MvC3: 2/3rds: The Morrigan Team Building Thread

Iirc, Air Finishing Shower tends to DHC well to Sphere Flame. I could be remembering that very, very wrong since I haven’t had him in the second slot in a long while though.

I really need to pick a fucking third character.

Nope, I do just fine without him.

How does Morrigan(Harmonizer)/Vergil(Rapid)/Felicia(Buckler)sound?

Yeah no doom but I don’t zone to much and Felicia sets up unblockables and shes a better anchor than doom

Since I use the morrigan/vergil combo, here’s my opinion on the 3rd spot: it realistically depends on what you want to do for the team. You can always use vergils rising sun as an anti-air (If you have a horizontal assist), it works…somewhat, but your 3rd spot really depends on the tactics you want to use.

For example, there’s really no point using rapid slash if you have akuma’s tatsu assist for example. Onto your assist spot:

Characters with a beam assist, such as doom/iron man help give horizontal control. Trish’s voltage assist hits everything from crouch to jump range (it’s really good). Mostly useful from range
Wesker or x23, even sentinel can give you an otg, however you have to figure out how to get in with your characters without the help of an assist, and realistically no “backup” to bail you out

Sentinel can help you doing mixups with drones. This will probably work really well with morrigan’s control of the screen and fast maneuvering

Felecia can help you with high/lows. This will work rather well with morrigan, not sure how well it works with vergil since using his jumping normals to get in can be tricky, i’m not sure how well he’d utilize it.

Akuma is a good "get off me"
Doom hidden missiles is good for locking an opponent out of the air.

In addition, it really depends on the team your opponent is playing. Something like hidden missiles helps out a lot against players using something like chris, zero, constantly using super jump height to get in.

Something like doom or trish helps against characters chucking plasma from full screen on the ground
something like akuma is fantastic against a rush down oriented team

While on the topic of morrigan/vergil, curious if anyone has had luck doing a standard combo ending with j.S in the corner to knock down, use shadow servant to pick up, use spiral swords, then lunar phase? Seems like the swords get eaten up too fast and you can’t juggle at all, the opponent just falls through after. Trying to get some form of a loop to work, or something that’d work reliably in a “happy birthday” situation.

I’m not sure if this is old technology but Morrigan’s sucking soul fist to Shadow Blade DHC to any character that has a power up hyper to TAC is legit.

You’ll only need 1 and 2/3 meter to pull it off.

(corner only) basic overhead or low> ground series launch> jump straight up for a standard air MMHS combo> sf.suck> shadow servant otg dhc> power up> launch>quick air normal> TAC. Though some characters will not get the benefit of the sucking soul fist because for some reason i think it depletes hitstun deterioration alot. I’ll go through the characters for fyis.

Jill Valentine’s Mad Beast: You’ll need to build 4 meter with Morrigan to pull this off and forgive me for being a noob with jill but I cannot seem to get a TAC off with Mad Beast because it is simply too fast.

Firebrand’s Luminous Body and Wolverine’s Bersker Charge: any attack to TAC works fine since their air normals are pretty quick in this form.

Arthur’s Golden Armor: It seems only Air H will connect after the launch into a TAC, the other air normals are too short to connect to TAC.

Dante’s and Vergil’s Devil Trigger: Air M for both seems to work fine except for the both cannot connect the down TAC unless you cut the DHC short of sucking soul fist.

Zero’s Sougenmu: Air H works.

Ryu’s Denjin: Air M and H works.

X-23’s Silent Kill: will not TAC and no invisible assist.

Hsien Ko’s Rimoukon: Works fine but no sucking soul fist because air normals to TAC are not fast enough to connect.

Ammy’s Vale of Mist: Works perfect, I don’t play Ammy that much but i think Ammy can do a 3rd Launch in this after her an Air Head Charge H??

So what are the benefits? It’s a pretty easy and consistent way to extend Morrigan’s combo and it can either increase the combo damage, depletes the opponents meter, and increase meter. It also safely puts the powered up character in the back for a beefed up assist if the TAC is successful.

The cons? TAC can be countered and doing this is pretty much meter negative. It’s corner only though imo it’s not that hard to to send the opponent to the corner with Morrigan.

The TAC combos I used for Morrigan are
UP and DOWN: MHx sf.Lx flightx MMHx sf.H to S>AV or FS or Darkness Illusion(3 Meter)
SIDES: MHS land sf.Lx Shadow Servant

Btw I can’t seem to get a sf.suck>shadow servant after the TAC because the opponent simply falls down too fast or they get up quick. If anybody finds a consistent way to get it in then please let me know.

