MvC3: 2/3rds: The Morrigan Team Building Thread

Astral Vision takes 16 frames from start to finish. However, it is 10 frames before the flash, and 6 after. This means if you DHC into it then it’s recovery is just the 6. With most close up supers DHC’d to AV on block, you’ll end up slightly negative, but you should test just to make sure. Record the dummy doing mach speed to AV and have the dummy mash on cr.L as soon as possible. Meanwhile block the setup and use another character with a 4 frame jab and try to jab morrigan out of the AV recovery and see who wins. There’s also the alternate method of just having both characters set to jump and see who jumps first to determine frame advantage. Anyways, Missile shower is plus on block so you can use that for a safe DHC in as long is it doesn’t miss completely.

After a bit more testing, blocked Mach Speed > AV leaves Morrigan and the opponent about even, frame advantage wise. It also leaves the opponent about a character away from Morrigan, which is better than point-blank, but not exactly an ideal situation to get set up. So, even it if leaves me without meter for AV, Missile Shower is a much better option. That way I can at least call Doom and get some space.

The only time I end up with the opponent blocking Mach Speed, though, is after a bad reversal read or if Joe has a pixel, is getting pressured in the corner, and I need to get him out ASAP. So, getting Morrigan in safely with no meter if I make a mistake is much better than spending XFactor to save Joe, or taking a risk on an up-close AV activation and losing Morrigan. If I have the space and I need to get Joe out, blocked Six Cannon > AV gives me plenty of advantage to get going.

So I’m doing vergil/morri/x and trying to decide on an anchor. I know the Doom is her BFF, but I REALLY hate doom anchor…but with how front loaded this team is I can live with it. I was wondering who her other good supports are? I hear Strider is and he’s a much better anchor, but is it worth dropping doom (missiles)? Dante as well but he suffers bad anchor syndrome like doom…who I’d rather use.

Are there any other options? What can Strider give morrigan to justify use of Doom and what will I sacrifice?

I’m very new to morrigan but I have a solid vergil and a decent doom and strider.

Morrigan is the most irritating character to build around IMO because her best assists are so much better than anything for her. The only other options I can think of are Cold Star (this would be my number 1 pick), Tatsu, Disruptor, and Bolts. Stider doesn’t give Morrigan much asides from screen control and a Soul Drain combo or two. If you’re opponent is good at punishing Vajra, there’s not much Morrigan can do to prevent them from killing him asides from hoping a stray fireball hits them. Cold Star would give you really good lockdown with Morrigan and Vergil to get huge chip damage (provided you get close) and confirms off of helm breaker and things like s.H xx judgement cut. Tatsu is just good for keeping them off of you, nothing more. Disruptor is great for sniping assists since Morrigan can’t do much to prevent assist calls w/o Astral Vision. Some Japanese player, maybe Tenboss or Nemo plays a Morrigan/Strange team sometimes and they have some good synergy and combos as well.

Before I get started in truly investing legitimate play-time towards the Zero/Morrigan pair, I need to figure two things out.

I’m not sure about whether I should place Doom or Dante on the back of the team. Of course in a tournament setting I can always flip the team about 100 different ways since I’m comfortable with both on anchor, but I would like a bit of insight on this, as I think it would help me make a sound decision. Are there any huge pros or cons between Morrigan/Missiles and Morrigan/Jam that seem to stand out to more seasoned Morrigan players? I’ve played around with both Zero/Jam and Zero/Missiles a bit so I know how he works with them, but as for Morrigan, I’m still a little fresh.

Basically I’m asking whether Zero/Morg/Missiles is better than Zero/Morg/Jam for the most part?

secondly, is shadowblade assist preferred, or is harmonizer my best bet for these teams?

I definitely need to and will do more exploration on these topics on my own, but if anyone has any opinions it’d be appreciated as always.

I’ve sort of been messing around with Morrigan with both those characters in teams (in my sig), but yes, I would definitely play the matchup in switching between Jam Sesh and Missiles. Me personally, I’m at a higher level of play and comfortability playing Morrigan / Dante than MorriDoom, mostly because MorriDoom is my fun/casual team, and I don’t like Doom as a character, so I’m not really trying to level him up to the best I can, purely using him just cause of missiles. So my opinions may be a bit skewed.

Morrigan / Dante is great against characters like Wolverine, Nova, Spencer because 1) it just creates a big wall which gives you (for the most part) safe astral activations both on block and hit due to the knock back; and 2) these characters are more commonly accompanied with beam assists (which you should also take into consideration when picking on matchups). Wolvy / PB; Nova / Bolts; these can be used to counter call Missiles throughout the duration, but Jam Session can’t be countercalled on reaction, and it carries quite a lot of durability. Against characters with teleports (Vergil…), I’m not the biggest fan: one correct opening, and they are automatically in, with Vergil having multiple teleports he can choose from. However, these two characters have a lot of synergy together, with both of them solving each other’s problems (i.e. TAC infinite solves Dante’s damage problem, and Dante has plenty of post TAC extensions on the ground since Morrigan doesn’t use any bounces) but what it lacks is a full screen presence. I still think Dorm / Missiles is a direct counter, especially since my team doesn’t have a strong full screen presence outside of Astral, but Dante fights Dorm a lot better than Doom does.

MorriDoom is better in that it holds momentum stronger, but it does need to get started. Like I said, opponent’s beam assists can snipe Doom before missiles comes, which isn’t as big of a problem with Jam, but if they are not playing a beam assist and are playing like Missiles or Vajra, then yes, definitely pick Missiles. This shell also does better against teleporters, since missiles behind her prevents people from teleporting all willy-nilly, and ChrisG has handled plenty of Vergils with not much trouble.

I agree and disagree with myself about this, but I really think the order for Buckethead’s team should be Morrigan / Zero / Doom. Zero doesn’t need access to 2 assists, and he doesn’t need Morrigan 2nd for TAC infinites. Morrigan on point can DHC into LL’s to give her damage, or TAC into Zero, and, if you’re running shadowblade assist, can charge buster long enough to go into LL’s regardless of hitstun. Also, Zero second gives Morrigan safe bail out DHC’s, whereas Morrigan can’t always do the same for Zero. The order works either way, but just some things to note.

Harmonizer or Shadowblade, its essentially choosing combo extensions for certain situations or free meter in the neutral. Me personally, I choose shadowblade because when I’m calling Harmonizer, I’m not calling missiles or Jam, which means my character is fending solo longer, and I play buckethead’s team for fun, and he has crazy combo extensions using Shadowblade.

if you like morrigan jam, run zero / harmonizer / jam. if you like morri doom, run zero morrigan missiles or morrigan zero missiles or morrigan missiles zero. Although her best team is still probably morrigan doom vergil or morrigan magneto doom.

If the focus is optimizing the point character : starting Zero use jam, starting morrigan use missiles.
There’s enough tricks known for each pair that it is safe to say zero’s best assist is jam and morrigan’s best is missiles.

If you favor a playstyle jam session is much more immediate, helps you turn the tide.
Missiles helps you win more once you get your game started.

Opinions on Morrigan/RR/Ammy? I might scrap the dog if another assist would be much better for the MoRRigan.

Nah, Morrigan defends dog really well. Only problem is getting into position to make it effective.

Are there any other assist options for the Morri/RR shell on par with or better than Ammy?

Doom

Plasma or Missiles?

Missiles. If you want to use something like Plasma Beam just use Magneto or Hawkeye, both work well with Missiles on point and as assist.

Any Morrigan into Viper dhc tech or possibilities? I’ve found some good Viper to Morrigan to Viper stuff but I was thinking of putting Morrigan on point with Viper second