Here’s Something I Wanna Discuss: Now I’m high, so give me a break, but I think this aspect of Cable needs to be discussed more. And with this being the “Official” Cable thread, I think it’s a pretty fucking sad excuse of one of the 4 best characters in the game, part of the “God-Tier” as we say. Anyway, there’s more to him than just s.FPx4xxs.lp scimitarxxAHVBx4, grenades and the SFRH. I want all of Cable to be looked at, and I don’t even think Fluffy’s thread does him justice. Here’s my ideas on him:
First: The thing that does him absolutely no justice at all, and it should be: His anti-air assist.
Cable’s anti-air assist oughta be considered among the top 10 best anti-airs in the game… (Capcom Jin Psylocke Cyclops Cable Cammy Doom BlackHeart IM/WM Shotos (Ken) ) in no particular order.
Cable is invincible while he’s jumpuing out, so if you’re using him to stop rushdown, then you’re actually pretty good to go, cuz mag’s quick lk’s won’t knock him out. He leads with his Scimitar in the move, cancelling out projecticles, but not multi-hit beams (i’ve seen it) and just trading a hit. His anti-air is also MULTI-HIT on the ground vs. non tiny chars (MM/R/S). His anti-air OTG’s opponents. His anti-air can go through T.Bonne proj. assist at cretain times (mostly in the beginning, his scimitar being forward goes through the projectile and hits before the rings can reach Cable. Also concerning T.Bonne, if you are playing a character with super armor, then you can feel free to rushdown, Cable’s anti-air will use the super armor buffer to take TBonne out during the assist at pretty much any moment during it (rarely is he overpowered). Making him even more deadly with Sentinel since you can launch the point or assist character out of the assist since it is MULTI-HIT ON THE GROUND (told you it was good). That can lead to a juggled assist to death in the air with LK’s (if the point dies, or even for a little bit because the assist carries them off screen so high).
His assist IS full screen (limited it goes slow, but it still is full screen). I use team Storm/Sent/Cable, so he comboes PERFECTLY with that team as well. Storm can ground chain into Cable AAA and go into a hailstorm for 1/3 a bar of damage, not bad for a simple 3 button combo, an assist, and a super. And if the hail falls right, you can cancel from the hail into a Lightning Attack, pray you hit them, and cancel into Lightning Storm, pretty much a dead character since the Hail resets. ESPECIALLY IF you DHC of Doom that shit w/ Sentinel. (BEST TEAM EVER!!!)
Uhm…
Other Points:
-Use his assist to cut off parts of the screen, it’s angled rise can be used to trap in the corner (no jumping out) and to cut off the top or bottom of the screen from your opponent depending on where you are when you call it out.
-If you trade hits with the opponent, it still sends them flying, giving you time to recover.
-If it connects and their assist connects on you, you will recover first since Cable’s AA will bring them off screen, and Cable will be safe as well.
-If 1/3 of screen or less away, it will safely go through an AHVB and take out Cable.
-Nice Combo: Storm on point w/ Cable AAA
c.lk, c.lk, otg c.hk + assist, Hailstorm
Sure it’s Rollable, but noone EVER would expect this. It looks flashy too, since noone does it.
-Non-Rollable Hail Combo:
c.lp, c.lk + assist, s.lk, s.hk (assist hits)xxHailstorm
-Capable of being EASILY used to guard break into a super or a manual launcher, even if they pushblock.
-Big character, if blocking a super like ProtonCannon or MOB, call out Cable and use him as a shield so you can counter super.
Yea, so that’s his assist, there’s a lot more, but I can’t think right now, so gimme a break or something, lol. but yea, I’ll post more on that later.
As far as his unique handling style goes, don’t stick to the basic thing of grenades, viper beams, and proj. assists…Vary it up, keep them guessing. Keep them pinned with SFRH’s, tk’d grenades, standing grenades, sj.grenades, scimitars when you get them into the corner, jump ins, rushdowns w/ assists, pin them down, do whatever, use EVERY move in his arsenal. The key here is to PLAN AHEAD, know what you want to do and make sure you can follow it up w/ something so that you can continue the lockdown. Crackdowns (QCF+K) are especially useful if you want to get to your opponent quickly and keep them in block stun while sent’s assist follows you into them and keeps them in more block stun, allowing you to c.lk, s.lk, s.fpx2 + assist on first FP, FPx4 + assist xx hp viperbeam. Builds meter too. Don’t stick to runaway with grenades and an assist, attack, then switch to trapping, then runaway, you change easily change the tables with Cable. Bait out assists with a fake rushdown and pullback with a AHVB into infinity. Cable isn’t a runaway character.
Random Points w/ Cable:
-Scimitar OTG’s stuff…
-Summers Family Roundhouse (SFRH) Simply owns. Seriously, in Cable vs. Cable matches you can safely jump in at the opposing Cable and call an assist because he will try to AHVB but the range and speed of the SFRH will get in an tag him out of any chance he had at killing your assist.
I’m too tired to write anymore, I’ll be back later, but use this as a start, please. Cable has SO much more to do.