beat Taskmaster out in the projectile war. When you combine it with Storm runaway, you very, very quickly create situations where you have nearly 5 meters, and your opponent isn’t even half way to 2, unless they have Dormmamu at least. Purification is about the only thing I’ve found to really give that strategy an issue, as it’s actually hard for Storm to completely avoid them in the air, and it can infinite your assist if you can’t get back down and force him to stop. I honestly think Capcom intended zoning teams to use either Dark Harmonizer or Bloom in this game to actually function entirely as keep away. Even Wesker can make great use of DH though, because it allows you to use considerably more team hypers or Lost in Nightmares than you normally would, and easily allows for every single combo to spend 2 bars on a DHC trick. Not every team needs or can use it, but it is very powerful on teams that do/can.

Yeah I’ve heard of a Japanese player using Storm/Morrigan combination and it allows Storm to effectively do the one biggest thing everyone complains she can’t do anymore. Build meter while being lame. Since there’s no “ho ho ho” storm anymore people just kinda write Storm off as a weak Magneto because Magneto has nearly as effective of a zoning game and has completely higher damage output via combos into hyper grab loops, level 3 and DHC glitch. With Morrigan’s harmonizer assist though Storm basically gets to do what she used to do in Marvel 2. Build meter by zoning without her attacks or projectiles having to make contact with the opponent. Storm has probably the fastest flight in the game so it’s extremely easy for her to turtle with her projectile specials while calling Morrigan’s harmonizer which is extremely hard to realiably punish without a beam super. With the crazy chip Storm’s hail does in this game having constant access to hail is quite the asset.

With my team I was thinking of doing something like a Wolverine style best friends set up with Morrigan in the back with harmonizer assist (X-23/Akuma/Morrigan). What I’ve been starting to realize is that just like Wolverine…Akuma is one of X23’s best friends also (probably her bestest at this point). He sets up literal 50/50 mix ups ridiculously easy for her because of how fast he gets on screen and how X23’s mix up is reliant on assists that act as hit boxes while she is moving around you to mix you up. Her M mirage feint activates in 3 frames and gets behind you within the next few frames which means with Akuma tatsu assist you literally get a left right mix up that makes Wolverine’s B slash stuff look slow. Like literally no time to even guess. It locks people down well allowing her to set up her H mirage feint high low mix ups that is hard for her to make use of without assist. The assist helps her move in as well because you can call it before doing her air horizontal specials (talon attacks) and if Akuma hits them on the way over you get a combo as you land while being able to get in at the same time. X23 can lame around pretty nicely with the talon attack specials and her wall jump which gives her the ability to either rush with Akuma or build meter for dirt nap setups by just being lame with Morrigan.

The main thing I’m trying to do here is make a team around X-23 where she has the one assist she really ever needs to amount an offense (just like Wolvie only really needs Akuma). This forces me to give up her other best friend Dante (who only really does one small but important thing for her as an assist) who gives guaranteed lockdown setups into dirt nap for X-23 after KO with Dante’s jam session to be able to have Morrigan’s assist to basically give meter meter to do lockdown setups for dirt nap pretty much at any given time with constant access to meter. By giving that up instead I still get access to a lot of mix ups via Akuma’s assist that if land will set up dirt nap rather easily for me and I can play a more lame style starting off if I want to build meter so the easiest combo I land can set up a dirt nap. If I just land a stray hit I can call Morrigan in the middle of the combo to build more meter then finish it off with a combo into tatsu assist, activate dirt nap and kill them off via XF1 and have a welcome mix up for the opponent that could most likely kill them off as well.

If for some reason I lose X-23 the team would still be rather simple but effective. What happens from here is I get access to a secondary character that people normally put last. It’s obvious that Akuma doesn’t really need assists to run through teams. He only really needs meter to scare people into not calling assists and doing supers from across the screen since he has a beam super that activates so fast that if you are moving without blocking or attacking when he goes for it you’re guarunteed to get hit. With Akuma getting access to an assist in the back that allows him to just runaway CVS2 style and build meter this forces the opponent to come to you or have to worry about you having access to a bunch of beam and shoryu supers that will punish anything laggy or any bad assist calls. Akuma can basically DHC into himself with combos that can do up to 900+k by himself if he gets the opponent towards the corner at the end of the combo. Making it so I shouldn’t really need an offensive assist to do what I need to win. I can also take advantage of level 2 XF Akuma which is strong enough to sweep through a team especially if they make a bad assist call and I see it.

