This my team build post from the Felicia page. I’ve used Team Darkstalkers since day one and have never looked back.
Hsien-Ko(a)/Felicia(a)/Morrigan(y)
Spoiler
1. Who characters and teams will you use (in order of selection)?
Hsien-Ko - Point
Felicia - Assist 1
Morrigan - Assist 2
Shout outs to Capcom for including my 3 favorite Darkstalkers characters in this game!
2. What type of game-play strategy are you pursuing with this team? (Explain)
The gameplan with starting Hsien-Ko on point is to set the pace of the match. Hsien-Ko has a fantastic zoning game and can shut out / frustrate / confuse the hell out of most other characters in the game. Between her gongs, item tosses, long range and unusual normals and her pendulum swing, she can surprise a lot of people who aren’t used to playing against her. On top of that, Felicia’s Rolling Buckler makes for a fantastic assist with Hsien-Ko. The combination of a quick, low assist paired with the long range of Hsien-Ko’s jumping heavy results in an unblockable situation for unsuspecting characters. Morrigan’s Dark Harmonizer assist also allows Hsien-Ko to build meter incredibly fast, all the while shutting out the opponent. Worst case scenario is that they’ll chuck a random beam at you, but after that, you’re free to build as many bars as you want with little risk.
Once I’ve built at least two bars though, I have Hsien-Ko activate her gold armor super and DHC Felicia in with Kitty Helper. Here’s where the REAL fun begins. Felicia’s speed, combined with her high/low mix-ups, the Kitty Helper bringing doom from above, Hsien-Ko’s unstoppable swings and Morrigan providing meter whenever possible, things get absolutely chaotic really fast. With all of the attacks flying around on the screen, you get plenty of opportunities for Felicia to open up her opponent and plenty of meter to play around with.
In the event that Felicia and Hsien-Ko get taken down, Morrigan steps in to take charge. She makes for an incredible anchor, with her vast array of options and mixups. The speed boost she gets from X-Factor 3 is just enough to overwhelm the opponent but keep her controllable by the player, and she gets a decent boost in power as well. Plus, there’s always Astral Vision and Soul Fist… but I try not to simply lean on that. Morrigan is just too good to sit back and throw fireballs all day. Though I have won plenty a match by just sitting back and throwing fireballs all day.
3. What advantages does your point (first selected) character have?
Confusion/frustration factor, long range normals, gong reflecting or nullifying nearly every projectile in the game. Can shut out most opponents with gong walls, allowing for incredibly safe meter building with Morrigan’s assist. Ball super can combo into Blade super. Gold armor super makes her an unstoppable force. Teleport dash provides brief invulnerability and will cross up opponents. High damage command throw which most don’t expect is available. Tends to be rage-inducing for most opponents.
What disadvantages does your point character have?
Slow speed, hitstun deterioration and damage scaling is absurd, resulting in an inability to dish out damage on par with the rest of the cast without the use of multiple super bars. Does not generate meter during gold armor mode. Low health means she can be easily blown up. Reckless use of her as an assist will get her killed REALLY fast.
What maneuverability options does your point character have?
Teleport dash, pendulum swing moves her across the screen fast and turns her into a big ball of damage in the process.
How will your assists aid your point character?
Felicia’s Rolling Buckler creates unblockable situations easily with Hsien-Ko’s long reaching jumping normals. Morrigan’s Dark Harmonizer feeds meter constantly to Hsien-Ko and can be made mostly safe with a wall of gongs reflectors.
4. What advantages does your secondary character have?
Speed, speed, speed. This, along with her Kitty Helper, allow Felicia to open up her opponent like no one else. The Kitty Helper does a great job in interrupting supers as well, often saving Felicia’s tail when she’s about to eat a random beam. Her Toy Touch OTG can be comboed out of with normals or her Dancing Flash super. Can charge her own meter with a command move which can be super canceled out of. Is adorable!
What disadvantages does your secondary character have?
Low health, damage per hit is low, hitstun deterioration is absurd. Projectile being a charge move results in accidental discharge sometimes. Absolutely no air options other than normals and air throws - she’s the only character in the game who lacks a special that can be performed in the air. Can be zoned quite easily.
What maneuverability options does your secondary character have?
Naturally high speed and a great dash. Delta Kick and Rolling Buckler both propel her forward, and Delta Kick is amazingly fast. Her Cat Crawl is a short range teleportish move that provides her with invulnerability while she travels and will cross up opponents, but she is exposed during start up and recovery.
How will your assists aid your secondary character?
Hsien-Ko’s pendulum swing helps open up opponents and provides a great way for Felicia to shake off rush-happy players. It also sets up a great opportunity to abuse her command grab, and can help her extend her combos. Morrigan’s Dark Harmonizer feeds her meter, and Felicia needs as much as she can since her normal combos don’t deal big damage on their own.
