I use Vajra in the same way I use missiles with Morrigan, just keeping them in the normal jump range to deal with my mix ups and soul fist pelting. Super jump height is Morrigan’s air space, and anything to keep others out of it works very well with her.
If Doom dies, you’ll probably be at or just under 3 bars for Ouroboros, and Strider is no slouch in meter building.
If you don’t mind Doom last, Storm and Deadpool are also excellent candidates for the second spot.
Hmm, I understand that, but isn’t Vajra and missles a little redundant for Morrigan? Unless you tend to lose Doom assist quickly, which I don’t think is that common for anyone. If anything, the synergy between Doom and Strider would be the main reason for having Strider as anchor, I think. Gah so many decisions.
Alternating between assists isn’t that much faster than calling out one assist constantly
Strider is more of an gtfo assist then doom, as doom does take his time launching all those missiles. That said, it is a bit overlapping with assists, but as you said, doom strider is killer combination. On the other hand, almost any other assist will be less used if the other assist in the bank is Doom with missiles.
Well, now I’m comtemplating between Akuma tatsu and Strider vajra for doom. As a Doom player primarily, lockdown assists seem to be the best for Doom. Despite Vajra causing hard knockdown, Doom can apply at least some pressure with his butter gun by himself if they decide to super jump and fly/run away. Either that or wait for the person to fall back down, then continue mixups. Also, Doom has most trouble against the likes of Task Master and Hawkeye keepaway. Considering that Tatsu is a great way in against their arrows. But then again, there are those Weskers that constantly jump up gun and butter gun may not be enough (which would definitely warrant Vajra). Gah, decisions, decisions.
I’m currently doing lab work with Morrigan teams. The most solid i have used so far is Morrigan (Dark harmonizer) / Thor (Mighty Smash) / Doom (missiles), works more or less like Chris G team, Morrigan is the star of the show with the missiles/soul fists lockdown and Mighty smash is her “get off me” assist with a ton of priority. If everything goes wrong, can safe DHC Thor or hard tag him, and he works amazingly well with the missiles. Out of a Mighty Tornado > DHC Astral Vision, morrigan gets a free bar due to the softy soft knockdown of the Tornado, gives more than enough time for doing the double Soul Drain. I’m still working on this team, the combo possibilities are huge.
serpantarus : make sure you don’t fall the same way Chris G’s team fall. Justin pretty much made it clear that by burning XF he pretty much tear the entire team apart. My guess is that Thor will be in even harder situation after that.
I’ve been thinking of running Morrigan (Harmonizer)/Taskmaster (H Arrows)/Nova (Gravimetric Pulse). The shield and arrows both help out Morrigan’s zoning game, and if I want I can always switch Nova’s assist to Centurion Rush to get some easy high/low stuff off Morrigan’s basic ground chain. Think this sort of team would work?
Maybe Dormammu [???], Morrigan [Dark Harmonizer], Felicia [Rolling Buckler]? Felicia can help Dorm and Morrigan both get unblockables in, Morrigan can help Dormammu get more of the meter that he loves, and Felicia is a pretty amazing anchor.
So far, my team is Morrigan [Shadow Blade], ___________, Super Skrull [Tenderizer], which I like because Tenderizer makes air approaches safe and does decent lockdown while also setting up incoming setups (not sure if Morrigan has any of those, anyways). Almost everyone runs Dark Harmonizer, but I think Shadow Blade’s invincible CC might allow you to have a much stronger defense that you can combo out of while also being a… sort of OK anti-air, and maybe that’s better than Dark Harmonizer? (You also get a WAY awesomer THC in Shadow Servant that you can use even if she’s on point.)
Anyways, in the middle, I’ve been thinking about Frank West [Shopping Cart], the horizontal control and lockdown might help Morrigan, and she should be able to level him up easily after Finishing Shower (possibly followed by a TAC), and Tenderizer allows Frank to take 2x snapshots in a row… but Morrigan is left without an OTG.
Also, I’ve been considering MODOK [Balloon Bomb/Barrier], because it’ll help her play her keepaway game, Balloon Bomb OTGs (no idea if it’s actually… a viable OTG that can fit in a combo), and the MODOK TAC TOD (a lot of acronyms!) is pretty amazing. In this case, I might stay Tenderizer, but I might also go Felicia [Rolling Buckler].
I’m not sure about Frank, since he needs your 1st character to do good in order to level him up. Plus, beside TAC (or however called air u/f/d+S) after hyper in the corner, I don’t see much synergy between the two of them, maybe if you feel like playing rushdown Morrigan (aka Strom style).
I actually have no idea about MODOK since I barely know him, but consider this. If Morrigan get bodied, he’s gonna be the one to start the comeback, plus handle rushdown as he comes in (which isn’t one of his best abilities).
Felicia is cool, but again, consider that if you go with Tenderizer, she’s gonna play with almost no assists, and for rushdown characters it isn’t that easy.
Oh, I meant it would be Felicia anchor; she would have no assists, but XF3 speed will probably help her, plus she’s an amazing anchor. (Also completely forgot Finishing Shower and Shadow Servant don’t cause hard knockdowns… that was dumb of me.)
But I see what you mean about losing the first character, none of the combinations leave the last two characters with much synergy. Thanks for the feedback!
I’m not familiar enough with SS, I know he is pretty good anchor, but haven’t seen yet Skrull action out of the anchor spot, so I really can’t tell. But if you are confident enough with him, i think you can make it work.
I’m trying to develop a Morrigan (soul fist?)/ Strider (vajra)/ Doctor Doom (hidden missiles) team.
The primary goal is to use HEAVY zoning and keep away to force the opponent to make a mistake that I can capitalize on, turn on the rush down, then safely return to lame (I come from a Brawl background playing ROB: this is how we roll). But the real strength comes from the fact that all 3 characters can play lame AND rush down, depending on what the match up calls for and I hope to master both styles of play.
Doom+Morrigan are a match made in heaven. His hidden missile can satisfy ALL her needs: increased bullet hell, lock down, and if used properly, a much needed otg assist.
Strider’s Vajra helps vs other lame teams, stops ammy from sitting behind her reflector, and is a nice punish to carelessness anywhere on the screen.
I’m not sure whether I like soul fist or her meter assist more, but she’ll be on point most of the time so I’m not too concerned right now.
Strider is definately a better anchor than Doom, but I feel that Hidden Missile increases Strider’s potential more than Vajra increases Doom’s and Doom is a solid anchor on his own, so I right now I’m running morri/strider/doom, but I want to play around with morri/doom/strider to see which is more effective
Right, Morrigan/Doom/Strider is the way to go. Strider is much more scary with XF lvl3, and on the other hand, can’t really do damage from the 2nd spot.
The more I think about it, the more Doom/Strider sounds better than Strider/Doom. I still want to develop some tech with Strider supported by hidden missile cause flooding the screen with robotic animals and hidden missiles is too much fun, but it will be something I’d have to tag or dhc into as I’ve switched to Doom/Strider.
The more play I get with it, Morri/Doom/Strider is silly. And I am god awful with Doom, and just slightly above god awful with Strider. The redundancy Vajra can provide, even if it is inferior to missiles or the trap is very, very welcome if Doom gets assist sniped. And the amount of damage you can do just dashing back and forth under an incoming character with Orbs is mind boggling, XF or no. Eventually I’m gonna switch my order to Strider/Morri/Doom to really get in some Strider practice.