So I just picked up team darkstalkers seeing how I like all 3 characters,I was thinking for order it should go Felica,Hsien-ko,Morrigan or Felica,Morrigan,Hisen-ko also I should prob learn some morrigan combos lol her long combos that does 700k are pretty hard to do in a match for me atm…<_<

Team Darkstalkers is cool! I use them myself with Hsien-Ko first, Felicia second and Morrigan last.

The best set up I think would be:
Hsien-Ko first, Morrigan second and Felicia last (Felicia is a beast in XF3). In your case, your last character should be the one you’re most confident with but I highly recommend that either Felicia or Morrigan be last as they make better use of XF3 than Hsien-Ko.

Morrigan combos that do 700K damage involve flight canceled soul fists and air dashing, those are indeed very difficult for the majority of players. My execution sucks, so I am still working on at least a single soul fist combo and then worry about adding more soul fists.

I feel like the statement about is bad habit at building team (which most actually suffer from). If your team actually counting on XF-3 to win, Then you probably don’t really believe in your current characters. And don’t get me wrong, having a solid XF-3 anchor is important, as they can turn the match completely, but placing your best (aka no in tier but in how good you are with it) character at the anchor spot is incorrect consideration.

In my opinion, in order to make this team work you have to learn how to hold your ground with Hesin-Ko at point. gain 2 levels and sweep her out to your 2nd. The reason to do this, and not placing her 2nd and try to stack 3 levels, is to prevent her from being assist character, as in put her there just for her assist (as good as it might be). You can’t expect to play team like that with hardly any assists (as Felicia or Morrigan start on point), and hope to gain 3 hypers (by hitting) on a moderate opponent.

On the other hand, the beauty of this is team, is that it can actually be played in two completely different play styles, as in who you put as your 2nd (both go safe DHC too). A Hesien-Ko, being the great assist she is in gold mode, can be equally used for attack defend or zone.

I like the setup but the thing is what if my first character dies? there is no way hsien ko is getting in unless the character I am fighting doesnt have anytype of zoning heck even its hard to get in on ryu with hsien-ko to me see seems IF in which she needs an assist to get in

Honestly, if you want team Darkstalkers, swap out Lei Lei for Talbain(Ammy alt). You’ll get a much better team, and keep the theme going.

Or use Vergil’s Demitri alt.

Why are Morrigan and Vergil such a good team together? (I know they are, but I’m just wondering if there’s anything big or small that I might be missing.)

And… is Felicia’s Sand Splash or Rolling Buckler better for Morrigan?

(Sorry for the stupid questions, but I’m just a beginner trying to learn things and I’m probably being annoying in the process, and I apologize for that.)

I think it has to be something about Vergil use a lot of meter, Morrigan helps getting that meter. But I feel it is a bit flowed as both of them are quite heavy meter users, and both of them benefit heavily from assist. And as Vergil’s assist is great, Morrigan don’t offer much support in that regard.
That said, i feel like Morrigan/?/Vergil is a good team, when the 2nd character should be a battery (to an extend, it isn’t a natural role for 2nd char), and have great assist. If i had to consider those possibilities, Doom comes in mind, maybe Dante, or any lower tier character with good zoning assist.

I’ve been thinking of good assists to address Morrigan’s weaknesses and contribute to her playstyle. So far Doom Missles is a sure fire assist for her as it amplifies her keep away and addresses her blind spots (behind and above) against those teleport chars (i.e. Dante & Vergil) and the often used Vajra assist.

Now this is all theory, but her other weakness I’d say are characters with higher durability projectiles (i.e. Hawkeye electric arrow, Chris Revolver, etc.). Does anyone have any suggestions to combat this. Right now I’m thinking Akuma Tatsu, Hsien-ko reflector, or Modok Barrier.

Basically I need a good anchor for the Morrigan & Doom combo. At the moment, I have Wesker, but it seems like Morrigan can do without an OTG assist. Akuma is looking pretty good though after seeing Chris G use him, and Justin as well making all those comebacks. I would put Doom anchor, but I feel that Doom isn’t the best use of level 3 x-factor, as all one has to do against him is hold up-back. Right now, Akuma is looking like the best candidate overall. Plus he can deal with Phoenix if people even use her still.

You deal with shit like Magnum and Spritzer(which is actually lower durability than a soul fist, it simply beats all low priority projectiles). By doing Soul Fist L and M from the air. Both Chris and Hawkeye are really bad at returning fire on that angle.

And you totally overlooked Strider. He’s like having Phoenix in the back, but with a usable assist, and costs less bars.

