MvC3: 2/3rds: The Morrigan Team Building Thread

I think Joe deserves to be on that list! He has very strong run away potential, zoning with Missiles is almost as annoying as AV, and Six Cannon is a decent way of getting AV started. The problem is, Joe doesn’t give a lot back to Morrigan in return, other than a just ok Voom assist, and his potentially more useful Bomb. Still pretty good though, I’m learning this team as we speak.

I tend to agree with this. lol The first Missiles-Morri team I ever tried (long before Chris G ever used it on a stream, I like to add) was Joe Morri Doom. But at the time I really didn’t study Joe, like, at all. Since then I have, but just don’t dig him w/ missiles that much. I’ll bet he **could **be seriously broken with missiles and another suplimental assist, but it would take a lot of lab time to figure out the best sequences for covering a missile call, bridging between missile calls, etc etc.

I see what you mean. I’ve used Joe with Missiles a fair amount, it can feel a bit… sloppy at times, as he can’t confirm cleanly off any missiles hit in the air like Magneto can. I definitely think there is much to be explored with it though. As for zoning patterns with Joe and Missiles, I find that spamming Vooms horizontally while Missiles are coming out, and then doing a super jump charge for a Red Voom the moment they start blocking the missiles is a pretty safe way to get everything going. But you’re right, without a horizontal assist for Joe, it can be really hard to get going in the first place.

While I think Joe is a decently strong character I don’t think he is a good fit for x/morri/doom

Hey guys new UMvC3 player here, looking for some advice. I just picked up the game this week and was really hoping to get into it. At the moment I am wanting to play a morrigan/doom/phoenix team and I was wondering if this is a good team? I have played AE for 2 years but that’s my only fighting game experience. Are there any good videos showing morrigan bnbs/setups and general tips & tricks?

Help is appreciated! Thanks guys.

While that is a nice collection of powerful things, the main problem is that Phoenix virtually requires not using any meter, where as Morrigan would like to ideally be in Astral Vision all the time. Now that being said, one of the best players in Europe, Aioune, does run a strategy similar to this, but he does Magneto Morri Phx, where Mags can fly around calling Harmonizers and then Morri can fly around Astral-less to hit that 5 mark*. So much as MorriDoom is ‘the thing to do,’ if you’re dead set on Phoenix, you could possibly be better with Doom Morri Phx, and then swap into a Morri Doom strategy if they snap-n-kill your bird.

  • Note: I havent watched Alione games in a while, but it’s possible he does invest some meter into Astrals, hoping the pressure he gets builds back the bar and more. But this is conjecture.

Morrigan/Storm/Ammy
Trish/Morrrigan/Ammy

Thoughts?

hey thanks, I might go morrigan/doom/strider instead (in that order)

which assist is morrigan’s best? of what use is the meter building one?

Morrigan/Storm/Ammy: Morrigan has a hard time punishing assist calls, and so Storm helps a lot in that regard. Unfortunately that costs 2 meters, and if you plan on playing her using Astral you may never really get a chance to use that. Because you don’t have a vertical hitting assist (Vajra, Missiles, Jam) if you go against a character like so Dormammu or Magneto they can just sit at the top of the screen and do whatever they want. Hail storm doesn’t hit at those heights so that doesn’t help either. Cold Star is great for Storm but not nearly as good for Morrigan unless you have them cornered. Storm/Ammy sounds good asides from the mediocre damage.

Trish/Morrigan/Ammy: I’d assume this team would work in the same way a Magneto/Morrigan team would work, zipping around building meter but also having the capability to rush down as well. Trish/Morrigan DHC synergy seems nonexistent though.

Depends on what you like, Morrigan’s Shadowblade assist is very fast, is invincible on crossover counter (and can be comboed from), and can be converted by some character’s fairly easily (Zero with buster charged, Magneto, and perhaps Doom come to mind). Her meter building assist is a good choice for characters that are self sufficient on their own (Magneto, Doom, Ammy, Vergil etc.) and it is one of the fastest assist in the game in terms of how long she is out and it’s recovery. For your team I would use Harmonizer, but it’s up to preference.

Morri Doom Strider is very good, JRosa plays it. I agree w/ everything Oerba said. Shadow Blade assist is good and has its uses, but imo there’s rarely much reason not to use Harmonizer assuming your other characters are good.

How do you guys think Shuma Gorath’s Mystic Ray would do for Morrigan?

AFAIK it’s good for her, but not great. My assumptions would be that it’s good merely because it can break projectiles, covers full screen in front, and Morrigan can protect him. For bad, I’d guess that while Morrigan can protect him it’s not like Doom where if Doom gets hit, missiles still go; Shuma gets hit during his long start up, it’s a wrap. Also long start up on it means you can’t call it as frequently, and those split seconds of protection that Mystic Ray gives are probably not enough to keep a rushdown opponent away. I don’t know where Shuma appears relative to the point character, but if it’s not behind or far enough behind a teleport character could cross you up and hit him for free. I’d guess that it would be very usable in most match-ups except against top-tier pairings. So maybe not tournament viable, but sure for funsies.