If worst comes to worst and I didn’t use XF yet I still got Morrigan in the back who may not be the best XF3 character in the game but she’s certainly better off in XF3 than some other characters. She gets access to strong high low games in XF with basic combos that can easily kill off most standard or lower health characters. Especially when you combine this with astral vision to improve the mix up. In a likely scenario that this is what it comes down to hopefully I’ve already killed at least one character. If I’m fighting against a Phoenix team and would prefer to have Akuma in the back towards the end I can just lame and build up meter for akuma and then switch in Morrigan and just have her get eaten up by the team so I can have a character that scares Phoenix in the back.

I hate running Morri without Storm these days, but I do like the way you’ve laid that out. Should work. I always liked Laura with Morri’s assist, just couldn’t get Mirage Feint combos down well enough for it to be worth it. I’m just happy we might actually get another active member in here. Especially another one with working hands.

I’ve been messing around with Hidden Missiles assist, and Doom goes back in long enough before the missiles land that you could call Dark Harmonizer Assist while your opponent is blocking/getting hit by the missiles. Was running Wesker/Doom/Morrigan, and my Wesker sucks ass and just tries to zone with the gun; I’d shoot the gun and call the missiles, and hit/block confirm the missiles into Dark Harmonizer assist while TP’ing around to try and do some mixup. Not sure how effective this actually is, but it certainly makes Hidden Missiles even more annoying.

Warning, major theoryfighter below; do not take this too seriously, I’m just having fun fantasizing about the team I plan on running and such:

I am 99% set on Firebrand/Dormammu. Firebrand was one of my top 5 I wanted from Capcom in this game. I don’t even play GnG, and I don’t like Arthur, but I loved Demon’s Crest back in the day. Plus, I love demons in general - they just make me feel all warm and hellfire inside. I also think they have a ton of synergy, but I won’t bother everyone with that right now. So, the question becomes: who is the third?

After that Dormammu/Morrigan fanshipping image, I haven’t ever forgotten what a good pair they make. The only unrevealed character that realistically has my interest is Dr. Strange. If Morrigan doesn’t work out, I’d consider Dr. Doom, Sentinel, or Shuma-Gorath, but the problem is that I HATE anchoring all of those characters, and Dormammu is a significantly worse anchor in UMvC3 (aerial moves won’t help him at all as an anchor). Plus I just don’t like anchoring him, because against a good portion of noobs online, you never even get to your anchor, and I do WANT to use my main.

I was actually messing around with Dormammu/Morrigan in training mode, and Dormammu can build back ~50-75% of his meter between Stalking Flares if he can fire one off at full-screen. So if you get him to 4-5 bars through Firebrand (I’d play him like Wesker building meter for Phoenix) and Morrigan, assuming I can only get 50% meter between Stalking Flares, I would be able to fire 9 Stalking Flares according to my math series below:

[details=Spoiler]5(1)
4.5
3.5 (2)
4
3 (3)
3.5
2.5 (4)
3
2 (5)
2.5
1.5 (6)
2
1 (7)
1.5
0.5 (8)
1
0 (9)[/details]

Since this presumes I am able to get 2 Purifications off between each Stalking Flare (with the second one being canceled into Stalking Flare), damage per Stalking Flare will effectively be 120K chip per flare, 60K for two Purifications. Total damage:

120+180*8=1,560,000 chip damage before considering Advancing Guard.

With average character health at 900K, this would kill close to 2 characters on average; the characters with health significantly above this number, like Thor, Tron, and Haggar, aren’t really dangerous enough that I need to chip them out anyway. Ideally, my opponent activates X-Factor at some point to negate some of the damage, which means he has no X-Factor to deal with Morrigan’s level 3 X-Factor combined with Astral Vision Soul Fist spam.

Yeah, it’s a lot of heavy theoryfighter, but I like running these kinds of numbers.

I hope this is not asking too much, but could I get some advice on building a team around Morrigan? She is unquestionably my single favourite character, but about the only one I cannot seem to make work as a part of a team.

