MvC3: 2/3rds: The Morrigan Team Building Thread

Sorry…I know i tend to do this, and i hate it myself.

Im almost 100% certain (barring particular characters become DLC) that these are my official tourny teams:

Morrigan / Storm / Sent
Zero / Storm / Sent

Ive long been an advocate of keeping Morrigan strictly in my anchor slot, but most characters cant handle her when shes on point…and the way this team is set up, I can feel them out with Morrigan on point, see what they do, and either keep her out on point if theyre having a hard time dealing with her (with two AMAZING back assists btw), or I can quickly combo into DHC out to Storm safely and be able to save Morrigan for later if I feel I need to. Again, sorry. I know Ive gone through a lot of characters / teams, but thats just who I am and who I always have been regarding fighting games. Im a constant soul searcher.

  • K1

Edit: in case any of yall were wondering, consistent use of Storm is just me being a MvC2 player =D lol. Old habits die hard, right ?

I feel that Morrigan on point is a wise decision.

My team is Deadpool, Dante, Morrigan. I usually play keepaway at first while gaining insane metter with morrigan, and with a couple Hyper bars i switch characters and change style.

I don’t play Morrigan on point, but i do swith a lot between characters thanks to my hyper metter.
I’ve found too that Morrigan have some comfortable matchups vs a lot of the “overpowered point characters” that everybody uses.

I feel that in a keepaway-centered team, Morrigan works best on point because Astral Vision Soul fist xx fly xx Soul fist xx unfly can cover the most screen space. Assists such as Jam Session are wonderful for controlling vertical space and beam assists make grounded advances so much more difficult. In other words, they compliment the keepaway, IMO

@ ElMouchoLoco: Lol I can see how keepaway would be effective in your team, you’ve got Deadpool to cover space, Morrigan to cover space and Dante to coer space. Plus Morrigan and Dante allow you to switch between keepaway and rushdown on the fly if you’re close.

Honestly, I think I’ve narrowed myself down to two teams as well. My old team of Wesker/Phoenix/Morrigan, and my all new, all sell out team of Wolverine/Akuma/Morrigan. Ideally, I’d like to run Magneto/Zero/Morrigan, but I honestly disgrace Magneto by playing him, and my Zero is pretty mediocre as well, since as I don’t have the execution for Magneto, I can’t really pull off charge switching either.

For me, when it comes down to building a team around Morrigan, one must understand Morrigan’s absolutely insane potential as a high quality anchor. In my opinion, she’s right up there with Wesker and Dark Phoenix as the best anchors in the game, and the best characters to use x-factor with. Even if you don’t use the Dark Harmonizer, you naturally get so much meter in this game that keeping a constant Astral Vision with Morrigan at the end of the game shouldn’t be too hard, and level 3 X-factor plus Astral Vision makes Morrigan entirely too good at both rushing down by using her weird dash and godlike jump S, or keep away with her fireball shenanigans.

But this is the team building thread, not the “rant about how awesome Morrigan is” thread, so here we go. Basically, the two characters you use have to be able to work by themselves, because you know Morrigan will be by herself at the end, and you don’t want her to get too beat up. I’m running with Tron on point, and having some trouble with my middle character. I realize I should be running tron at the second position to utilize the assist, but I’m better with her on point.

BTW, yes, I know Dark Harmonizer is good, but I think Soul Fist is better. Unless you’re running a phoenix team, or maybe a zero team that really loves to stay in shadow mode, you get enough meter so that DH can sometimes give you more meter than you know what to do with, so having the extra offensive assist really helps, especially with point tron who’s hard to get in with.

I agree with the above comment about Morrigan’s fireball assist and building a team around her with people you can use on their own. Been switching around my teams for a while now, but so far my best team is:

Haggar - Lariat
Trish - Low Voltage
Morrigan - Soul Fist

I’m much better at using Haggar than Hulk, and whether he’s killing or dying he builds a good amount of meter, enough for me to never use dark harmonizer again with this team. I use both projectile assists to get in with Haggar, and Morrigan’s works quite well with his speed (or lack thereof).

It’s messed up that I don’t always get to use Morrigan as Haggar can really get in that ass on point with said assists and trash a team himself. If Haggar dies, Trish and Morrigan can eat the meter and do whatever.

Not the greatest DHC team in the world, but [media=youtube]hMpnApzjusA&feature=mfu_in_order&list=UL"[/media] Very, very fun and enjoyable team for me to use, and I’ve never had a mirror yet.

Now if only PSN can get the fuck back up!

I pretty much said the exact same thing that ThunderBird said back in the 4th page =P

If you use characaters that dont have a good way to get in the Morrigan fireball assist can def help them out much more than the meter assist.

