MvC3: 2/3rds: The Morrigan Team Building Thread

Vajra and missiles act similarly in the fact that they are both tracking assists that can hit anywhere on the screen and can serve as another projectile that can fill the gaps in the soul fist spam. If you only use the assists for this purpose, yes they are redundant. But these assists are very versatile and can be called for many different situations, a number of which don’t overlap, which takes the label of redundancy and throws it out the window.

Vajra’s speed makes it far more applicable to a number of situations where the slower, multi-hitting, missiles would be inapplicable and vice versa.

For example: you are being pressured in the corner and pushblocking isn’t giving you the moment to breathe so you can enter fly mode and airdash a million times away or begin your own pressure. Calling Doom in that situation will probably result in his untimely end. Vajra on the other hand, has a much better chance of giving you the second you need to flee without sacking a character.

Hidden missiles, despite there name, are generally very conspicuous. When you press that assist button, you hear that noise of a missile firing 6 times, which to me sound like, “I’M COMING FOR YOU!!! AND WHEN I FIND YOU I AM GOING TO EXPLODE IN YOUR FACE!!” yelled in my face 6 times. After hearing that, I think “Ok, I’m either going to have to block soon, or move faster than they can track me” . REALLY good player’s will know about when “soon” is as they will have the timing for when HM should hit based off where the target is on screen. If used on its own, few player’s would have much trouble blocking or completely avoiding HM.

That said, HM is best used when you are ALREADY IN CONTROL and you want to keep it that way, be it filling the holes in soul spam, using the otg to continue a combo, etc. It excels as a continuing state assist

Vajra or the other hand, is far more effective as a tool to rapidly changing the current battle situation. As stated earlier, when you are being pressured, Vajra can help you quickly return to a distance where Morrigan has the advantage. When Storm is floating around in your air space, Vajra turns the Earth into Scorpion saying “Get over here!!” smacking her to the ground before she can unfly and block, which rapidly returns the higher ground advantage to Morrigan, where storm has to dodge more soul spam to get on Morri’s level. The speed and surprise can allow you to go from keep away to rush down in an instant. Example: you have backed into the corner shooting soul all over the screen, but the foe has gotten close enough that calling Doom can leave him open for punishment, but you still need to air dash over said foe so you have the rest of the screen to work with. You have the option to time Vajra so it hits around the time you are dashing over your foe, which will force them to ask “Is she calling the Ninja? If so, what side will she be on when he tries to give me a close up of his new Adidas? Will she continue that dash and play more of the lame game, or cancel into a shell kick and start rushing me down? If the later, what side is the shell kick coming from? Which will hit first, Vajra or shell kick?”

You can put the opponent in a similar situation with HM when it is safe to call them, but HM gives them time to think. Vajra doesn’t leave them with that kind of time. HM= identify, ponder, execute. Vajra= anticipate and react.

Vajra + HM is far from redundant. The main similarity they share is being two of the best assists in the game.

I actually play against Strider/Magneto/Doom team, so when he calls those missiles with Strider on point, i know i have to SJ for safety for the meantime (although that by the time the missiles land, Doom is available for call again…). Nonetheless, the stronger form of the team is Magneto/Doom/Strider (Imo at least)

I like Ammy on anchor. Helps out Doom through the lockdown assist and Doom can OTG off a reactionary THC. Weak damage, but with XF3 any character is dangerous. That, and Ammy has a projectile counter in case the enemy tries to chip you to death.

Projectile counters are a bit gimmicky, I yet have stumble upon a match which was decided by that (although i had my share of lucky hits with Wekser’s projectile counter).

I love Ammy/Dorm/Morrigan <3 though I’m thinking of switching Dorm with Doom, but idk.
I’m pretty sure Ammy and Morrigan have good synergy too.