The most obvious way to play her is to use Dark Harmoniser and put her in a meter-heavy keep-away team (eg Trish/Storm/Morrigan), but I feel she makes a poor anchor in this situation. With little-to-no meter left for herself (due to the heavy abuse from other characters), she is fighting well below her potential. A very poor situation to play Morrigan in. I have tried to make use of Shadow Blade as an anti-air assist, but most characters seem to cover that better themselves, and I found it less than ideal for characters who do need anti-air assists (eg Felicia). I also found trying to build a team that needed Shadow Blade made for a very poor team! Soul Fist is a terrible assist I have not found any use for, so the next most obvious way to use her is on point. Once again, however, she is lacking in meter, and I do not really feel she benefits from assists as much as many other characters do.

I find myself quite stuck. Morrigan is a great individual, but seems to be an awful team player. How do I possibly build a team around an anchor whose assists are less than desirable?

I think you’re on the right track. Instead of using her as an anchor, though, I would put her in the 2nd slot so she still has an assist to back her up when she comes in. It should also give you enough time to build up a good amount of meter with the Dark Harmonizer assist for her to use. The best choice for the point character is probably Storm, since she’s quite good at runaway/keepaway, can call assists from super jump height, and has very good DHC synergy with Morrigan. The 3rd character could be anyone with a good assist to back up your team, like Doctor Doom (whatever you want), Amaterasu (Cold Star), or Sentinel (Sentinel Force).

That is interesting. While I have seen a few people in this thread run her second, `conventional wisdom’ appears to be that she is best used as an anchor. While I honestly do not mind not having XF3 for her, if I burn out the hyper meter, this would likely leave none for the anchor. I have always viewed the anchor as someone to burn hyper meter, so can I run a good anchor with little/no meter left?

Your second character burns meter, not your third. Your third character should be able to make use of excess meter, but excess meter shouldn’t be a requirement unless your team is specifically designed for such. The biggest concerns with an anchor are being able to capitalize off of an air throw, having a good XF3 for comeback potential, and possessing few bad matchups.

I see, it seems I was going along the wrong track all along. Thank you for the pointers!

The reason I run Morrigan anchor, and not second, is because she gets jack fucking shit from having an assist other than unblockable set ups, and running her third means she’s most likely to face the situation she’s actually pretty dominate in - 1v1 combat.

any tips for a x-23/morrigan/felicia team? those are my best characters but the synergy is pretty bad… i cant do fancy combo because i just dont know what to do with those 3… can u guys gimme some tips? like the best assist for this team and such? thanks so much. i usually start with x23 and end up having felicia as my last member.

Hey Guy! Well im having trouble finding a third member. Im currently liking my Chun Li on point with her lightning leg assist and Morrigan with DH. But im stuck on who my third member should be? I currently have Zero with his Shippuga assist, dunno if i should keep him or swap him out for someone else.

I’d love to help you guys out, but those teams really either need to drop Morrigan, or drop everyone else. Morrigan plays well with a scant few characters, those being the ones that are largely self sufficient other than their meter burn rate. Dormammu, Storm and very, very few others. Shadow Blade assist is only worth anything if you play Morrigan on point, which isn’t a very good place for her, and Soul Fist is just bad. I mean, you can put Zero and Morrigan together if you want to make Zero’s game plan revolve entirely around Sougenmu, but generally they don’t fit together well. Chun is more than enough deadweight on your team without adding Morrigan. Dropping Morrigan off the X-23 team for Doom would be one of the single largest ways to improve it, although Devil Jin is much more versed on that subject than I.

Ah i see what you mean. Well I was messing around with Morrigan + Tron and they seem to be good together as Tron seems to be a char. that burns meter. Xd

Tron does burn a lot of meter, but she also builds a ton of meter in her combos, and generally does not need a battery.

D: God. Then im stuck in what kind of team that i should put Morrigan in… Well i do know that C.Viper burns meter with her special burning kick and thunder knuckle. xd

The tough thing about Morrigan is that not only do you need to put her with someone who can burn tons of meter, but that character also needs to be able to effectively operate without an assist backing them.

Thats true but im not really sure who would be able to fill those spots…D:

IMO, your best options are characters that are very mobile with good hypers to spam, like Storm, Sentinel, and Dormammu, and characters with self-buff hypers, like Dante, Hsien-ko, and Zero, but you really want a character to build meter for them first, so you want something like:

Battery/Zero/Morrigan.

Ideally you can build close to 5 bars with your battery before Zero comes into play, and then Zero can keep Sougenmu up semi-permanently.

If Dormammu pairs with Morrigan and starts with 5 bars, calling Dark Harmonizer between Stalking Flares essentially turns those 5 bars into 9 - that’s ~1.5 million in chip damage when you count the Purifications that get canceled into it.