Meter for install super without having to hit the opponent is pretty huge neutrally. Moreso than shadow blade. Plasma beam already takes care of the neutral well enough with Dante’s tools.
I might try Ammy again, I’ve pretty much dropped her because although I love her, I am not very good with her and I haven’t noticed any improvement I’ve had with her. She might be worth bringing back for the Hawkeye matchup though. Dante/Plasma Beam is a good idea, I’ll for sure give that a shot.
This is a matchup I’m still kind of figuring out. Hawkeye is a bad matchup so the easiest way is to probably just start mags or vergil. If you can manage to get AV going, then like most characters, he will be stuck respecting it, but at superjump height he can snipe with gimlets so keep that in mind. I try to use air dashes or shadow blades to get above jump height so I can move forward above his jump triple arrow range while calling my arthur daggers. You really have to call your assists carefully so they actually come out and don’t immediately get stuffed by arrows. At other times I’ll simply just jump forward and block just to inch up on him safely. Once you corner him and get real close, you can really pressure hawkeye with soul fists and j.S. When he’s jumping away from you and doing j.H to triple arrow(like every hawkeye does) you can catch him with a j.L conversion.
How do yall feel about zero/morri/doom? Can zero do his thing with only missiles?
it’s a team where you run away with zero and if you get a hit you should win, but it has problems vs plasma beam
i been playing zero/morri/plasma beam because i’m a scrub and i like plasma beam
I think it’s a pretty good team but it’s not that optimized for zero or morrigan(to a lesser extent). Instead of optimizing one character, it brings two characters fairly close to optimized. It’s zero without jam session, a beam, or vergil. He still has missiles, but support for zero can get much stronger than this. Zero doesn’t really offer much to morrigan besides being a broken character/battery(which still counts for a lot). But the thing is morrigan/doom with a beam or rapid slash gives you more tools in the neutral and/or meaningful combo extensions or mixup opportunities. I could be wrong, but zero’s assists just don’t seem very useful for morrigan. It’s still a fairly solid team though and without a doubt tourney viable. But as far as morridoom teams go, it’s not as good as morridoom plus mags, vergil, or strider.
How do you guys feel about Morrigan/Doom/Nova with pulse assist for Nova? Reason for pulse is it keeps the opponents cornered (where morrigan and doom wants them to be) and it can be used for zoning as well…if not you can always just go for unblockables with his cent. rush assist and Morrigan is AV
i’m planning on trying modok (bomb)/morrigan (sb or harmonizer)/ doom (missiles)
anyone have some experience with the team? I’m guessing modok bomb helps with bullet hell for morrigan but idk. Additionally, i’m not sure if shadow blade as an invincible cross over counter is as beneficial as having meter gain.
what do you guys think?
I’ve always thought about playing that team, but I don’t like how awkward MODOK is. I think on this team for characters who can deal with MODOK sitting at the top of the screen Shadowblade is better, because it’s a good defensive assist and can be CC’ed into as you said (I always imagine the situation being the opponent trying to attack, they end up hitting the barrier and Morrigan hits them up). Otherwise, if you could just float to the top of the screen you could call Morrigan over and over again, provided they’re not punishing her. You’d have to keep moving around.
Morrigan/Doom/Dante Jam Session is basically a much better version of that.
What do you guys think of Disruptor as Morri’s primary assist? I saw Cheech complimenting the assist in general above, and Chrisis listed it as one of her 4 best (along with the usual suspects, missiles, vajra, jam). But can it work as her primary/only assist?
The 2 things I want to be doing are Morrigan and xxx Dorm Mag. So I put them together and do like it a LOT, but don’t think I’m a good enough player to be the barometer of “this works or doesn’t work.” There are some good synergies, and dark hole can be situationally helpful, though nothing id count on, and my disruptor Dorm is strong(relative to other stuff I play).
So I was wondering if the Morri experts agree or disagree w/ my suspicion that I’ve stumbled upon a pretty sick team. Be nice if a Morri assist allowed for a Dorm relaunch, but that’s a small sacrifice for an otherwise effective team. Thoughts?
Sorry for doublepost, but this is entirely diff question:
For those of you who run missiles Morri (my other morri team aside the above referrenced is Morri Doom Dante), how scientific are your Doom calls? What I mean is, is your thought process more like:
A. Doom is available for call, I can protect it, call Doom. Or more like:
B. My astral guage is now at x point, so if I call now, the missiles will bridge perfectly into my next astral activation, call Doom. OR I just did x soul fist pattern, so if I call Doom now I can then go into y soul fist pattern, covering z space at n time, call Doom.