I’m experimenting with Sentinel over Strider in Morri(shadow blade)/Doom(Missiles)/Sent(drones).
I still think Strider makes for a better anchor, but Lvl 3 x-factor Sentinel is nothing to scoff at.
[LIST]
[]I think Drone’s are actually more annoying than Hidden missiles vs character’s with poor air mobility
[
]Sent + HM keep away is almost as frustrating as AV morrigan
[]All 3 characters can do fly combos from exchange. So if the opponent guesses wrong, I can cycle through doom and sent, building a ton of meter, then DHC into AV and spam the rest of the game. Plus having 3 characters that can fly makes my inner ROB player very happy! Yay aerial mobility!
[
]While the lose of Vajra hurts the positional warfare game, drones should be a much stronger rushdown and combo extending tool
[/LIST]
Once I get my execution up, I’m gonna try to use the long duration of hits from drones and HM to hopefully find a BnB that I can get out of a J.S or J.H that will allow me to combo into AV and get 2 AV soul drains

Ok been thinking about going back to Morrigan, not sure where I want her on my team, probably second or anchor, her on point gets kinda boring. The other characters I like are, Vergil, Taskmaster, Wesker, Akuma, Viper, Nova, Felicia. The thing is I can’t find a good team using them that I actually like.

I have friend with the same problem, likes to many character so he changes team every week. Really hurt his execution though…

You could probably get away with Vergil/Morri(Harmonizer)/Task(Horizontal Arrows) fairly well.

I’ve been trying several guys in the anchor spot to support morrigan/doom. Here are a couple of my impressions.

Modok (barrier) - it’ll help somewhat in the projectile game. Modok as anchor doesn’t seem that great as he doesn’t do much damage unless he somehow gets a bunch of analyze cubes. It seems like he loses to teleports chars easy. Of course I’ve only played him for a short time to try him out, so this is all theory. The barrier can also support doom and his keep away.

Shuma Gorath (ray) - also helps in the zoning department. And if he has enough meter can do guaranteed damage on incoming char with his level 3. But it seems like he can easily get lamed out and he has no teleport. And his only means of getting in are normals or the spiky ball move which can crossup or you can use as an instant overhead. The ray assist is good, but fairly slow. It seems to get beat out by a lot if not covered by a soul fist. His assist is fairly decent for Doom as well.

Wesker (gunshot) - OTG gunshot is great for extending combos and setting up unblockables. Also Level 4 x factor wesker continues to be scary. He is definitely an awesome anchor, though if running with Doom, he sort of becomes useless for mounting an offense against someone who goes up-back all the time. Wesker I feel still has a couple bad matchups (i.e. Phoenix/Dark Phoenix), generally anyone who likes to be in the super jump up-back area.

Akuma (tatsu) - Great assist for closing in and helps to neutralize the opponents horizontal projectile game. Can be used for Doom as well for applying pressure. But the biggest weakness is definitely the super-jump up-back area. Akuma though is a great anchor and capable of comebacks with xfactor and a couple bar.

Strider (vajra) - I now feel after playing him with Morrigan that it’s one of the best assists and anchors for Morrigan/Doom. Even though Morrigan can’t really capitalize off Vajra hard knockdown as often. The fact that Vajra is faster than HM and is a physical attack is great for Morrigan. It also address the super jump up-back area. This is also arguably the best assist to pair up with Doom for obvious reasons. This character I feel is one of, if not the best to complete the morrigan/doom pairing. Also with enough meter, he’s a mini phoenix for several seconds.

These are just impressions and most likely will change over time.

Characters I want to try in anchor spot: Magneto, Hawkeye, abd Doctor Strange. I’ve dabbled in Magneto back in vanilla so I just need to rework his combos. Only thing worrying me is his life. As for Hawkeye, I’ve only really played him on point and don’t have much experience with him. As for Doctor Strange, he’s totally foreign to me. But his Bolts of Ballsack seems really great for Morrigan. If anyone has any input on these chars, I’d great appreciate it.

Strange is a really, really, really bad anchor. The character essentially cannot function outside of book spam without a neutral assist.

