Does anyone know if morrigan works well with plasma beam assist at all? Thinking of using it against people who counter me with bolts or other beam assists that wreck missiles.
I remember some guy around the forums here named…I think Arnold Desu and he shared some footage of his matches at Shadaloo using Plasma Beam. Probably somewhere in the video section.
I’ve been looking to make Morrigan a main character of mine since Vanilla.
I’m pretty sure I posted something about Morrigan/Dante/Ammy a long time ago but I have since changed to running Spencer/Morrigan/Ammy. Honestly the team is pretty great and fun though it does have flaws here and there and coming up with optimal stuff is slow going. Right now, I’m looking to run Zero/Morrigan/Dante as well for true brokenness as there is no doubt in my mind that this team is beyond good for obvious reason and I’m sure for less obvious reasons as well.
Just curious if anyone already has some obscure tech with any of the above mentioned combinations to get me started. If not, I’ll let you guys know if I find something interesting.
Love your X-23 play. Eager to see what you can do with Morrigan
Both Morrigan/Ammy and Morrigan/Dante can probably setup a couple of Soul Drains after THC with Shadow Blade assist, at the cost of not having Dark Harmonizer. Might even be able to start AV and steal the meter back while gaining positioning at the same time, or go into a combo for a hard knockdown…needs experimentation. Could be either a combo extender or a matchup-dependant punish option.
Jam Session assist can setup AV SD ping pong according to Chrisis; I’m guessing it’s something like 6H+A1xxAV, SDs, and probably spacing dependent. In general, the assist scales combos too much and Morrigan already suffers from scaling, so I’d use it for neutral and combo enders.
Cold Star sounds brutal for AV chip and/or rushdown.
An underutilized move is forward+M, it allows slow starting assists to combo and isn’t hard to confirm into with something like L,M,A1,forward+M. The move has a lot of hitstun and you can cancel into special moves, supers and S. Very team specific, but I’ve found it has uses.
I’ve got nothing for Zero or Spencer, I’m ass with both.
Man these boards are dead. Perhaps we can try starting a discussion on the optimal Morrigan team?
ThatJollyOlBastid posted on the theory thread:
<blockquote>
Zero/Morigan/Doom
Morrgan/Vergil/Doom (They can switch spots for point for matchups)
Magneto/Morrigan/Dooms
Morrigan/Dante/Doom
Morrigan/Dante/Strider
Morrigan/Doom/Strider
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I personally feel like Morrigan’s best position is second, since Dark Harmonizer stocks up for the eventual spamfist, she can deal with incoming mixups pretty well and safe AV activation is nice. However, you need a point that can play with just one assist and not get murdered, and the assist in question is limited to Missiles / Vajra / Jam Session, as otherwise you’re left without vertical control and that’s just horrid.
I can only think of two characters that fit that bill: Zero and Magneto. Vergil technically works as well but you need to waste meter to win some matchups, which is counter-productive.
Morrigan first definitely works as well though, but in this position you need to have an answer versus relentless rushdown. Most matchups you can get away with SJ SoulFist -> Dashes to force neutral, or simply contest the start of the round if you’re feeling gutsy. Honestly, most people play the Morrigan matchup wrong and give you space at the start for whatever reason, but against good players you Have to push them back somehow, whether it’s with assists or by landing a hit first.
The biggest fault I can find with Morri teams is that she’s essential in most configurations; lose her and you’re left with an awkward pair. And as much as missiles are great for her (even though ways around it are being found), Doom has some really bad matchups across the board. Strider provides better AV lockdown at the cost of an arguably weaker assist elsewhere, but is much more well-rounded than Doom…and considerably harder to use without XF.
And then there’s Wolverine with Plasma Beam. Screw that guy.
Teams I believe have (practical) potential:
Zero/Morrigan/Strider : If you touch the opponent first, you’re pretty much done with the game. Loops are meter positive, incoming mixups are brutal, if in trouble you can Buster -> Sogenmu -> AV and have two great assists to work with. If Zero dies, there’s still hope with AV / Vajra, and at worst Strider in the back can do work. Strider got snapped in? No dice, he’s not free to incoming, and if you land a hit you can hard tag into Zero for TOD.
Problems: Execution heavy team, low damage without Zero, low HP, hard conversions, no throw game.
Magneto/Morrigan/Doom : Mags is a proven strong character, with ways to convert from pretty much everything and tools to be self-sufficient. He can always corner-carry, so use TACs to seal the deal (either to Morri or Doom, since both have infinites), or fake TAC for an easy-as-pie reset. Can easily protect missiles to go in, or play lame to build bar.
Problems: Magneto requires work, Doom anchor is meh, free to Wolvie / Plasma durp.
Morrigan/Doom/Strider : Doom on plasma beam. Yep, I said it. Having two vertical assists is wasteful, and Morrigan can definitely use a horizontal clear for protection / rushdown. Sure, missiles work, but it’s not ideal - just play something else that’s not Doom in the middle in that case. If Morri dies, Vajra helps Doom vs jumpers so at least that’s something. Morrigan should abuse TACs as you can always go down for easy infinites with the TAC dash cancel tech, meaning one hit = 4 bars for AV…good luck with that.