I feel like mostly people use A but I wonder if B wouldn’t lead to much tighter trapping, at least when under control of a match. What do you guys think? (Would love to hear fellow Zone-master Cheech speak on this!)
Yes, morrigan/dorm/mags should be at least decent. It’s not nearly as good as missiles though, and will require a different style of play. It will be much more difficult to chip people out since they can hang out at superjump height and wait out AV. Teleport characters will also be able to teleport in almost for free with no missiles behind you to stop them. You can still play defensively if you want, but you’ll probably have to do a little more rushdown with morrigan than you would with morrigan+doom.
When AV is up and my opponent is fullscreen, I’m always calling missiles as soon as they recover. During the neutral sometimes I’ll call it right away when It should be safe, but other times I’ll be waiting for my opponent to call their beam and call missiles right after during their assist cooldown time. Another generally good time to call missiles is when your opponent superjumps. Although certain characters like deadpool have a down diagonal super that’s air ok so you can’t just do that all the time against him and anyone else with similar options. If you pay attention to chris g, he’s almost always calling missiles in every reset or TAC situation. This seems like it should be pretty risky, but he and a lot of other players use this often and it usually goes unpunished. Seems like kind of a bad/sloppy habit but it works(for now…). I use it sometimes, but certainly not all the time.
Excellent suggestions re missile calls. Embarassingly, never thought of doing it in reaction to a sj. But hey, that’s why I asked
Re disruptah morri, chrisis’s reply was, “they all have to land at some time.” I dunno if its that simple, but air and ground H FBs seem like good tools vs sj height campers. I do like to be agressive when I can (where dark hole shines now and again), but a good morri def needs to be prepared to keep out.
You are severely nerfing your team without missiles. Especially Dormammu, which needs more help than Morrigan. Dorm without Missiles or Eye of Agamotto is A tier. With Missiles or EoA, Dorm is S+ tier. I see you play Strange. Have you tried Dorm with EoA? That shell shuts down many characters completely
Thoughts on
Morrigan/Doom/Vergil
OR
Morrigan/Vergil/Strider
OR
Morrigan/Doom/Akuma
Im mostly down to one of the first two teams, just not quite sure of how bad a tradeoff it is to switch Doom for Strider, and recently I started thinking of picking Akuma back up again so it got me thinking back on the original Morridoom team. What do you guys think?
Morrigan/Doom/Vergil - One of the most played variations of morrigan/doom and easily one of the best, if not the best. It’s a very strong team with a lot of footage you can watch and learn from.
Morrigan/Vergil/Strider - This is actually one of my main teams. I use it because I don’t really like using doom, but I do like all 3 of these characters. Missiles overall are clearly better than vajra, but it’s still a very good assist for her. The team has really good comeback potential because of vergil second and strider last. It’s fun to me because I feel like there’s still plenty of untapped potential with it. I find new things with it fairly regularly, while morridoom is harder to find new meaningful tech with.
Morrigan/Doom/Akuma - Another very strong team. Pretty straightforward, morridoom with tatsu assist and a solid anchor. We’ve all seen chris g do work with this team.
Thoughts on Morrigan/Doom/Sentinel?
Thanks @pat728
I know what you mean about the new tech, I think ChrisG fried that well as far as morridoom/vergil goes, not that thats a bad thing necessarily and not that there coudlnt be something left, but yeah.
My main issue with Morrigan/Vergil/Strider was that I felt like I would either win with Morrigan/Vergil but if I got to Strider Id never have meter for him, Not sure if thats just me though, but if it is then I think that team is seriously slept on and has the potential to be second best Morrigan team.
The problem with morridom/vergil, at least to me is that I feel like its suffered some overexposure at this point, so unless you can play like ChrisG iits hard to get away at the start of the round to get your offense started, something that a Vergil/Strider shell in the back could help alleviate. So I guess for me its a debate between how much better missiles is over vajra and how much higher the comeback potential is, though the latter is a bit diminished by how meter intensive the team is.
But anyways, thank you man, hearing some input from people trying vergil/strider in the back was exactly what I needed.
This might not be a popular opinion, but I don’t think strider needs meter right at the start to be a good anchor. His XF combos do a ton of damage and are meter positive and his incoming mixups are very strong. You may also end up just using XF2 vergil with this team as well. Also, learning more optimized combos will leave your strider/vergil with a bit more meter.