Magnus is a fucking scary and abusive anchor, and Disruptor is never a bad assist. I would add Ammy to your list - Doom loves the Cold Star, it’s not useless at all for Morri, and XF3+Veil is simply unfair. I know it;s also possible to use a DHC from Veil to Astral Vision and drain ~3 bars from the opponent, though Veil will prevent you from gaining it. You could also try playing around with Bloom, it’s nowhere near as good as Harmonizer, but it’s not like Morrigan can’t use the excess meter.

^^^
Hey option.iv

Have you thought about Trish as the 3rd member for morg/doom ??

Trish-(peek-a-boo trap) you can stop ppl who are trying to get in on you and combo off from that if they get stuck in the trap. however I’m not sure how she would do as an anchor with doom.

I hate Taskmaster anchor though.

My mind is currently exploding from how laughably broken that would be.

Which team is better, Morrigan/Doom/Amaterasu or Morrigan/Doom/Felicia? (Assuming Felicia has Buckler and Amaterasu has Cold Star… pretty obvious what Doom has.)

Amaterasu seems better for Doom and Felicia seems better for Morrigan… DHCs from Doom to Felicia also probably don’t exist, but Felicia is a much stronger anchor than Amaterasu is.

About the DHC from Veil to Astral Vision, when do you use Veil? After a fully charged jH ground bounce?

Really depends on what you want - Ammy is much better for Doom, Felicia is better for Morrigan, and Felicia is a bit more bullshit in XF3. As for the Veil->AV DHC, it’s in the combo thread somewhere, they only thing I remember about it is the absurd amount of meter destroyed.

Ugh, right when I thought I had my team down pat, I decided to give Vergil some lab time and I must say he’s damn fun. My current team is Morri/Doom/Ammy, but does anyone have any experience running Morri/Doom/Vergil, or more importantly (to me) Doom/Vergil? From what I’ve been thinking up in my head and toying around with in some casual matches Doom/Vergil seems better than Doom/Ammy.

I’ve been putting Doom third when playing him with Morri and Vergil, because there’s a lot of good DHC synergy between Morri and Vergil. It sucks that you get stuck with Doom third, but you get some amazing shit to make up for it. Devil trigger and Spiral Sword DHCs are ridiculously good, and Shadow Servant is a guaranteed minimum of 150k extra damage to any Vergil combo ending in Dimension Slash.

Can’t see why Morrigan/Doom/Vergil shouldn’t work, great assist, all can play solo, Vergil is amazing anchor, Doom can kill without XF from the 2nd spot, all can safe DHC in. It seems like really all around great team.

I do morrigan/vergil/doom. My execution with vergil spiral sword combos isn’t stellar, but you can do some neat stuff with him 2nd on the team. These are fairly easy for me to do, low risk at dropping them, and I can utilize them online

My basic BNB with this team:

Morrigan:
j.H, L, M, c.M, c.H, f.H soulfistL -> j.M, j.M, j.H, soulfistL ADD, j.M, j.H, soulfist H, land/walk forward for a second, call doom missiles then hit S slightly after, super jump, j.M, j.M, j.H, j.S, souldrain, (missiles hit here), flight cancel, shadowblade m, missiles. From here, spiral sword DHC before missiles ends, lunar phase (shoryu m with vergil I believe is called lunar phase?), do another lunar phase (they ground bounce), stinger (this is about 800k at this point). From here you can either high time (dfH) or do another spiral swords (although if you spiral sword here, you’ll be really close so you need to take a few steps back for your things to land unless you do jumping down H) you can really end this in multiple ways with vergil, or if you’re good enough, continue it further with spiral swords)

If I have vergil in, morrigan second, doom 3rd, i do the following with vergil:

L, M, H, Stinger, S->H (ground bounce), c.l, c.m, c.h, stinger, trick M. -> H+ doom missiles, S, j.m, j.m, j.h, helmet breaker (missiles hit shortly after), lunar phase, call morrigan for meter, high time, dimension slash. When they land, use shadow servant with morrigan. does ~ 780-800k. You can also use devil trigger before the dimension slash to have a buffed up assist for when morrigan is back in.