Didnt Seth Killian say Morrigan + Mystic Ray was secret broken tech or something? Or maybe he said mystic ray was the counter to morrigan lol.

Dorm/morri/dante sounds hella fun

Is the Morrigan/Strider shell any good? I thought about putting together a Joe/Morrigan/Phoenix team, but figured if I’m building meter for an anchor, I might as well use Vergil or Strider. And Strider seems like a much better assist for Joe and Morrigan overall.

An obvious problem would be Morrigan and Strider are both meter hogs, but at least I could afford to spend a couple Astral Visions where I couldn’t with Phoenix in the back.

I just actually played Morrigan/Doom/Strider the other day and have been playing it for the past few weeks, and tbh I don’t like Vajra a lot for her because all she get’s from a hit is Shadow Servant. My assumption is that if you play Vajra against a good, experienced player, the assist will just get punished all the time (this assumption comes from watching FChamp pretty much make DrewGrimey’s and Marn’s Strider a nonfactor in any of their matches). Dante, Vergil, and Zero get away with it because they can immediately teleport and mess up your inputs or hit you for punishing Vajra, but characters like Morrigan who may be full screen away at the time will just have to watch a poorly called Vajra get juggled (provided they avoid the Soul Fists). I think it’s fine for Doom because if someone gets distracted trying to hit Vajra it gives him some time to move in, and the fear of getting hit into a full combo is usually more than enough to scare the opponent into just blocking and not going for the punish.
As for Morrigan and Strider being meter hogs, Strider is only a meter hog if your intention is to just use Ouroboros right away. From my own experience of watching and playing against good Striders, XF is more than enough for him to run through your characters. Ouroboros is just icing on the cake. Strider probably would be best on a Joe/Morrigan team though.

Ignore my part about Doom lol, I always get sidetracked.

Ah, thanks for the info. I could see it working, but you’re right, I’d have to have immaculate Strider calls otherwise he’s gonna get owned. As for other Joe/Morrigan possibilities, I’ve tried Joe/Morrigan/Jam, and Joe/Morrigan/Missiles and had issues with both, and I’m not the biggest fan of Dieminion’s Joe/Strange/Morrigan team. Anyway, I’ll try it out at my local casuals and see if it’s worth looking into.

Been playing Thor/Morridoom which is surprisingly good.

Lets you dhc to soul drain combos off air Tornado.

It actually measures up well to other Morrigan teams and Morrigan does well against Thor’s harder matchups.

Thor is a good battery because his meter usage is kinda meh in neutral and he gets 800k meter less on average with missiles.

Mighty Thunder is a ghetto shockwave to help DHC into AV.

Morrigan can hit 900k damage and land 3 soul drains in 1 combo for 1 bar ( more if you combo into AV)

And finally shadow blade can be a pretty good defensive assist for Thor.

Only problem is I miss having a horizontal assist and soul fist is pretty blah in that regard.

I’m considering plasma beam but that really weakens Morrigan.

Anyway, it’s a fun team I doubt most of you have considered.

I wrote some giant post that was super informative and especially well written and insightful. For some reason it said it had to be approved by the moderating team. Seems like it’s gone forever now. I guess it was just that good and the world wasn’t ready for me to drop such vast and detailed knowledge. I don’t feel like writing it all again so I’ll try to say things quickly:

Is morrigan/strider good?

It depends.

If your point is dead and you’re stuck with morrigan/strider, then not really. It’s ok but does no damage, not even from TACs, and has poor resets.

If doom or vergil is the middle character of morrigan/???/strider, then it’s great because morrigan can deal damage via DHC or TAC and she has an assist that gives her good incoming mixups.

With morrigan/vergil/strider, it doesn’t matter much if your strider gets punished and killed. That just means your XF3 anchor has upgraded from strider to vergil. It sounds like a retarded strategy but this is the game we play.

So, I’ve been rolling with Joe/MorriDoom for a lil while now, and, even though my Morrigan sucks, I’ve been getting some good results. It’s an extremely momentum-based team; if Joe gets going with Red Vooms and Missiles, the game is pretty much mine if I don’t fuck up. And raw tagging Morrigan after charging a Red Voom is a good way to get her in and set up AV without spending meter for the DHC. Also, Slowing somebody with Joe and watching them deal with Morrigan bullet hell is pretty damn funny :slight_smile:

I was wondering, though, the best option to bring Morrigan in if I let rip a reversal Mach Speed and it gets blocked. Joe stays right next to the opponent, and AV has 13 frames recovery iirc, so I don’t know what the safest option is. I do wait til they block the last hit of Mach Speed though, which pushes them back slightly and keeps them in block stun, while I bring in Sister Sister. Even then, I’m not sure who’s at the advantage frames wise, and what my best course of action is to not get hit. I can’t get Bionic Armed or anything, but I’ve gotten hit low while trying to up-back Soul Fist. Obviously I can just block if I know the other guy wants to dash in low, but I don’t have to tell you guys how dangerous it is to block in this game. Any ideas or tips would be helpful, thanks.