5. What advantages does your last character have?
Morrigan is simply amazing, in that she can pretty much do it all and does it well. First and foremost, everything about her becomes twice as good with her power-up super, Astral Vision. It is also one of the few power-up supers that allow her to continue to build meter while it’s activated. Her fireball game is decent, and she can rain holy hell with fireball / fly / fireball / unfly setups. She has a long reaching, high damaging command grab. She is the only character in the game with a level 3 super that can be performed in the air. Her jumping S is a multi-hitter, which can open up armored opponents and generates enough hitstun to easily combo after landing it. She has some of the best, if not the best air options in the game.
Last but not least, Shadow Servant(level 1 Super) and Darkness Illusion(level 3 Super) both enjoy hefty amounts of invulnerability frames, allowing you to counter supers performed outside of combos quite easily.
What disadvantages does your secondary character have?
Less than average health, damage output isn’t stellar without the healthy consumption of meter. Has a slow walk speed and cannot perform a ground dash - dashing on the ground causes her to take to the air.
What maneuverability options does your last character have?
Her aerial dashes help her get around the screen very quickly. Her upwards jumping air dash propels her up and forward, allowing for easy cross-ups. She can fly.
How will your assists aid your last character?
Felicia’s Rolling Buckler helps with her high/low mix-up game and can create unblockable situations. Hsien-Ko is Hsien-Ko.
6. What kind of Delayed Hyper Combo opportunities do you think your team will have?
It depends on the order.
Felicia - Dancing Flash
Hsien-Ko - Ball Drop
Morrigan - Finishing Shower
This is the ideal setup. Open with Dancing Flash and after the 9th hit, which knocks the opponent up slightly, DHC into Hsien-Ko’s Ball Drop super. Almost immediately after activating it, DHC into Morrigan’s Finishing Shower. This will cause the balls to rain down on the opponent while they remain locked in an airborn state by Morrigan’s missiles, at the perfect height for her to get maximum damage without even having to aim them.
Hsien-Ko - Ball Drop
Felicia - Kitty Helper
Morrigan - N/A
This is the less than ideal set-up. Felicia cannot Dancing Flash off of a Ball Drop super due to the manner in which the balls strike the target. They tend to make them fall out of Dancing Flash more than often, which can leave Felicia exposed. The best thing to do is DHC into Kitty Helper, dash forward and OTG them with Toy Touch and attempt to continue the combo.
Hsien-Ko - Blade Super
Felicia - Dancing Flash
Morrigan - Finishing Shower
This isn’t exactly a DHC set-up, but sort of works like one. After using Hsien-Ko’s Blade super, you can hard tag in Felicia, dash forward and then use Dancing Flash to catch your opponent as they fall. After this, you can DHC Hsien-Ko into the Ball super and Morrigan into Finishing Shower.
There are some other variations, but they all mostly revolve around this setup. You can also DHC Morrigan’s level 3 super off of Dancing Flash easily if you want to blow the meter.
7. What type of impact will your Team Hyper Combo have on your opponent (Explain)?
It’s situational. Since it’s not something that can be used effectively at full screen(no beams), it’s best used in the corner. If you have 4 or more bars to burn and want to style, here’s what I feel is the most effective setup:
With Hsien-Ko on point, land a normal aerial combo that dumps your opponent in the corner. After you land, use the Ball Drop super. After it ends, your opponent will still be grounded momentarily, giving you enough time to activate your Team Hyper Combo, which will cause Hsien-Ko to use her Blade super, popping them up in the air enough to get hit by Dancing Flash and Finishing Shower. After Hsien-Ko summons the Blades, she’s free to move again, meaning you can dump another Ball super on them if you want while they’re still being blown up by Felicia and Morrigan.
8. What are some of the weaknesses of your team?
No beams or full screen supers that aren’t easily avoided. Finishing Shower covers the length of the screen, but doing it from anywhere outside of a combo is an enormous waste, as the missiles travel very slowly and can be super jumped over. Hsien-Ko’s Blade super also travels slowly and can be easily jumped over if attempting to use it from full screen. Felicia has no real full screen options when it comes to supers.
Their ability to DHC into each other is situational and is not immediately apparent. They also cannot abuse the DHC damage/hitstun reset glitch, which is something a lot of people are building their teams around lately.
Most of all, their health. This is pretty much a one-hitter-quitter team. You have little to no room for error with them against most of the cast. You have to know what your opponent is capable of before going in so that you can avoid their strengths and exploit their weaknesses. Avoiding chip damage is just as important as blocking. Even if you are on top of your game, their health is such a limiting factor that even blocking a random beam from full screen can put a significant dent in them.
**9. After filling out this questionnaire, are you still comfortable with your team? **
Absolutely. This has been my day one team and I am more than comfortable with them. Sure, I still get blown up sometimes due to my own mistakes, but they are so fun and unlike any other characters in the game and I can’t imagine playing anyone but them. I also take pride in knowing that I play with a team set-up that most people wouldn’t even consider.