I main Wolve, Chun, and Morri ( I love Wolve and Chun so I use them no matter what) so basically I had to work with this team and MAKE something work for me.

I’m well aware that there’s far better assist for both Wolve and Chun (Like Tron or Sent drones) but out of the whole cast these happen to be the only chars I trully like so I roll with it. I’m one of those rare people who actually uses characters because he actually LIKES them =P

I was playing morrigan/chun/wesker, but then found that my chun wasn’t doing much, so i’m considering morrigan/dante/wesker with soul fist/jam session/low shot. opinions?

wesker will have problems if i don’t have a projectile assist, so i’m not sure if i should switch dante for IM, but IM really doesn’t fit my playstyle - i’m more of a rushdown type.

Keep Dante, use either crystal or Weasel Shot. Weasel Shot is godlike. IM isnt going to bring anything to the team that Dante cant do. Dante does everything in this game, and he does it better than almost anyone. There are very, very few characters that can beat him in each catagory.

ok thx for the advice! though i kinda cringe at the loss of jam session as an otg for wesker if i use weasel shot. will take a look at the cover it provides for jumping in.

Well I’m still working on a 2/3rds Darkstalkers team. Still working on a Morrigan/LeiLei cooperation team, but the synergy is really unorthodox and the overall damage isn’t impressive at first. A lack of OTG power outside of hypers, very awkward DHC’s, and being meter hungry is a headache towards trying to create some synergy. Kinda would like some input for a potential third. So far, I’ve gotten these down:

  • Wesker/LeiLei/Morrigan (Low shot/Senpu Bu/Soul Fist): Having the OTG power, as well as unblockables up the ass. My only gripe is that Soul Fist is kinda lame as cover fire, but I treat it KOF style. Kinda go with the idea of having a slow moving projectile to keep my foe on their toes and potentially continue a combo after crossing up. It’s until I have DF LeiLei that the mix-ups can really begin.
  • Morrigan/LeiLei/Doom (Dark Harmonizer/Senpu Bu/Hidden Missile): Hidden Missile provide a delayed OTG, give flexibility in terms of cover and combos, and overall is a beastly set up assist. My only gripe is protecting Doom during the duration he’s firing each missile. LeiLei benefits from him and still does her normal DF Pendulum role. Morrigan on point to get matters going, then maybe a tag out so that Doom isn’t my last man standing. He always has issues with comebacks.

I’ll type out more later, but I do want to make a very viable Morrigan/LeiLei combo.

After going through about three or four different teams, I think I’m set one that I really enjoy and think works well.

Trish/Wesker/Morrigan (Hopscotch/Low Shot/Harmonizer)

Trish on point makes for good mixup situations, calling in Wesker for his low shot along with dive kicks/round trip/flight overheads make for a pretty solid offense. Morrigan makes me build meter at a ridiculous rate. DHCing out to Wesker means that if I have two bars of hyper, I can team hyper after a combo into low shot and have Round Harvest hit along with Maximum Wesker. Hopscotch helps me extend Wesker combos, which is nice. Morrigan’s jumping S along with a low shot makes for a really difficult situation for the opponent. Overall, I think the mixups for this team are nice, considering two of my characters can do flight overheads, and Trish has that sweet tri-jump.

@ sekai.
Your team sounds stupid unorthodox. but If you want to make it even weirder, I might have an idea for you.

morrigan and lei lei are so meter dependent, you might even want to think about putting ammy on that team. that way, no matter whos on the screen at the time, you always have a meter or a top tier assist. and that might be the only way that I could see a double meter assist team working. ive always wanted to see it, but this is the only time ive thought it could be feasible.

if you got ammy on point one combo from her with a meter assist at the beginning of the game should be enough to build two bars, at that point you can slow dhc into gold armor, and tag back out to morrigan or ammy and the other guy will probably be too slow to punish it.

Chris, Storm, Morrigan?

Chris with Machinegun assist, Storm with Whirlwind and Morrigan with Shoryuken?

Did you guys watch the ufgt7 stream today? There was a player using morrigan/storm/felicia. Morrigan on point hit confirm a combo to aerial exchange storm then use storm DHC trick super to mirror super. The players name was JJJ, and he was really good with morrigan and felicia.