Felicia [Rolling Buckler] is extremely good with XF3 and her assist helps both Morrigan and Doom hit easy unblockables so you can go from defense to offense easily, maybe Felicia is a good choice? (I used to play Morrigan/Doom/Felicia and I thought it worked pretty well.)

Also, maybe MODOK second will let you do those TOD 9 cube TACs? And MODOK/Doom sounds pretty powerful… maybe MODOK anchor would be cool so you could do all of those self unblockables in that old SCIENCE! video? (Just random brainstorming.)

(Side note: why don’t people snap in Strider and treat him like they treat Phoenix? A lot of Strider users totally rely on Dark Ouroboros and Vajra assist…)

Anyways, about Morrigan and Vergil, I was confused because I’m not sure how Rapid Slash benefits Morrigan, although Dark Harmonizer fuels Vergil’s meter addiction… I’m not sure how good of an anchor Vergil is if you run him last though because his normals are unsafe, although Devil Trigger Vergil is probably an amazing anchor, but I don’t really understand where the synergy comes from.

I’m trying to run Morrigan [Dark Harmonizer], Vergil [Rapid Slash], Felicia [Sand Splash], but I know I’m definitely not using the synergy to its fullest potential, and even though Sand Splash allows me to use Morrigan and Vergil’s most damaging combos, it feels like I’m missing something because I’m missing out on those Morrigan/Rolling Buckler unblockables. Thoughts?

Struggling to decide between:

Morrigan (D,Harm)/Doom (Missiles)/Hawkeye (Greyhound)

and

Hawkeye (Greyhound)/Morrigan (D,Harm)/Doom (Missiles)

On one hand I like having a really safe Morrigan neutral game where I’m totally covered, can easily rushdown or setup mirror shenanigans. On the other, with Hawkeye first, I get to build a ton of meter, almost guaranteed safe DHC into Morrigan sou-sou-sou-soulfist while still being quite safe. One problem with that is, though Doom is probably my best character of the 3, I’m not sure about unassisted Doom, even with X-factor.

Probably not the most creative team ever, I would assume a few have tried it before haha, so any advice would be really useful.

It’s shame that Morrigan can’t otg after vajra, but still Morrigan/Doom/Strider sounds like a strong team. Wesker allows you to connect two supers in the corner, which is nice, and doom is probably all the assist cover you are gonna need, so both a visible choice. Vergil (as already mentioned) is another great anchor.

Anyway, as Noon (can i call you Noon? we just have this kine of connection…) said, almost all the projectile characters (Morrigan included) has trouble dealing with downward diagonal projectile game. So SF + fly + rushdown after it should be pretty effective.

Doom is a bit of a waste in the last spot as he can TOD without XF almost as easy. Doom should be consider at anchor only if you want both your first and 2nd character to benefit from his (godlike) assist.

I can’t deny the synergy of Doom and Vajra assist since I run a Wesker/Doom/Strider team. But what breaks the deal is that Morrigan can’t really capitalize off an air Vajra hit like Gefen said. And Strider as anchor is definitely good (the best spot for him IMO), but I feel he still has some short comings. Though there were many a time I have made comebacks with Strider lvl 3 and Ouroboros easy. Another concern is meter usage too. I’d prolly have to refrain from using Astral Vision as much. It’s going to be hard resisting a chance for more salt fists. This is coming from a Wesker point player as he mainly relies on resets for damage and has little need for Hypers, unless willing to speed up or make sure to kill someone.

I also just thought about the projectile counter chars like Wesker, Ammy, and Taskmaster as something to address as Morrigan. Physical attacks like occasional Akuma tatsu assist or strider vajra can deal with that.

I’ll have to play around with my anchors (Wesker, Akuma, and Strider). I am interested in MODOK, although i have no idea what he’s capable of.

I guess I better start super jumping a lot against Chris and Hawkeye.

My opinion on unblockables is that they’re ok in this game, but keep in mind you have to force the opponent to stay on the ground. Which definitely can be a hard feat. especially when shooting a bunch of soul fists across the ground. Though I’m sure there are fireball patterns on incoming characters that can setup unblockables. But what’s to stop them from pushblocking the fbs and superjumping all the other times.

As for Hawkeye, my general feeling for him is just pure keepaway. His high attacks are really slow due to his jump, so his main damage is off his slide or chip. I can see some sort of trap setups with assists and his leap commands, but those seem hard to setup. If he were at anchor though, I find it hard to believe he can make comebacks. The other person could just superjump/run away if they have the life lead the rest of the time. Gimlet really shines only when the other person is attacking and you find gaps in their offense. But if they’re turtling most of the game, I feel its effectiveness is cut several-fold and Hawkeye cannot make as easy a comeback. Though I can’t deny his godlike chip.