astro: Read that you numbnuts. That’s the same thing I posted and I edited out because you said and I quote: “No way man, it comes out hella slow and it has lag.” Bitch:mad: It is more used as like to keep the opponent on the ground.
I call [Sent drones (they hit, which opponent blocks) Tk Lk grenade ( grenade forces opponent to block)] S.Fp + Sent assist. Repeat bracket part.
I think hes best with other beamer assists just to sit back, hop about and annoy the hell out of people, when they get greedy and try to thwomp your partner let em have a pistol and a viper, he works well with capcom’s aa (well almost any character does), esp. if you can tag em with a grenade before capcom hits them…
overall its a character I dont prefer to use, but respect when used properly
It really doesn’t matter what Cable team you use against team watts. In theory, it should be Someone-that-can-beat-Blackhart/Cable/AAA(Cammy is best IMO). You could also start Cable, who beats Blackheart without even having to use his meter.
As far as I know, there is not a new versus game coming out. Capcom no longer has copyrights for marvel characters, so if there is a new versus game, it would have to be something else. I really don’t think the versus series is dead though. I mean, look how long it took for capcom to make MVC2. I think it was 3-4 years after MVC1.
As for how I did at EVO, I assume you’re talking about MVC2. I did pretty bad. Actually, I went out in 2. Although, I really didn’t care too much about playing marvel. I didn’t practice at all the past couple of weeks and I didn’t get in any warm up matches before playing. I lost to some guy useing Magneto first. Sad thing about that is that I know i’ve beaten better magnetos in my day. But, I just wasn’t prepared for it. Then, I lost to Psianyd from NW. I was just messing around in that one, cuz I really didn’t care to advance. I pretty much went for CVS2 and ST. MVC2 I just played in because I was there.
No. That would be a bad idea. there is no good reason to follow her. She can stay above you. Just sit on the ground, build meter while she plays up there, dodge any typhoons she tries to do, and then try to chip her as she comes close to the ground. You usually can pressure her enough to get her to stop running away.
The good rushdown characters are hard to fight against in general because they dodge AAAs. There is no real magic answer to this one. That’s partly why Cable looses to Magneto, Sentinel and Storm because they can get around AAA. I honestly would say that Psylocke or Jin is the hardest to get around, but then you have to play one of those two characters.
Once again, Magneto is hard to fight. Just try to call you AAA after blocking Psylocke (which usually will miss magneto) to smack psylocke and keep running from Mags. If you can run enough and not get hit, you can do some damage to Psylocke. Just don’t do anything risky and you should do ok. It’s always best to try to land a AHVB on a helper and DHC Cable out because you don’t want Cable in against Mags. Sentinel or Storm would be a better choice.
Just run away. try not to block Doom, cuz there’s where the damage comes from. SJ up and let him SJ up to catch you up there. It’s way better to block a couple orbs at SJ height and pushblock than it is to get stuck on the ground and block Doom at point blank range.
I’ve heard Cable/AAA should be able to give Sent some trouble. My AAA is usually either Cykes or Psy.
I remember seeing Rodolfo AHVB his opponent into the corner, dash foward, rh, and AHVB again. I’ve been tryin to nail this down just for show, but I seem not to be able to catch him with the RH.
I was wondering, against Doom, does Cable of the advantage, or is he at a disadvantage?
what i sometimes do if i’m getting rushed down is throw well place grenades, meaning that you don’t hold them. usually, magneto will follow you’re ass and may run into a grenade. but of course, he may be able to guard break you if you regular jump back and throw grenades. also, if you’re jumping back and he’s below you, a rh may connect if they don’t expect it, then cancel to AHVB.
I hate how people Label Cable as"cheap" because he honestly isn’t. He’s easy to pick up, and yah, his moves are easy to do, but it takes alot of skill to use him correctly.
Cable’s not cheap, but even I have to say that it doesn’t take a lot of skill to use him effectively. You might have to work harder against higher level comp, but it still doesn’t make him anymore difficult to use. You don’t even have to necessarily be a great player to win with Cable. As long as you know what you can punish with AHVB, how to combo into it, how to tiger knee it, a jumping fierce and grenade here and there, and what AAA’s to use, you’re pretty much good to go.
Cable isn’t as strong as the rest of the Big 4 because unlike them, he really can’t force his opponent to make a mistake. People usually loose to Cable when they get impatient and start taking unnecessary risks to land a hit on him, and then they or their helper end up eating AHVB’s.
Cable punishes mistakes easier than anyone else in the game, but he can’t force anyone to make any.
But yeah, Cable is the easiest top character to use. If you know that your opponent is better than you, then you should pick Cable.
I was also wondering if cable gains anything from the new guard cancel technique. What’s some new stuff he can guard cancel and punish that he couldn’t punish before? Oh, and any new strats that were seen at evolution? Please post, thanks.
(And try to keep this thread alive for other Cable users.)
There’s a few things that Cable can do now with the new guard cancel technique. Mainly, he can AHVB Spiral/Sent trap while spiral is loading knives, he can AHVB Sentinel/Spiral trap and get both of them, and he can AHVB Blackheart when he’s doing Inferno XX HOD.
I’m going to be real honest about it and say those things really don’t impact his matches too much. I think AHVB Spiral/Sent trap is probably the most important of those three. Spiral/Sent actually uses that trap, so it’s a useful tactic. As for the Sent/Spiral trap, I don’t often see people using Sent/Spiral trap against Cable. Mostly, they’ll be stomping Cable with Sentinel anyway, so they’re not likely to play on the ground. And Cable already wastes Blackheart pretty good, so that match-up becomes more unfair. Now Blackheart can’t even chip Cable safely.
And I also like the tech throw guard breaks. That’s really fun.
Btw, i wonder what the rankings are now for mvc2, i can’t find any of nun’s most recent jap ranking, and i can’t find shady k’s ranking of the best teams either? i fogot where cable stood in there?
If by ‘good’, you mean top level player playing Sentinel, then I’d have to say that IMO, Cable can’t beat Sentinel anymore. The best example of this was Rodolfo vs JWong at ECC this past year.
Rodolfo was playing Cable/Sent-A (which handled a lot better than I would have thought, but i’ve never seen Rodolfo play outside of vids) against JWong’s Sentinel (/Storm/Cammy, but they didn’t factor into the match too much) and played the characters almost textbook. Cable was working the TK grenades, beams, and using Sent-A for chip/semi-traps. Sentinel SJed, and did almost nothing until he was right next to Cable and eventually SJ throws and simple S.J.Jab-> S.J.Strong XX Rocket Punch. Seriously, if you want to see how it’s really supposed to be done, go to the 8 on the Break website and see if those videos are still there.
I will mention though, I haven’t been playing MVC2 since EVO, and I have no idea how the timed pushblocking would effect that matchup. I would think it would give Sentinel the edge, mostly because if Cable ever came down with Viper beams to keep Sentinel down, Sentinel might be able to time a pushblock in order to get off a Rocket Punch. But, again, I don’t get to play top level competition anymore, so I wouldn’t no for sure.
what’s the exact link to that site w those vids? so basically the key to beating a good cable with sentinel nowadays is just patience? and have you seen anything about that cable w cyc sentinel semi-trap?