Problems: Doom is on his own, likely a punching bag.
The Chris G : Not much to mention here, pretty well-known team. The variations Vergil/Morrigan/Doom and Morrigan/Doom/Vergil are worth looking into, the former for matchups and the later for infinites.
Problems: Vergil sucks on incoming, and has a hard time without horizontal clear while meterless. Doom is on his own.
No Dante teams because there’s like only 3 good Dantes in the world, but shoutouts to HAM session.
Morrigan/Zero/Dante.
Team of the future.
You will see.
Other than having an invincible CC and a DHC to kill, I don’t see how this would be better than playing Zero/Morrigan/Dante, where you can choose to use Shadowblade if you’d like an invincible CC, or just use Dark Harmonizer and have access to a shit ton of meter, for things like impenetrable ground keepaway with Sougenmu or reaction LV. 3s. Besides, with Zero on point you don’t have to worry about incoming set-ups, since Morrigan can LV. 3 out of them, or where if she lands on the ground her low crouching height can save you from certain set-ups (box dashing Dantes, Plasma Beam whiffs on her while crouching, etc.), although I do think Zero is pretty good at escaping incoming mix-ups as long as the opponent doesn’t have Jam Session or an airtight set-up. I’m interested in hearing why you think Morrigan before Zero is better (rather than posting…well, nothing:/).
Lanzoma, I agree that Morrigan’s best position is likely second, but I when I think of teams optimized for Morrigan, I usually think of teams with her on point lol. Anyway, I think one of the best teams in the game will turn out to be some variant of Vergil/Morrigan/Doom(or Strider). I don’t think the conflicting meter usage would be an issue, as IMO Vergil using meter is far more dangerous than Morrigan using meter. Spiral Swords and Devil Trigger are amazing, and having basically a constant source of meter with Vergil would be nightmarish. Doom or Strider both have a variety of roles and purposes, and both benefit each character a lot.
Doom: HM extends both Vergil and Morrigan combos
HM has longer blockstun than Vajra
HM can stop combos (over a longer duration than other assists)
Morrigan can convert off of HM
Doom can kill w/o XF pretty consistantly
Can timer scam better, can chip better w/o XF
Strider: Vajra comes out quicker
If Vajra hits, Vergil can XF cancel High Rise for a kill, they might fall into SF flood
Vajra forces opponent back down on block (?)
Strider is much better with XF than Doom is, and still has good mixup/cross up setups w/o XF
I’m sure there’s more than just this lol, but it’s late, I can’t think straight, I don’t play Vergil or Strider and so I kind of regret making a dumb list. But I’ll leave it. Morrigan/Vergil/Doom might be better simply because XF2 Vergil with like 1-2 meter is insane.
Another good team for Morrigan is Morrigan/Doom/Ammy. Ammy provides more immediate lockdown if you need to to rush or need a quick getaway, and is a strong XF character (not to mention Soul Drain combos from mid-screen and corner). That, and the Doom/Ammy THC is so ridiculously stupid. Call THC xx XF, proceed to kill character. On incoming, call THC, proceed to kill character. Shit is 2 free kills w/o having to think. I was abusing this in some matches today, but I want to learn actual incoming set-ups instead of bullshitting my ways to fraudulent wins (what if I don’t have 2 meter?!).
EDIT: Sorry about how the list looks horrible and is a pain on the eyes, apparently Vanilla forums does not like me trying to indent my list.
Yeah, same thing. It’s hard to put Morrigan second because of the “wasted” assist. That said, I’ve been trying to find uses for Soul Fist as combo extenders / throw conversions / etc … no luck so far.
My problem with Vergil/Morri/Doom is that Vergil is forced to spend bar vs good teams. The lack of horizontal control is really painful vs say, teleport + disruptor or rushdown + plasma beam. And while DH helps, swords don’t last long and DT blocks meter gain, so I’m not convinced. Morrigan can get away with it because of her air mobility, making HM calls safe, but Vergil has nothing.
Morri + Doom/Ammy I totally forgot about. Ammy is a really solid anchor with crazy support, but like Dante, it’s beyond my limits Really have to earn your wins as opposed to BSing your way through matches (lol XF Vergil).
I don’t really know how strong HAM session is for Morrigan in a real match, but if theory meets reality, I do agree that Morri/Zero/Dante or Zero/Morri/Dante are extremely strong.