Oh and activate mirror super and call felicia rolling buckler’s assist for a nasty unblockable setup. You guys should check him out tomm when he plays again :smiley:

edit: found the video
UFGT7 - DAY 1 - 5/27/2011
http://www.justin.tv/leveluplive/b/286816278

@0:23:45

I’ve been using Chris (open fire), Morrigan (shadow blade), Doom (rocks). Morrigan shadow servant to Chris’s level 3 is excellent. Chris’s sweep to Morrigan’s finishing shower ain’t bad anywhere on the screen even (as long as your timing is decent). Of course, Chris’s sweep to Morigan’s lvl 3 is good. Morrigan is good for GTFO, Chris and Doom both help set her up for dashing in. Morrigan DHC to Doom sucks, but Doom’s assist is too useful for Chris and good for Morrigan for me to abandon him. Plus, he’s a lot of fun. Perhaps the lesson here is the Chris and Morrigan complement each other fairly well in a couple of ways. Doom may not be the best third player in this bunch.

Man we really need to come up with practical uses for her other assists. It seems like 92.64985% of everyone just uses dark harmonizer. Does any one have any combo extending uses for her other two assists?

And another thing I want to ask. I personally am having no luck with them, but it seems like wesker and morrigan on the same team is not very practical. Neither of their assists can help each other. If Im horribly mistaken please let me know but I cant figure anything out with them.

Shadow Blade’s only use is for crossover counters, and honestly I like Dark Harmonizer better for those overall too. For some god forsaken reason they chose to use Shadow Blade H for the assist, and it has no invulnerability frames, pushes targets too far away to generally use in combos, and leaves Morrigan very difficult to protect afterwords. Soul Fist is usable, just extremely meh.

As for Wesker and Morrigan, Morrigan can use his Samurai Edge for unblockables, or just to create some reasonable high/low mix ups, and as combo extension in the corner. Outside of the corner however, it’s generally too fast for Morrigan to use as combo extension. That said, start either Wesker or Morrigan on point, slap Storm in the middle, and you have quite a bit of team synergy.

Morrigan (Dark Harmonizer) / Amaterasu (Cold Star) / Dante (Jam Session) - It’s a nooby looking team but for some reason Ammy’s Cold Star assist works really well for me when Morrigan’s on point.

Chaining their hypers works really well for me too regardless of the order (Shadow Servant -> Elements -> Million $'s / DMD, Shadow Servant -> Million $'s -> Elements / Divine Instruments). Morrigan makes a good meter maid so it’s never really an issue burning through meter to get decent damage.

The main reason for that is that the game is designed so that some characters purposely only have one assist that’s really powerful while others (like Doom, IM etc) are designed to have all 3 powerful assists. Morrigan’s other 2 assists are thrown in mainly just as filler assists since every character by default is supposed to have 3 assists. Capcom purposely makes all or some of the assists good or bad as a way of a forced balance between the character’s assists. You have to be able to analyze your character and see which of if any of their assists are worth using and determine the type of play style of character you need based on that.

The reason you’re having trouble utilizing Morrigan’s other assists is because Capcom basically said you’re supposed to. It’s not surprising people get thrown into thinking they need to find uses for all 3 of their assists for their favorite character but Capcom forces this issue so you concentrate on bulding teams and not put all your heart into one character. If you don’t focus on how to put Morrigan on a team instead of just focusing on the character you’ll look at arbitrary things like how good her other 2 purposely bad assists are. You won’t get the most out of Morrigan or any one character in the game unless you learn to place characters in teams rather than dwell so long on the character themselves. Morrigan is only as good as her team and what she can do for her team just like any other character.

Like for example all of Spider Man’s assists are garbage and wouldn’t do anything at all to help say Wesker on point. This is intentional mainly because the developers want you to use Spider Man as the star of your team. They want you to build the team around him so they purposely make his assists garbage and make it so he has no OTG capabilities or way of putting any real threatning zone game to help him through firefights without assists.

Morrigan is an interesting character when it comes to assists. She’s similar to Wesker, Felicia or Ryu in that she has one assist that’s solid and then the other 2 assists are effectively garbage in comparison. Characters like these tend to have similar purposes on point. Either play them first on point covered with assists to augment their rushdown or put them in the back where they can take advantage of strong meter/XF benefits. The interesting thing about Morrigan is that unlike the earlier characters mentioned her best assist has no offensive capability. Meaning the point character can’t use it to specifically create any new mix ups or zone or anything of that sort. This basically kinda gets you gravitated towards putting Morrigan 2nd or in the back because if you put Morrigan in front you’re forcing her to play with only one meter and her meter assist is a strong enough assist where there’s really no reason not to use it. Morrigan stocked with meter is easily stronger than Morrigan with one or barely 2 meters.

Even if you don’t feel there isn’t much of a difference between the strength of Morrigan with/without lots of meter there’s very little reason to play her on point when there’s quite a few characters that can do better with assists and less meter. You might as well have Morrigan just provide a constant stream of meter for the points and then have Morrigan come in with plenty of bar herself when the time comes as 2nd or anchor.