What does everyone think of Wolvie/Morri/Doom? <span style=“color: rgb(34, 34, 34); font-family: Helvetica, Arial; line-height: 18px; background-color: rgb(255, 255, 255);”>This is a team I’ve been playing around for a while. It has worked really well. Morrigan can give meter to Wolverine since he can’t build in while in Beserker Charge…also allowing her to have meter when she comes in for Astral Vistion. Missiles, while not the BEST assist for wolverine covers him pretty decent and extends his combos so that i can do the fatal claw loops. Wolverine has like the best beginning of the match options so I try to get him to kill at least a character and a half…then even when you kill him. You have MorriDoom…which we all know is really good. So what are the faults of this team…I like to think I’m really good with both Morrigan and Wolverine. But I’d also love some insight on how the team could work together. Any reply helps! Thanks! </span>
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<div class=“QuoteAuthor”><a href="/profile/79076/Donavan%20Barrrett">Donavan Barrrett</a> said:</div>
<div class=“QuoteText”>What does everyone think of Wolvie/Morri/Doom? <span style=“color: rgb(34, 34, 34); font-family: Helvetica, Arial; line-height: 18px; background-color: rgb(255, 255, 255);”>This is a team I’ve been playing around for a while. It has worked really well. Morrigan can give meter to Wolverine since he can’t build in while in Beserker Charge…also allowing her to have meter when she comes in for Astral Vistion. Missiles, while not the BEST assist for wolverine covers him pretty decent and extends his combos so that i can do the fatal claw loops. Wolverine has like the best beginning of the match options so I try to get him to kill at least a character and a half…then even when you kill him. You have MorriDoom…which we all know is really good. So what are the faults of this team…I like to think I’m really good with both Morrigan and Wolverine. But I’d also love some insight on how the team could work together. Any reply helps! Thanks! <br><br>I’d like to think the weakness are as you said, HM is not the best assist for him. Theoretically the only way Doom isn’t getting wrecked on calling HM in neutral with Wolverine on point is if you’re rushing the opponent down, pressuring them…and that can be difficult without a true neutral assist, like Plasma Beam for him. I feel that at higher levels of competition your team won’t work just because you’ll run into a player where you won’t have the ability to call HM. Realistically though, Wolverine is one of the best rushdown characters in the game, and I think you should be okay, but it doesn’t hurt to have a pocket Magneto or w/e other top tier character.<br></span></div>
</blockquote>
<br>
Hmm…so do you think I should maybe do Morrigan/Doom/Magneto? Magnus is a better anchor than Doom and Morrigan would also have both a beam assist and missiles making her really deadly. What do you think of that?
<blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/79076/Donavan%20Barrrett">Donavan Barrrett</a> said:</div>
<div class=“QuoteText”>Hmm…so do you think I should maybe do Morrigan/Doom/Magneto? Magnus is a better anchor than Doom and Morrigan would also have both a beam assist and missiles making her really deadly. What do you think of that?</div>
</blockquote>
Yea, a lot of people run some variant of Morrigan/Doom/Magneto, usually Magneto/Morrigan/Doom. I think Magneto on point is the best version because he can run away while calling Dark Harmonizer or Missiles, and he has easy conversions off Missiles. With Morrigan second you have TAC infinites just like Doom too. Of course with this team you get stuck with Doom anchor, who can be pretty hard to play. I think you should first try using the order you said, and then try Magneto on point.<br>
Okay I 'll be sure to do that! Thanks:)
I’m having a hard time finding that third character for morridoom. What about morri/dante/doom or dante/morri/doom or what are other good team mates for Morridoom
Good partners for Morrigan and Morridoom in general are characters who mainly:
Get a lot of benefit out of more meter
Only need one assist
Have strong resets and/or solo damage
Strong as an anchor
It’s not like you need to have all the traits, and the traits vary on what position you play them or Morrigan. Dante is a good choice, because with he builds a lot of meter, he’s pretty self-sufficient, and Jam Session is a great assist. Other really good characters with Morridoom are Vergil, Zero, Magneto, Amaterasu, and Strider(we knew Magneto already). Good characters with Morrigan, but maybe not with Hidden Missiles, are Viper, Dr. Strange, and maybe Storm.
Edit: Unnecessary post
I’ve been playing Morrigan for a long time. I’m a little confused on my team right now…and I know people are probably going to disagree. Morrigan can be pretty decent without missiles or Vajra…but if you’re trying to play at top level. High level players will just stay in the air and fly because Morrigan can’t really do much for that without missiles/vajra/jam session. If you’re playing just for fun then it should be okay not to use them but in all reality if you’re interested in winning tournys and stuff someday…you should really put Doom on your team
I thought about making that team! how is it?
What Donovan Barrrett said is pretty much the truth, at a top level you’re most likely going to need some sort of anti-air assist, and that’s what Doom, Task, Strider, and Dante are for. If you really don’t want to run those characters, I think a lock-down assist like Drones, Eye of Agamotto, Bolts of Balthakk, or Cold Star are good, because they give her enough time to move in and she can defend them very easily with Soul Fist. Spiderman/Morrigan/whoever sounds like a very effective team actually. Spider-man is hard to catch, and put Harmonizer on that team and now people have a reason to try to rush you down. I can see it making people panic, and make bad decisions.<br>